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2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Remove the ::event-after signal class handler, as it's not meant to be overridden by sub-classes. (clutter_actor_class_init): Make every event-related signal return a boolean: return TRUE in a signal handler to block the emission. The value is accumulated automatically by the signal API. (clutter_actor_event): If ::event returns TRUE, skip to emitting ::event-after. Return the value accumulated by the signal emission chain. * clutter/clutter-private.h: Rename _clutter_boolean_accumlator(). * clutter/clutter-main.c (clutter_do_event): If clutter_actor_event() returns TRUE then stop the event emission chain from child to parent. * clutter/clutter-stage.c (clutter_stage_event): Behave like clutter_actor_event(). (clutter_stage_get_key_focus), (clutter_stage_set_key_focus): Avoid a nasty circular reference issue: if the actor passed to set_key_focus is NULL then the stage has the key focus. * tests/test-events.c: Update the events test with the API changes.
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ChangeLog
30
ChangeLog
@ -1,3 +1,33 @@
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2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.[ch]: Remove the ::event-after signal
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class handler, as it's not meant to be overridden by sub-classes.
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(clutter_actor_class_init):
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Make every event-related signal return a boolean: return TRUE
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in a signal handler to block the emission. The value is accumulated
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automatically by the signal API.
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(clutter_actor_event): If ::event returns TRUE, skip to emitting
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::event-after. Return the value accumulated by the signal emission
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chain.
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* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().
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* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
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returns TRUE then stop the event emission chain from child to parent.
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* clutter/clutter-stage.c (clutter_stage_event): Behave like
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clutter_actor_event().
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(clutter_stage_get_key_focus),
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(clutter_stage_set_key_focus): Avoid a nasty circular reference
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issue: if the actor passed to set_key_focus is NULL then the stage
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has the key focus.
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* tests/test-events.c: Update the events test with the API
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changes.
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2007-10-01 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-actor.c:
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@ -1241,6 +1241,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::event signal is emitted each time and event is received
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* by the @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[EVENT] =
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@ -1248,9 +1251,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::event-after:
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@ -1265,8 +1268,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
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actor_signals[EVENT_AFTER] =
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g_signal_new ("event-after",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, event_after),
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0,
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0,
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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@ -1279,6 +1282,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::button-press-event signal is emitted each time a mouse button
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* is pressed on @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[BUTTON_PRESS_EVENT] =
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@ -1286,9 +1292,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, button_press_event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::button-release-event:
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@ -1298,6 +1304,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::button-release-event signal is emitted each time a mouse button
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* is released on @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[BUTTON_RELEASE_EVENT] =
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@ -1305,9 +1314,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, button_release_event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::scroll-event:
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@ -1317,6 +1326,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::scroll-event signal is emitted each time a the mouse is
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* scrolled on @actor
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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@ -1325,9 +1336,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, scroll_event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::key-press-event:
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@ -1337,6 +1348,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::key-press-event signal is emitted each time a keyboard button
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* is pressed on @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[KEY_PRESS_EVENT] =
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@ -1344,9 +1358,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, key_press_event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::key-release-event:
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@ -1356,6 +1370,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::key-release-event signal is emitted each time a keyboard button
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* is released on @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[KEY_RELEASE_EVENT] =
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@ -1363,9 +1380,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, key_release_event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::motion-event:
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@ -1375,6 +1392,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The ::motion-event signal is emitted each time the mouse pointer is
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* moved on @actor.
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*
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* Return value: %TRUE if the event has been handled by the actor,
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* or %FALSE to continue the emission.
