2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-marshal.list:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-backend-glx.c:
	* clutter/glx/clutter-backend-glx.h:
	* clutter/glx/clutter-glx.h:
	* clutter/x11/Makefile.am:
	ClutterX11TexturePixmap and ClutterGLXTexturePixmap actors (#713;
	patch by Johan Bilien).
This commit is contained in:
Tomas Frydrych 2008-02-20 12:43:54 +00:00
parent 8c451b8a67
commit 0864743fd1
11 changed files with 1445 additions and 3 deletions

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@ -1,3 +1,14 @@
2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-marshal.list:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-glx.h:
* clutter/x11/Makefile.am:
ClutterX11TexturePixmap and ClutterGLXTexturePixmap actors (#713;
patch by Johan Bilien).
2008-02-20 Emmanuele Bassi <ebassi@openedhand.com> 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: * clutter/clutter-actor.h:

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@ -2,6 +2,7 @@ VOID:INT64,INT64,FLOAT,BOOLEAN
VOID:STRING,BOOLEAN,BOOLEAN VOID:STRING,BOOLEAN,BOOLEAN
VOID:INT VOID:INT
VOID:INT,INT VOID:INT,INT
VOID:INT,INT,INT,INT
VOID:BOXED VOID:BOXED
VOID:OBJECT VOID:OBJECT
VOID:VOID VOID:VOID

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@ -1,5 +1,5 @@
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
libclutterinclude_HEADERS = clutter-glx.h libclutterinclude_HEADERS = clutter-glx.h clutter-glx-texture-pixmap.h
INCLUDES = \ INCLUDES = \
-DG_LOG_DOMAIN=\"ClutterGLX\" \ -DG_LOG_DOMAIN=\"ClutterGLX\" \
@ -19,4 +19,6 @@ libclutter_glx_la_SOURCES = \
clutter-backend-glx.c \ clutter-backend-glx.c \
clutter-stage-glx.h \ clutter-stage-glx.h \
clutter-stage-glx.c \ clutter-stage-glx.c \
clutter-glx-texture-pixmap.h \
clutter-glx-texture-pixmap.c \
clutter-glx.h clutter-glx.h

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@ -325,6 +325,18 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
} }
} }
/* Check for the texture from pixmap extension */
if (cogl_check_extension ("GLX_EXT_texture_from_pixmap", glx_extensions))
{
backend_glx->bind_tex_image =
(BindTexImage)cogl_get_proc_address ("glXBindTexImageEXT");
backend_glx->release_tex_image =
(ReleaseTexImage)cogl_get_proc_address ("glXReleaseTexImageEXT");
if (backend_glx->bind_tex_image && backend_glx->release_tex_image)
backend_glx->t_f_p = TRUE;
}
CLUTTER_NOTE (MISC, "backend features checked"); CLUTTER_NOTE (MISC, "backend features checked");
return flags|clutter_backend_x11_get_features (backend); return flags|clutter_backend_x11_get_features (backend);

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@ -59,6 +59,14 @@ typedef int (*WaitVideoSyncProc) (int divisor,
int remainder, int remainder,
unsigned int *count); unsigned int *count);
typedef int (*SwapIntervalProc) (int interval); typedef int (*SwapIntervalProc) (int interval);
typedef void (*BindTexImage) (Display *display,
GLXDrawable drawable,
int buffer,
int *attribList);
typedef void (*ReleaseTexImage) (Display *display,
GLXDrawable drawable,
int buffer);
struct _ClutterBackendGLX struct _ClutterBackendGLX
{ {
@ -70,6 +78,15 @@ struct _ClutterBackendGLX
SwapIntervalProc swap_interval; SwapIntervalProc swap_interval;
gint dri_fd; gint dri_fd;
ClutterGLXVBlankType vblank_type; ClutterGLXVBlankType vblank_type;
/* texture from pixmap stuff */
gboolean t_f_p;
BindTexImage bind_tex_image;
ReleaseTexImage release_tex_image;
/* props */
Atom atom_WM_STATE;
Atom atom_WM_STATE_FULLSCREEN;
}; };
struct _ClutterBackendGLXClass struct _ClutterBackendGLXClass

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@ -0,0 +1,624 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-glx-texture-pixmap
* @short_description: A texture which displays the content of an X Pixmap.
