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https://github.com/brl/mutter.git
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2008-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-main.c: * clutter/clutter-private.h: Rejid Øyvind's previous commit a little moving more into clutter-main.c and using ClutterContext. Also Refactor clutter_init & clutter_init_with_args to share same core init code.
This commit is contained in:
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10
ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2008-05-14 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-main.c:
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* clutter/clutter-private.h:
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Rejid Øyvind's previous commit a little moving more into
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clutter-main.c and using ClutterContext.
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Also Refactor clutter_init & clutter_init_with_args to share
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same core init code.
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2008-05-13 Øyvind Kolås <pippin@o-hand.com>
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Made it possible to do picking when the colors stored in the
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@ -1211,91 +1211,6 @@ _clutter_actor_apply_modelview_transform_recursive (ClutterActor *self,
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_clutter_actor_apply_modelview_transform (self);
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}
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static gint r_available, g_available, b_available;
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static gint r_used, g_used, b_used;
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static inline void init_bits (void)
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{
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static gboolean done = FALSE;
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if (G_LIKELY (done))
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return;
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done = TRUE;
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cogl_get_bitmasks (&r_available, &g_available, &b_available, NULL);
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r_used = r_available;
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g_used = g_available;
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b_used = b_available;
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#ifndef HAVE_CLUTTER_FRUITY
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/* We always do fuzzy picking for the fruity backend */
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if (g_getenv ("CLUTTER_FUZZY_PICK")!=NULL)
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#endif
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{
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r_used--;
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g_used--;
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b_used--;
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}
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}
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static inline void
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_clutter_id_to_col (guint id,
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ClutterColor *col)
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{
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gint red, green, blue;
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init_bits ();
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/* compute the numbers we'll store in the components */
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red = (id >> (g_used+b_used)) & (0xff >> (8-r_used));
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green = (id >> b_used) & (0xff >> (8-g_used));
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blue = (id) & (0xff >> (8-b_used));
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/* shift left bits a bit and add one, this circumvents
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* at least some potential rounding errors in GL/GLES
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* driver / hw implementation.
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*/
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if (r_used != r_available)
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red = red * 2 + 1;
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if (g_used != g_available)
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green = green * 2 + 1;
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if (b_used != b_available)
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blue = blue * 2 + 1;
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/* shift up to be full 8bit values */
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red = red << (8-r_available);
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green = green << (8-g_available);
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blue = blue << (8-b_available);
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col->red = red;
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col->green = green;
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col->blue = blue;
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col->alpha = 0xff;
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}
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guint _clutter_pix_to_id (guchar pixel[4])
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{
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gint red, green, blue;
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guint id;
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/* reduce the pixel components to the number of bits actually used of the
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* 8bits.
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*/
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red = pixel[0] >> (8 - r_available);
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green = pixel[1] >> (8 - g_available);
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blue = pixel[2] >> (8 - b_available);
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/* divide by two */
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red = red >> (r_available-r_used);
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green = green >> (g_available-g_used);
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blue = blue >> (b_available-b_used);
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/* combine the correct per component values into the final id */
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id = blue + (green << b_used) + (red << (b_used + g_used));
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return id;
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}
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/**
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* clutter_actor_paint:
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* @self: A #ClutterActor
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@ -1343,7 +1258,7 @@ clutter_actor_paint (ClutterActor *self)
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{
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ClutterColor col;
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_clutter_id_to_col (clutter_actor_get_gid (self), &col);
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_clutter_id_to_color (clutter_actor_get_gid (self), &col);
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/* Actor will then paint silhouette of itself in supplied
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* color. See clutter_stage_get_actor_at_pos() for where
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@ -228,6 +228,82 @@ clutter_get_motion_events_enabled (void)
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guint _clutter_pix_to_id (guchar pixel[4]);
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static inline void init_bits (void)
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{
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ClutterMainContext *ctx;
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static gboolean done = FALSE;
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if (G_LIKELY (done))
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return;
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ctx = clutter_context_get_default ();
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done = TRUE;
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}
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void
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_clutter_id_to_color (guint id, ClutterColor *col)
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{
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ClutterMainContext *ctx;
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gint red, green, blue;
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ctx = clutter_context_get_default ();
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/* compute the numbers we'll store in the components */
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red = (id >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
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& (0xff >> (8-ctx->fb_r_mask_used));
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green = (id >> ctx->fb_b_mask_used) & (0xff >> (8-ctx->fb_g_mask_used));
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blue = (id) & (0xff >> (8-ctx->fb_b_mask_used));
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/* shift left bits a bit and add one, this circumvents
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* at least some potential rounding errors in GL/GLES
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* driver / hw implementation.
