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[cogl-pango-render] Fix the positioning when calling cogl_pango_render_layout
When a position is given to cogl_pango_render_layout_subpixel it translates the GL matrix by the coordinates. However it was not dividing by PANGO_SCALE so the coordinates were completely wrong.
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@ -247,7 +247,7 @@ cogl_pango_render_layout_subpixel (PangoLayout *layout,
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}
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cogl_push_matrix ();
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cogl_translate (x, y, 0);
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cogl_translate (x / (gfloat) PANGO_SCALE, y / (gfloat) PANGO_SCALE, 0);
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_cogl_pango_display_list_render (display_list,
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priv->glyph_material,
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priv->solid_material);
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