*
* #ClutterGLXTexturePixmap is a class for displaying the content of an
* X Pixmap as a ClutterActor. Used together with the X Composite extension,
* it allows to display the content of X Windows inside Clutter.
*
* The class requires the GLX_EXT_texture_from_pixmap OpenGL extension
* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../x11/clutter-x11-texture-pixmap.h"
#include "clutter-glx-texture-pixmap.h"
#include "clutter-glx.h"
#include "clutter-backend-glx.h"
#include "../clutter-util.h"
#include "cogl.h"
enum
{
PROP_PIXMAP = 1,
PROP_PIXMAP_WIDTH,
PROP_PIXMAP_HEIGHT,
PROP_DEPTH
};
struct _ClutterGLXTexturePixmapPrivate
{
COGLenum target_type;
guint texture_id;
GLXPixmap glx_pixmap;
gboolean bound;
};
static ClutterBackendGLX *backend = NULL;
static void clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass);
static void clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self);
static GObject *clutter_glx_texture_pixmap_constructor (GType type,
guint n_construct_properties,
GObjectConstructParam *construct_properties);
static void clutter_glx_texture_pixmap_dispose (GObject *object);
static void clutter_glx_texture_pixmap_notify (GObject *object,
GParamSpec *pspec);
static void clutter_glx_texture_pixmap_realize (ClutterActor *actor);
static void clutter_glx_texture_pixmap_unrealize (ClutterActor *actor);
static void clutter_glx_texture_pixmap_paint (ClutterActor *actor);
static void clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
static void clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture);
G_DEFINE_TYPE (ClutterGLXTexturePixmap, clutter_glx_texture_pixmap, CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
static void
clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterX11TexturePixmapClass *x11_texture_class =
CLUTTER_X11_TEXTURE_PIXMAP_CLASS (klass);
ClutterBackend *default_backend;
g_type_class_add_private (klass, sizeof (ClutterGLXTexturePixmapPrivate));
object_class->constructor = clutter_glx_texture_pixmap_constructor;
object_class->dispose = clutter_glx_texture_pixmap_dispose;
object_class->notify = clutter_glx_texture_pixmap_notify;
actor_class->realize = clutter_glx_texture_pixmap_realize;
actor_class->unrealize = clutter_glx_texture_pixmap_unrealize;
actor_class->paint = clutter_glx_texture_pixmap_paint;
x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area;
default_backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_GLX (default_backend))
{
g_critical ("ClutterGLXTexturePixmap instanciated with a "
"non-GLX backend");
return;
}
backend = (ClutterBackendGLX *)default_backend;
/* backend->t_f_p = FALSE;*/
}
static void
clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
{
ClutterGLXTexturePixmapPrivate *priv;
priv = self->priv =
G_TYPE_INSTANCE_GET_PRIVATE (self,
CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
ClutterGLXTexturePixmapPrivate);
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
priv->target_type = CGL_TEXTURE_RECTANGLE_ARB;
else
priv->target_type = CGL_TEXTURE_2D;
}
static GObject *
clutter_glx_texture_pixmap_constructor (GType type,
guint n_construct_properties,
GObjectConstructParam *construct_properties)
{
GObject *object = G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->
constructor (type, n_construct_properties, construct_properties);
g_object_set (object,
"sync-size", FALSE,
NULL);
return object;
}
static void
clutter_glx_texture_pixmap_dispose (GObject *object)
{
ClutterGLXTexturePixmapPrivate *priv = CLUTTER_GLX_TEXTURE_PIXMAP (object)->priv;
if (priv->glx_pixmap != None)
{
glXDestroyGLXPixmap (((ClutterBackendX11 *)backend)->xdpy,
priv->glx_pixmap);
priv->glx_pixmap = None;
}