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*
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* Since: 0.6
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*/
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actor_signals[MOTION_EVENT] =
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@ -1382,9 +1402,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterActorClass, motion_event),
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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_clutter_boolean_handled_accumulator, NULL,
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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@ -2899,7 +2919,7 @@ gboolean
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clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event)
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{
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gboolean res = TRUE;
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gboolean retval = TRUE;
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gint signal_num = -1;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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@ -2907,8 +2927,10 @@ clutter_actor_event (ClutterActor *actor,
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g_object_ref (actor);
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g_signal_emit (actor, actor_signals[EVENT], 0, event);
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g_signal_emit (actor, actor_signals[EVENT], 0, event, &retval);
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if (!retval)
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{
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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@ -2940,17 +2962,15 @@ clutter_actor_event (ClutterActor *actor,
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signal_num = -1;
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break;
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}
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if (signal_num != -1)
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{
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g_signal_emit (actor, actor_signals[signal_num], 0, event);
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g_signal_emit (actor, actor_signals[EVENT_AFTER], 0, event);
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res = TRUE;
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g_signal_emit (actor, actor_signals[signal_num], 0, event, &retval);
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}
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g_signal_emit (actor, actor_signals[EVENT_AFTER], 0, event);
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g_object_unref (actor);
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return res;
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return retval;
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}
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void
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@ -193,21 +193,19 @@ struct _ClutterActorClass
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const ClutterColor *color);
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/* event signals */
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void (* event) (ClutterActor *actor,
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gboolean (* event) (ClutterActor *actor,
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ClutterEvent *event);
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void (* event_after) (ClutterActor *actor,
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ClutterEvent *event);
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void (* button_press_event) (ClutterActor *actor,
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gboolean (* button_press_event) (ClutterActor *actor,
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ClutterButtonEvent *event);
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void (* button_release_event) (ClutterActor *actor,
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gboolean (* button_release_event) (ClutterActor *actor,
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ClutterButtonEvent *event);
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void (* scroll_event) (ClutterActor *actor,
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gboolean (* scroll_event) (ClutterActor *actor,
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ClutterScrollEvent *event);
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void (* key_press_event) (ClutterActor *actor,
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gboolean (* key_press_event) (ClutterActor *actor,
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ClutterKeyEvent *event);
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void (* key_release_event) (ClutterActor *actor,
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gboolean (* key_release_event) (ClutterActor *actor,
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ClutterKeyEvent *event);
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void (* motion_event) (ClutterActor *actor,
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gboolean (* motion_event) (ClutterActor *actor,
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ClutterMotionEvent *event);
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void (* focus_in) (ClutterActor *actor);
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void (* focus_out) (ClutterActor *actor);
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@ -242,7 +242,9 @@ clutter_do_event (ClutterEvent *event)
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/* bubble up */
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do
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{
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clutter_actor_event (actor, event);
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if (clutter_actor_event (actor, event))
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break;
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actor = clutter_actor_get_parent (actor);
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}
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while (actor != NULL);
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@ -270,10 +272,9 @@ clutter_do_event (ClutterEvent *event)
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/* Safety on - probably a release off stage ?
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* FIXME: should likely deliver the release somehow - grabs ?
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*/
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if (x > CLUTTER_STAGE_WIDTH()
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|| y > CLUTTER_STAGE_HEIGHT()
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|| x < 0
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|| y < 0)
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if (x > CLUTTER_STAGE_WIDTH () ||
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y > CLUTTER_STAGE_HEIGHT() ||
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x < 0 || y < 0)
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break;
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/* Map the event to a reactive actor */
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@ -317,7 +318,8 @@ clutter_do_event (ClutterEvent *event)
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clutter_actor_get_parent (actor) == NULL /* STAGE */ )
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{
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CLUTTER_NOTE (EVENT, "forwarding event to reactive actor");
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clutter_actor_event (actor, event);
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if (clutter_actor_event (actor, event))
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break;
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}
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actor = clutter_actor_get_parent (actor);
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@ -1196,7 +1198,7 @@ clutter_init (int *argc,
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}
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gboolean
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_clutter_boolean_accumulator (GSignalInvocationHint *ihint,
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_clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy)
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|
@ -97,12 +97,6 @@ ClutterMainContext *clutter_context_get_default (void);
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#define CLUTTER_PARAM_READWRITE \
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G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
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/* signal accumulators */
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gboolean _clutter_boolean_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy);
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/* vfuncs implemnted by backend */
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GType _clutter_backend_impl_get_type (void);
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@ -134,6 +128,15 @@ ClutterActor* _clutter_do_pick (ClutterStage *stage,
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gint y,
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ClutterPickMode mode);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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* soon as one handler returns TRUE
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*/
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gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy);
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/* Does this need to be private ? */
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void clutter_do_event (ClutterEvent *event);
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|
@ -397,8 +397,7 @@ clutter_stage_init (ClutterStage *self)
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clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
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clutter_actor_set_reactive (CLUTTER_ACTOR (self));
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clutter_stage_set_key_focus (self, CLUTTER_ACTOR (self));
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clutter_stage_set_key_focus (self, NULL);
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}
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/**
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@ -830,7 +829,8 @@ clutter_stage_event (ClutterStage *stage,
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return FALSE;
|
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/* emit raw event */
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clutter_actor_event (CLUTTER_ACTOR(stage), event);
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if (clutter_actor_event (CLUTTER_ACTOR (stage), event))
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return TRUE;
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if (event->stage_state.changed_mask & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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@ -914,7 +914,7 @@ on_key_focused_weak_notify (gpointer data,
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/* focused actor has dissapeared - fall back to stage
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* FIXME: need some kind of signal dance/block here.