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*/
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if (ctx->fb_r_mask_used != ctx->fb_r_mask)
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red = red * 2 + 1;
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if (ctx->fb_g_mask_used != ctx->fb_g_mask)
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green = green * 2 + 1;
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if (ctx->fb_b_mask_used != ctx->fb_b_mask)
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blue = blue * 2 + 1;
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/* shift up to be full 8bit values */
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red = red << (8 - ctx->fb_r_mask);
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green = green << (8 - ctx->fb_g_mask);
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blue = blue << (8 - ctx->fb_b_mask);
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col->red = red;
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col->green = green;
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col->blue = blue;
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col->alpha = 0xff;
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}
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guint
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_clutter_pixel_to_id (guchar pixel[4])
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{
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ClutterMainContext *ctx;
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gint red, green, blue;
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guint id;
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ctx = clutter_context_get_default ();
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/* reduce the pixel components to the number of bits actually used of the
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* 8bits.
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*/
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red = pixel[0] >> (8 - ctx->fb_r_mask);
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green = pixel[1] >> (8 - ctx->fb_g_mask);
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blue = pixel[2] >> (8 - ctx->fb_b_mask);
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/* divide potentially by two if 'fuzzy' */
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red = red >> (ctx->fb_r_mask - ctx->fb_r_mask_used);
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green = green >> (ctx->fb_g_mask - ctx->fb_g_mask_used);
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blue = blue >> (ctx->fb_b_mask - ctx->fb_b_mask_used);
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/* combine the correct per component values into the final id */
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id = blue + (green << ctx->fb_b_mask_used)
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+ (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
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return id;
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}
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ClutterActor *
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_clutter_do_pick (ClutterStage *stage,
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gint x,
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@ -266,15 +342,17 @@ _clutter_do_pick (ClutterStage *stage,
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* could be nicer.
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*/
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glFinish();
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/* glEnable (GL_DITHER); we never enabled this originally, so its
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probably not safe to then enable it */
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/* Read the color of the screen co-ords pixel */
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glReadPixels (x, viewport[3] - y -1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
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return CLUTTER_ACTOR (stage);
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id = _clutter_pix_to_id (pixel);
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id = _clutter_pixel_to_id (pixel);
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return clutter_get_actor_by_gid (id);
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}
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@ -1025,6 +1103,76 @@ clutter_init_error_quark (void)
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return g_quark_from_static_string ("clutter-init-error-quark");
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}
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static ClutterInitError
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clutter_init_real (GError **error)
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{
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ClutterMainContext *ctx;
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ClutterActor *stage;
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/* Note, creates backend if not already existing, though parse args will
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* have likely created it
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*/
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ctx = clutter_context_get_default ();
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/* Stage will give us a GL Context etc */
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stage = clutter_stage_get_default ();
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if (!stage)
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{
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if (error)
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to create the default stage");
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else
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g_critical ("Unable to create the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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{
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if (error)
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the default stage");
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else
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g_critical ("Unable to realize the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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/* Now we can safely assume we have a valid GL context and can
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* start issueing cogl commands
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*/
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/* Figure out framebuffer masks used for pick */
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cogl_get_bitmasks (&ctx->fb_r_mask, &ctx->fb_g_mask, &ctx->fb_b_mask, NULL);
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ctx->fb_r_mask_used = ctx->fb_r_mask;
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ctx->fb_g_mask_used = ctx->fb_g_mask;
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ctx->fb_b_mask_used = ctx->fb_b_mask;
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#ifndef HAVE_CLUTTER_FRUITY
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/* We always do fuzzy picking for the fruity backend */
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if (g_getenv ("CLUTTER_FUZZY_PICK") != NULL)
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#endif
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{
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ctx->fb_r_mask_used--;