G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->dispose (object);
}
static void
clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
{
if (g_str_equal (pspec->name, "pixmap"))
{
ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
clutter_glx_texture_pixmap_create_glx_pixmap (texture);
}
}
static void
clutter_glx_texture_pixmap_realize (ClutterActor *actor)
{
ClutterGLXTexturePixmapPrivate *priv =
CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
COGLenum pixel_type, pixel_format,
filter_quality;
gboolean repeat_x, repeat_y;
guint width, height;
if (!backend->t_f_p)
{
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
realize (actor);
return;
}
g_object_get (actor,
"pixel-type", &pixel_type,
"pixel-format", &pixel_format,
"repeat-x", &repeat_x,
"repeat-y", &repeat_y,
"filter-quality", &filter_quality,
"pixmap-width", &width,
"pixmap-height", &height,
NULL);
cogl_textures_create (1, &priv->texture_id);
clutter_glx_texture_pixmap_update_area (CLUTTER_X11_TEXTURE_PIXMAP (actor),
0, 0,
width, height);
cogl_texture_set_alignment (priv->target_type, 4, width);
cogl_texture_set_filters (priv->target_type,
filter_quality ? CGL_LINEAR : CGL_NEAREST,
filter_quality ? CGL_LINEAR : CGL_NEAREST);
cogl_texture_set_wrap (priv->target_type,
repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE,
repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE);
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
}
static void
clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
{
ClutterGLXTexturePixmapPrivate *priv =
CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
Display *dpy = ((ClutterBackendX11 *)backend)->xdpy;
if (!backend->t_f_p)
{
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
unrealize (actor);
return;
}
if (!CLUTTER_ACTOR_IS_REALIZED (actor))
return;
if (priv->bound && priv->glx_pixmap)
{
(backend->release_tex_image) (dpy,
priv->glx_pixmap,
GLX_FRONT_LEFT_EXT);
}
cogl_textures_destroy (1, &priv->texture_id);
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
}
static void
texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture,
int x_1,
int y_1,
int x_2,
int y_2)
{
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
int qwidth = 0, qheight = 0;
float tx, ty;
guint width, height;
g_object_get (texture,
"pixmap-width", &width,
"pixmap-height", &height,
NULL);
qwidth = x_2 - x_1;
qheight = y_2 - y_1;
cogl_texture_bind (priv->target_type, priv->texture_id);
if (priv->target_type == CGL_TEXTURE_2D) /* POT */
{
tx = (float) width / clutter_util_next_p2 (width);
ty = (float) height / clutter_util_next_p2 (height);
}
else
{
tx = (float) width;
ty = (float) height;
}
qx1 = x_1; qx2 = x_2;
qy1 = y_1; qy2 = y_2;
cogl_texture_quad (x_1, x_2, y_1, y_2,
0,
0,
CLUTTER_FLOAT_TO_FIXED (tx),
CLUTTER_FLOAT_TO_FIXED (ty));
}
static void
clutter_glx_texture_pixmap_paint (ClutterActor *actor)
{
ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor);
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
gint x_1, y_1, x_2, y_2;
ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
if (!backend->t_f_p)
{
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
paint (actor);
return;
}
if (!CLUTTER_ACTOR_IS_REALIZED (actor))
clutter_actor_realize (actor);
cogl_push_matrix ();
switch (priv->target_type)
{
case CGL_TEXTURE_2D:
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
break;
case CGL_TEXTURE_RECTANGLE_ARB:
cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
break;
default:
break;
}
col.alpha = clutter_actor_get_opacity (actor);
cogl_color (&col);
clutter_actor_get_coords (actor, &x_1, &y_1, &x_2, &y_2);
texture_render_to_gl_quad (texture, 0, 0, x_2 - x_1, y_2 - y_1);
cogl_pop_matrix ();
}
static GLXFBConfig *