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*/
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clutter_stage_set_key_focus (stage, CLUTTER_ACTOR(stage));
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clutter_stage_set_key_focus (stage, NULL);
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}
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void
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@ -936,30 +936,35 @@ clutter_stage_set_key_focus (ClutterStage *stage,
|
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g_object_weak_unref (G_OBJECT (priv->key_focused_actor),
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on_key_focused_weak_notify,
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stage);
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g_signal_emit_by_name (G_OBJECT(priv->key_focused_actor), "focus-out");
|
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}
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g_signal_emit_by_name (priv->key_focused_actor, "focus-out");
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priv->key_focused_actor = actor;
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priv->key_focused_actor = NULL;
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}
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else
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g_signal_emit_by_name (stage, "focus-out");
|
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|
||||
if (actor)
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||||
{
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priv->key_focused_actor = actor;
|
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|
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g_object_weak_ref (G_OBJECT (actor),
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on_key_focused_weak_notify,
|
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stage);
|
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g_signal_emit_by_name (G_OBJECT(actor), "focus-in");
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g_signal_emit_by_name (priv->key_focused_actor, "focus-in");
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}
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||||
else
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g_signal_emit_by_name (stage, "focus-in");
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}
|
||||
|
||||
ClutterActor *
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clutter_stage_get_key_focus (ClutterStage *stage)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
if (stage->priv->key_focused_actor)
|
||||
return stage->priv->key_focused_actor;
|
||||
|
||||
return priv->key_focused_actor;
|
||||
return CLUTTER_ACTOR (stage);
|
||||
}
|
||||
|
||||
|
||||
|
@ -11,7 +11,7 @@ stage_state_cb (ClutterStage *stage,
|
||||
printf("[stage signal] %s\n", detail);
|
||||
}
|
||||
|
||||
static void
|
||||
static gboolean
|
||||
blue_button_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer data)
|
||||
@ -26,9 +26,11 @@ blue_button_cb (ClutterActor *actor,
|
||||
IsFullScreen = TRUE;
|
||||
|
||||
g_object_set (stage, "fullscreen", IsFullScreen, NULL);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
static void
|
||||
key_focus_in_cb (ClutterActor *actor,
|
||||
gpointer data)
|
||||
{
|
||||
@ -40,7 +42,6 @@ key_focus_in_cb (ClutterActor *actor,
|
||||
}
|
||||
else
|
||||
{
|
||||
clutter_actor_show (focus_box);
|
||||
clutter_actor_set_position (focus_box,
|
||||
clutter_actor_get_x (actor) - 5,
|
||||
clutter_actor_get_y (actor) - 5);
|
||||
@ -48,15 +49,16 @@ key_focus_in_cb (ClutterActor *actor,
|
||||
clutter_actor_set_size (focus_box,
|
||||
clutter_actor_get_width (actor) + 10,
|
||||
clutter_actor_get_height (actor) + 10);
|
||||
clutter_actor_show (focus_box);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static gboolean
|
||||
input_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer data)
|
||||
{
|
||||
|
||||
ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
|
||||
gchar keybuf[9], *source = (gchar*)data;
|
||||
int len = 0;
|
||||
|
||||
@ -88,9 +90,10 @@ input_cb (ClutterActor *actor,
|
||||
break;
|
||||
case CLUTTER_BUTTON_RELEASE:
|
||||
printf("[%s] BUTTON RELEASE", source);
|
||||
if (clutter_event_get_source (event) == actor)
|
||||
clutter_stage_set_key_focus
|
||||
(CLUTTER_STAGE(clutter_stage_get_default ()), actor);
|
||||
if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage))
|
||||
clutter_stage_set_key_focus (stage, NULL);
|
||||
else if (clutter_event_get_source (event) == actor)
|
||||
clutter_stage_set_key_focus (stage, actor);
|
||||
break;
|
||||
case CLUTTER_SCROLL:
|
||||
printf("[%s] BUTTON SCROLL", source);
|
||||
@ -113,8 +116,10 @@ input_cb (ClutterActor *actor,
|
||||
|
||||
if (clutter_event_get_source (event) == actor)
|
||||
printf(" *source*");
|
||||
|
||||
printf("\n");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int
|
||||
|
Loading…
Reference in New Issue
Block a user