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Allow passing the pick mode to get_actor_at_pos()
Bug 1513 - Allow passing in ClutterPickMode to clutter_stage_get_actor_at_pos() At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL internally to find an actor. It would be useful to allow passing in ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller can specify CLUTTER_PICK_REACTIVE as a criteria.
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6064572703
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@ -65,12 +65,6 @@ typedef enum {
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CLUTTER_TEXTURE_IN_CLONE_PAINT = 1 << 6 /* Used for safety in clones */
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} ClutterPrivateFlags;
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typedef enum {
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CLUTTER_PICK_NONE = 0,
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CLUTTER_PICK_REACTIVE,
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CLUTTER_PICK_ALL
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} ClutterPickMode;
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struct _ClutterInputDevice
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{
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gint id;
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@ -1242,20 +1242,26 @@ clutter_stage_read_pixels (ClutterStage *stage,
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/**
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* clutter_stage_get_actor_at_pos:
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* @stage: a #ClutterStage
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* @pick_mode: how the scene graph should be painted
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* @x: X coordinate to check
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* @y: Y coordinate to check
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*
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* Checks the scene at the coordinates @x and @y and returns a pointer
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* to the #ClutterActor at those coordinates.
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*
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* Return value: (transfer none): the actor at the specified coordinates, if any
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* By using @pick_mode it is possible to control which actors will be
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* painted and thus available.
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*
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* Return value: (transfer none): the actor at the specified coordinates,
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* if any
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*/
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ClutterActor *
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clutter_stage_get_actor_at_pos (ClutterStage *stage,
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ClutterPickMode pick_mode,
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gint x,
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gint y)
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{
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return _clutter_do_pick (stage, x, y, CLUTTER_PICK_ALL);
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return _clutter_do_pick (stage, x, y, pick_mode);
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}
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/**
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@ -79,6 +79,22 @@ G_BEGIN_DECLS
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#define CLUTTER_STAGE_HEIGHT() \
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(clutter_actor_get_height (clutter_stage_get_default ()))
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/**
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* ClutterPickMode:
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* @CLUTTER_PICK_NONE: Do not paint any actor
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* @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
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* @CLUTTER_PICK_ALL: Paint all actors
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*
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* Controls the paint cycle of the scene graph when in pick mode
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*
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* Since: 1.0
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*/
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typedef enum {
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CLUTTER_PICK_NONE = 0,
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CLUTTER_PICK_REACTIVE,
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CLUTTER_PICK_ALL
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} ClutterPickMode;
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typedef struct _ClutterPerspective ClutterPerspective;
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typedef struct _ClutterFog ClutterFog;
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@ -192,6 +208,7 @@ void clutter_stage_show_cursor (ClutterStage *stage);
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void clutter_stage_hide_cursor (ClutterStage *stage);
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ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
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ClutterPickMode pick_mode,
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gint x,
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gint y);
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guchar * clutter_stage_read_pixels (ClutterStage *stage,
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@ -496,6 +496,7 @@ clutter_stage_fullscreen
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clutter_stage_unfullscreen
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clutter_stage_show_cursor
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clutter_stage_hide_cursor
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ClutterPickMode
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clutter_stage_get_actor_at_pos
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clutter_stage_ensure_current
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clutter_stage_ensure_viewport
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@ -68,6 +68,7 @@ on_timeout (State *state)
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guint32 gid;
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ClutterActor *actor
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= clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
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CLUTTER_PICK_ALL,
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x * state->actor_width
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+ state->actor_width / 2,
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y * state->actor_height
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@ -57,7 +57,9 @@ input_cb (ClutterActor *stage,
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button_event->button,
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x, y);
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e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
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e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage),
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CLUTTER_PICK_ALL,
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x, y);
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/* only allow hiding the clones */
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if (e && CLUTTER_IS_CLONE (e))
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@ -57,7 +57,9 @@ input_cb (ClutterActor *stage,
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button_event->button,
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x, y);
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e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
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e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage),
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CLUTTER_PICK_ALL,
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x, y);
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/* only allow hiding the clones */
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if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
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@ -59,7 +59,7 @@ input_cb (ClutterStage *stage,
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g_print ("*** button press event (button:%d) ***\n",
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button_event->button);
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e = clutter_stage_get_actor_at_pos (stage, x, y);
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e = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, x, y);
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if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
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{
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@ -108,7 +108,9 @@ on_event (ClutterStage *stage,
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clutter_event_get_coords (event, &x, &y);
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actor = clutter_stage_get_actor_at_pos (stage, x, y);
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actor = clutter_stage_get_actor_at_pos (stage,
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CLUTTER_PICK_ALL,
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x, y);
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if (actor != CLUTTER_ACTOR (stage))
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{
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@ -29,7 +29,9 @@ on_event (ClutterStage *stage,
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clutter_event_get_coords (event, &x, &y);
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actor = clutter_stage_get_actor_at_pos (stage, x, y);
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actor = clutter_stage_get_actor_at_pos (stage,
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CLUTTER_PICK_ALL,
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x, y);
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if (clutter_actor_transform_stage_point (actor,
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CLUTTER_UNITS_FROM_DEVICE (x),
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