get_fbconfig_for_depth (guint depth)
{
GLXFBConfig *fbconfigs, *ret = NULL;
int n_elements, i, found;
Display *dpy = ((ClutterBackendX11 *)backend)->xdpy;
int db, stencil, alpha, mipmap, rgba, value;
fbconfigs = glXGetFBConfigs (dpy,
((ClutterBackendX11 *)backend)->xscreen_num,
&n_elements);
db = G_MAXSHORT;
stencil = G_MAXSHORT;
mipmap = 0;
rgba = 0;
found = n_elements;
for (i = 0; i < n_elements; i++)
{
XVisualInfo *vi;
int visual_depth;
vi = glXGetVisualFromFBConfig (dpy,
fbconfigs[i]);
if (vi == NULL)
continue;
visual_depth = vi->depth;
XFree (vi);
if (visual_depth != depth)
continue;
glXGetFBConfigAttrib (dpy,
fbconfigs[i],
GLX_ALPHA_SIZE,
&alpha);
glXGetFBConfigAttrib (dpy,
fbconfigs[i],
GLX_BUFFER_SIZE,
&value);
if (value != depth && (value - alpha) != depth)
continue;
value = 0;
if (depth == 32)
{
glXGetFBConfigAttrib (dpy,
fbconfigs[i],
GLX_BIND_TO_TEXTURE_RGBA_EXT,
&value);
if (value)
rgba = 1;
}
if (!value)
{
if (rgba)
continue;
glXGetFBConfigAttrib (dpy,
fbconfigs[i],
GLX_BIND_TO_TEXTURE_RGB_EXT,
&value);
if (!value)
continue;
}
glXGetFBConfigAttrib (dpy,
fbconfigs[i],
GLX_DOUBLEBUFFER,
&value);
if (value > db)
continue;
db = value;
glXGetFBConfigAttrib (dpy,
fbconfigs[i],
GLX_STENCIL_SIZE,
&value);
if (value > stencil)
continue;
stencil = value;
found = i;
}
if (found != n_elements)
{
ret = g_malloc (sizeof (GLXFBConfig));
*ret = fbconfigs[found];
}
if (n_elements)
XFree (fbconfigs);
return ret;
}
static void
clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
{
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
GLXPixmap glx_pixmap;
int attribs[7], i = 0;
GLXFBConfig *fbconfig;
Display *dpy = ((ClutterBackendX11 *)backend)->xdpy;
guint depth;
Pixmap pixmap;
g_object_get (texture,
"depth", &depth,
"pixmap", &pixmap,
NULL);
fbconfig = get_fbconfig_for_depth (depth);
if (!fbconfig)
{
g_critical ("Could not find an FBConfig for selected pixmap");
return;
}
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
if (depth == 24)
{
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
}
else if (depth == 32)
{
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
}
else
{
g_critical ("Pixmap with depth bellow 24 are not supported");
return;
}
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
attribs[i++] = 0;
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB)
attribs[i++] = GLX_TEXTURE_RECTANGLE_EXT;
else
attribs[i++] = GLX_TEXTURE_2D_EXT;
attribs[i++] = None;
clutter_x11_trap_x_errors ();
glx_pixmap = glXCreatePixmap (dpy,
*fbconfig,
pixmap,
attribs);
XSync (dpy, FALSE);
clutter_x11_untrap_x_errors ();
g_free (fbconfig);
if (glx_pixmap != None)
{
if (priv->glx_pixmap)
{
if (backend->t_f_p &&
CLUTTER_ACTOR_IS_REALIZED (texture) &&
priv->bound)
{
cogl_texture_bind (priv->target_type, priv->texture_id);
(backend->release_tex_image) (dpy,
priv->glx_pixmap,
GLX_FRONT_LEFT_EXT);
}
clutter_x11_trap_x_errors ();
glXDestroyGLXPixmap (dpy, priv->glx_pixmap);
XSync (dpy, FALSE);
clutter_x11_untrap_x_errors ();
}
priv->glx_pixmap = glx_pixmap;
}
}
static void
clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height)
{
ClutterGLXTexturePixmapPrivate *priv;
Display *dpy =
((ClutterBackendX11 *)backend)->xdpy;
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
if (!backend->t_f_p)
{
CLUTTER_X11_TEXTURE_PIXMAP_CLASS (texture)->update_area (texture,
x, y,
width, height);
return;
}
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
return;
cogl_texture_bind (priv->target_type, priv->texture_id);
if (backend->t_f_p)
{
(backend->bind_tex_image) (dpy,
priv->glx_pixmap,
GLX_FRONT_LEFT_EXT,
NULL);
priv->bound = TRUE;
}
}
/**
* clutter_glx_texture_pixmap_new_with_pixmap:
* @pixmap: the X Pixmap to which this texture should be bound