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ctx->fb_g_mask_used--;
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ctx->fb_b_mask_used--;
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}
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/* Initiate event collection */
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_clutter_backend_init_events (ctx->backend);
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/* finally features - will call to backend and cogl */
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_clutter_feature_init ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), g_get_prgname ());
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return CLUTTER_INIT_SUCCESS;
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}
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/**
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* clutter_init_with_args:
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* @argc: a pointer to the number of command line arguments
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@ -1061,11 +1209,9 @@ clutter_init_with_args (int *argc,
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char *translation_domain,
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GError **error)
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{
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ClutterMainContext *clutter_context;
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GOptionContext *context;
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GOptionGroup *group;
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gboolean res;
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ClutterActor *stage;
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if (clutter_is_initialized)
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return CLUTTER_INIT_SUCCESS;
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@ -1092,35 +1238,8 @@ clutter_init_with_args (int *argc,
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if (!res)
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return CLUTTER_INIT_ERROR_INTERNAL;
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clutter_context = clutter_context_get_default ();
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stage = clutter_stage_get_default ();
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if (!stage)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to create the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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_clutter_backend_init_events (clutter_context->backend);
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_clutter_feature_init ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), g_get_prgname ());
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return CLUTTER_INIT_SUCCESS;
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/* Do the real work.. */
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return clutter_init_real (error);
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}
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static gboolean
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@ -1172,9 +1291,6 @@ ClutterInitError
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clutter_init (int *argc,
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char ***argv)
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{
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ClutterMainContext *context;
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ClutterActor *stage;
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if (clutter_is_initialized)
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return CLUTTER_INIT_SUCCESS;
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@ -1183,7 +1299,6 @@ clutter_init (int *argc,
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if (argc && *argc > 0 && *argv)
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g_set_prgname ((*argv)[0]);
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/* parse_args will trigger backend creation and things like
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* DISPLAY connection etc.
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*/
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@ -1193,36 +1308,7 @@ clutter_init (int *argc,
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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/* Note, creates backend if not already existing (though parse args will
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* have likely created it)
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*/
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context = clutter_context_get_default ();
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/* Stage will give us a GL Context etc */
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stage = clutter_stage_get_default ();
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if (!stage)
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{
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g_critical ("Unable to create the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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{
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g_critical ("Unable to realize the default stage");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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/* Initiate event collection */
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_clutter_backend_init_events (context->backend);
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/* finally features - will call to backend and cogl */
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_clutter_feature_init ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), g_get_prgname ());
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return CLUTTER_INIT_SUCCESS;
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return clutter_init_real (NULL);
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}
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gboolean
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GSList *shaders; /* stack of overridden shaders */
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ClutterActor *motion_last_actor;
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/* fb bit masks for col<->id mapping in picking */
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gint fb_r_mask, fb_g_mask, fb_b_mask;
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gint fb_r_mask_used, fb_g_mask_used, fb_b_mask_used;
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};
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#define CLUTTER_CONTEXT() (clutter_context_get_default ())
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@ -166,11 +171,17 @@ ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);
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void _clutter_feature_init (void);
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/* Picking code */
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ClutterActor *_clutter_do_pick (ClutterStage *stage,
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gint x,
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gint y,
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ClutterPickMode mode);
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guint _clutter_pixel_to_id (guchar pixel[4]);
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void _clutter_id_to_color (guint id, ClutterColor *col);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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* soon as one handler returns TRUE
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