* @width: the width of the X pixmap
* @height: the height of the X pixmap
* @depth: the depth of the X pixmap
*
* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
*
* Since: 0.8
**/
ClutterActor *
clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap,
guint width,
guint height,
guint depth)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
"pixmap", pixmap,
"pixmap-width", width,
"pixmap-height", height,
"depth", depth,
NULL);
return actor;
}
/**
* clutter_glx_texture_pixmap_new:
*
* Return value: A new #ClutterGLXTexturePixmap
*
* Since: 0.8
**/
ClutterActor *
clutter_glx_texture_pixmap_new (void)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
return actor;
}

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@ -0,0 +1,70 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_GLX_TEXTURE_PIXMAP_H__
#define __CLUTTER_GLX_TEXTURE_PIXMAP_H__
#include <glib.h>
#include <glib-object.h>
#include <GL/glx.h>
G_BEGIN_DECLS
#define CLUTTER_GLX_TYPE_TEXTURE_PIXMAP (clutter_glx_texture_pixmap_get_type ())
#define CLUTTER_GLX_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, ClutterGLXTexturePixmap))
#define CLUTTER_GLX_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, ClutterGLXTexturePixmapClass))
#define CLUTTER_GLX_IS_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_GLX_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_GLX_IS_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_GLX_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_GLX_TEXTURE_PIXMAP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, ClutterGLXTexturePixmapClass))
typedef struct _ClutterGLXTexturePixmap ClutterGLXTexturePixmap;
typedef struct _ClutterGLXTexturePixmapClass ClutterGLXTexturePixmapClass;
typedef struct _ClutterGLXTexturePixmapPrivate ClutterGLXTexturePixmapPrivate;
struct _ClutterGLXTexturePixmapClass
{
ClutterX11TexturePixmapClass parent_class;
};
struct _ClutterGLXTexturePixmap
{
ClutterX11TexturePixmap parent;
ClutterGLXTexturePixmapPrivate *priv;
};
GType clutter_glx_texture_pixmap_get_type (void);
ClutterActor * clutter_glx_texture_pixmap_new (void);
ClutterActor * clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap,
guint width,
guint height,
guint depth);
G_END_DECLS
#endif

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@ -38,6 +38,7 @@
#include <glib.h> #include <glib.h>
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h> #include <X11/Xatom.h>
#include <clutter/clutter-stage.h> #include <clutter/clutter-stage.h>

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@ -1,5 +1,6 @@
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
libclutterinclude_HEADERS = clutter-x11.h libclutterinclude_HEADERS = clutter-x11.h \
clutter-x11-texture-pixmap.h
clutter-x11-$(CLUTTER_API_VERSION).pc: clutter-x11.pc clutter-x11-$(CLUTTER_API_VERSION).pc: clutter-x11.pc
@cp -f $< $(@F) @cp -f $< $(@F)
@ -26,6 +27,8 @@ libclutter_x11_la_SOURCES = \
clutter-event-x11.c \ clutter-event-x11.c \
clutter-stage-x11.h \ clutter-stage-x11.h \
clutter-stage-x11.c \ clutter-stage-x11.c \
clutter-x11-texture-pixmap.h \
clutter-x11-texture-pixmap.c \
clutter-x11.h clutter-x11.h
CLEANFILES = clutter-x11-$(CLUTTER_API_VERSION).pc CLEANFILES = clutter-x11-$(CLUTTER_API_VERSION).pc

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@ -0,0 +1,611 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-x11-texture-pixmap
* @short_description: A texture which displays the content of an X Pixmap.
*
* #ClutterX11TexturePixmap is a class for displaying the content of an
* X Pixmap as a ClutterActor. Used together with the X Composite extension,
* it allows to display the content of X Windows inside Clutter.
*
* The class uses the GLX_EXT_texture_from_pixmap OpenGL extension
* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
* if available
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../clutter-marshal.h"
#include "clutter-x11-texture-pixmap.h"
#include "clutter-x11.h"
#include "clutter-backend-x11.h"
#include "cogl.h"
enum
{
PROP_PIXMAP = 1,
PROP_PIXMAP_WIDTH,
PROP_PIXMAP_HEIGHT,
PROP_DEPTH
};
enum
{
UPDATE_AREA,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
struct _ClutterX11TexturePixmapPrivate
{
Pixmap pixmap;
guint pixmap_width, pixmap_height;
guint depth;
XImage *image;
};
static ClutterBackendX11 *backend = NULL;
static void clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass);
static void clutter_x11_texture_pixmap_init (ClutterX11TexturePixmap *self);
static GObject *clutter_x11_texture_pixmap_constructor (GType type,
guint n_construct_properties,
GObjectConstructParam *construct_properties);
static void clutter_x11_texture_pixmap_dispose (GObject *object);
static void clutter_x11_texture_pixmap_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec);
static void clutter_x11_texture_pixmap_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec);
static void clutter_x11_texture_pixmap_realize (ClutterActor *actor);
static void clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
G_DEFINE_TYPE (ClutterX11TexturePixmap, clutter_x11_texture_pixmap, CLUTTER_TYPE_TEXTURE);
static void
clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
ClutterBackend *default_backend;
g_type_class_add_private (klass, sizeof (ClutterX11TexturePixmapPrivate));
object_class->constructor = clutter_x11_texture_pixmap_constructor;
object_class->dispose = clutter_x11_texture_pixmap_dispose;
object_class->set_property = clutter_x11_texture_pixmap_set_property;
object_class->get_property = clutter_x11_texture_pixmap_get_property;
actor_class->realize = clutter_x11_texture_pixmap_realize;
klass->update_area = clutter_x11_texture_pixmap_update_area_real;
pspec = g_param_spec_uint ("pixmap",
"Pixmap",
"The X Pixmap to which this texture will be bound",
0, G_MAXINT,
None,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_PIXMAP,
pspec);
pspec = g_param_spec_uint ("pixmap-width",
"Pixmap width",
"The width of the "
"pixmap bound to this texture",
0, G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_PIXMAP_WIDTH,
pspec);
pspec = g_param_spec_uint ("pixmap-height",
"Pixmap height",
"The height of the "
"pixmap bound to this texture",
0, G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_PIXMAP_HEIGHT,
pspec);
pspec = g_param_spec_uint ("depth",
"Depth",
"The depth (in number of bits) of the "
"pixmap bound to this texture",
0, G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT);
g_object_class_install_property (object_class,
PROP_DEPTH,
pspec);
/**
* ClutterX11TexturePixmap::update-area:
* @texture: the object which received the signal
*
* The ::hide signal is emitted to ask the texture to update its
* content from its source pixmap.
*
* Since: 0.8
*/
signals[UPDATE_AREA] =
g_signal_new ("update-area",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterX11TexturePixmapClass, update_area),
NULL, NULL,
clutter_marshal_VOID__INT_INT_INT_INT,
G_TYPE_NONE, 4,
G_TYPE_INT,
G_TYPE_INT,
G_TYPE_INT,
G_TYPE_INT);
default_backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_X11 (default_backend))
{
g_critical ("ClutterX11TexturePixmap instanciated with a "
"non-X11 backend");
return;
}
backend = (ClutterBackendX11 *)default_backend;
}
static void
clutter_x11_texture_pixmap_init (ClutterX11TexturePixmap *self)
{
self->priv =
G_TYPE_INSTANCE_GET_PRIVATE (self,
CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
ClutterX11TexturePixmapPrivate);
}
static GObject *
clutter_x11_texture_pixmap_constructor (GType type,
guint n_construct_properties,
GObjectConstructParam *construct_properties)
{
GObject *object = G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->
constructor (type, n_construct_properties, construct_properties);
g_object_set (object,
"sync-size", FALSE,
NULL);
return object;
}
static void
clutter_x11_texture_pixmap_dispose (GObject *object)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
if (priv->image)
{
XDestroyImage (priv->image);
priv->image = NULL;
}
G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->dispose (object);
}
static void
clutter_x11_texture_pixmap_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
switch (prop_id)
{
case PROP_PIXMAP:
clutter_x11_texture_pixmap_set_pixmap (texture,
g_value_get_uint (value),
priv->pixmap_width,
priv->pixmap_height,
priv->depth);
break;
case PROP_PIXMAP_WIDTH:
clutter_x11_texture_pixmap_set_pixmap (texture,
priv->pixmap,
g_value_get_uint (value),
priv->pixmap_height,
priv->depth);
break;
case PROP_PIXMAP_HEIGHT:
clutter_x11_texture_pixmap_set_pixmap (texture,
priv->pixmap,
priv->pixmap_width,
g_value_get_uint (value),
priv->depth);
break;
case PROP_DEPTH:
clutter_x11_texture_pixmap_set_pixmap (texture,
priv->pixmap,
priv->pixmap_width,
priv->pixmap_height,
g_value_get_uint (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_x11_texture_pixmap_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
switch (prop_id)
{
case PROP_PIXMAP:
g_value_set_uint (value, priv->pixmap);
break;
case PROP_PIXMAP_WIDTH:
g_value_set_uint (value, priv->pixmap_width);
break;
case PROP_PIXMAP_HEIGHT:
g_value_set_uint (value, priv->pixmap_height);
break;
case PROP_DEPTH:
g_value_set_uint (value, priv->depth);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_x11_texture_pixmap_realize (ClutterActor *actor)
{
ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (actor);
ClutterX11TexturePixmapPrivate *priv = texture->priv;
CLUTTER_ACTOR_CLASS (clutter_x11_texture_pixmap_parent_class)->
realize (actor);
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
clutter_x11_texture_pixmap_update_area_real (texture,
0, 0,
priv->pixmap_width,
priv->pixmap_height);
}
static void
clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height)
{
ClutterX11TexturePixmapPrivate *priv;
Display *dpy;
XImage *image;
guint *pixel, *l;
GError *error = NULL;
guint bytes_per_line;
guint8 *data;
gboolean data_allocated = FALSE;
int err_code;
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
return;
priv = texture->priv;
dpy = ((ClutterBackendX11 *)backend)->xdpy;
clutter_x11_trap_x_errors ();
if (!priv->image)
priv->image = XGetImage (dpy,
priv->pixmap,
0, 0,
priv->pixmap_width, priv->pixmap_height,
AllPlanes,
ZPixmap);
else
XGetSubImage (dpy,
priv->pixmap,
x, y,
width, height,
AllPlanes,
ZPixmap,
priv->image,
x, y);
XSync (dpy, FALSE);
if ((err_code = clutter_x11_untrap_x_errors ()))
return;
image = priv->image;
if (priv->depth == 24)
{
guint *first_line = (guint *)image->data + y * image->bytes_per_line / 4;
for (l = first_line;
l != (first_line + height * image->bytes_per_line / 4);
l = l + image->bytes_per_line / 4)
{
for (pixel = l + x; pixel != l + x + width; pixel ++)
{
((guint8 *)pixel)[3] = 0xFF;
}
}
data = (guint8 *)first_line + x * 4;
bytes_per_line = image->bytes_per_line;
}
else if (priv->depth == 16)
{
guint16 *p, *lp;
data = g_malloc (height * width * 4);
data_allocated = TRUE;
bytes_per_line = priv->pixmap_width * 4;
for (l = (guint *)data,
lp = (guint16 *)image->data + y * image->bytes_per_line / 2;
l != ((guint *)data + height * width);
l = l + width, lp = lp + image->bytes_per_line / 2)
{
for (pixel = l, p = lp + x; pixel != l + width; pixel ++, p++)
{
*pixel = 0xFF000000 |
(guint)((*p) & 0xf800) << 8 |
(guint)((*p) & 0x07e0) << 5 |
(guint)((*p) & 0x001f) << 3;
}
}
}
else if (priv->depth == 32)
{
bytes_per_line = image->bytes_per_line;
data = (guint8 *)image->data + y * bytes_per_line + x * 4;
}
else
return;
if (x != 0 || y != 0 ||
width != priv->pixmap_width || height != priv->pixmap_height)
clutter_texture_set_area_from_rgb_data (CLUTTER_TEXTURE (texture),
data,
TRUE,
x, y,
width, height,
bytes_per_line,
4,
CLUTTER_TEXTURE_RGB_FLAG_BGR,
&error);
else
clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE (texture),
data,
TRUE,
width, height,
bytes_per_line,
4,
CLUTTER_TEXTURE_RGB_FLAG_BGR,
&error);
if (error)
{
g_warning ("Error when uploading from pixbuf: %s",
error->message);
g_error_free (error);
}
if (data_allocated)
g_free (data);
}
/**
* clutter_x11_texture_pixmap_new:
*
* Return value: A new #ClutterX11TexturePixmap
*
* Since: 0.8
**/
ClutterActor *
clutter_x11_texture_pixmap_new (void)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP, NULL);
return actor;
}
/**
* clutter_x11_texture_pixmap_new_with_pixmap:
* @pixmap: the X Pixmap to which this texture should be bound
* @width: the width of the X pixmap
* @height: the height of the X pixmap
* @depth: the depth of the X pixmap
*
* Return value: A new #ClutterX11TexturePixmap bound to the given X Pixmap
*
* Since 0.8
**/
ClutterActor *
clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap,
guint width,
guint height,
guint depth)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
"pixmap", pixmap,
"pixmap-width", width,
"pixmap-height", height,
"depth", depth,
NULL);
return actor;
}
/**
* clutter_x11_texture_pixmap_set_pixmap:
* @texture: the texture to bind
* @pixmap: the X Pixmap to which the texture should be bound
* @width: the Pixmap width
* @height: the Pixmap height
* @depth: the Pixmap depth, in number of bits
*
* Sets the X Pixmap to which the texture should be bound.
*
* Since: 0.8
**/
void
clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
Pixmap pixmap,
guint width,
guint height,
guint depth)
{
ClutterX11TexturePixmapPrivate *priv;
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
priv = texture->priv;
if (priv->pixmap != pixmap)
{
priv->pixmap = pixmap;
g_object_notify (G_OBJECT (texture), "pixmap");
}
if (priv->pixmap_width != width)
{
priv->pixmap_width = width;
g_object_notify (G_OBJECT (texture), "pixmap-width");
}
if (priv->pixmap_height != height)
{
priv->pixmap_height = height;
g_object_notify (G_OBJECT (texture), "pixmap-height");
}
if (priv->depth != depth)
{
priv->depth = depth;
g_object_notify (G_OBJECT (texture), "depth");
}
if (priv->depth != 0 &&
priv->pixmap != None &&
priv->pixmap_width != 0 &&
priv->pixmap_height != 0)
{
if (priv->image)
{
XDestroyImage (priv->image);
priv->image = NULL;
}
if (CLUTTER_ACTOR_IS_REALIZED (texture))
clutter_x11_texture_pixmap_update_area (texture,
0, 0,
priv->pixmap_width,
priv->pixmap_height);
}
}
/**
* clutter_x11_texture_pixmap_update_area:
* @texture: The texture whose content shall be updated.
* @x: the X coordinate of the area to update
* @y: the Y coordinate of the area to update
* @width: the width of the area to update
* @height: the height of the area to update
*
* Performs the actual binding of texture to the current content of
* the pixmap. Can be called to update the texture if the pixmap
* content has changed.
*
* Since: 0.8
**/
void
clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height)
{
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
g_signal_emit (texture, signals[UPDATE_AREA], 0, x, y, width, height);
}

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@ -0,0 +1,90 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_X11_TEXTURE_PIXMAP_H__
#define __CLUTTER_X11_TEXTURE_PIXMAP_H__
#include <glib.h>
#include <glib-object.h>
#include <clutter/clutter-texture.h>
#include <X11/Xlib.h>
G_BEGIN_DECLS
#define CLUTTER_X11_TYPE_TEXTURE_PIXMAP (clutter_x11_texture_pixmap_get_type ())
#define CLUTTER_X11_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmap))
#define CLUTTER_X11_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapClass))
#define CLUTTER_X11_IS_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_X11_IS_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_X11_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_X11_TEXTURE_PIXMAP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapClass))
typedef struct _ClutterX11TexturePixmap ClutterX11TexturePixmap;
typedef struct _ClutterX11TexturePixmapClass ClutterX11TexturePixmapClass;
typedef struct _ClutterX11TexturePixmapPrivate ClutterX11TexturePixmapPrivate;
struct _ClutterX11TexturePixmapClass
{
ClutterTextureClass parent_class;
void (*update_area) (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
};
struct _ClutterX11TexturePixmap
{
ClutterTexture parent;
ClutterX11TexturePixmapPrivate *priv;
};
GType clutter_x11_texture_pixmap_get_type (void);
ClutterActor * clutter_x11_texture_pixmap_new (void);
ClutterActor * clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap,
guint width,
guint height,
guint depth);
void clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
Pixmap pixmap,
guint width,
guint height,
guint depth);
void clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
G_END_DECLS
#endif