wayland: Updates client side wayland support

This updates Wayland support in line with upstream changes to the Wayland
API and protocol.

This update means we no longer use the Cogl stub winsys so a lot of code
that had to manually interact with EGL and implement a swap_buffers
mechanism could be removed and instead we now depend on Cogl to handle
those things for us.

This update also adds an input device manager consistent with other
clutter backends.

Note: to use the client side "wayland" clutter backend you need to have
built Cogl with --enable-wayland-egl-platform. If Cogl has been built
with support for multiple winsys backends then you should run
applications with COGL_RENDERER=EGL in the environment.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-05-09 22:45:33 +01:00
parent 36c312cb24
commit 07c6f96cb4
15 changed files with 636 additions and 1416 deletions

View File

@ -580,6 +580,25 @@ egl_source_h = \
egl_source_h_priv = $(srcdir)/egl/clutter-backend-eglnative.h
egl_source_c = $(srcdir)/egl/clutter-backend-eglnative.c
# Wayland backend rules
if SUPPORT_WAYLAND
backend_source_h_priv += \
$(srcdir)/evdev/clutter-xkb-utils.h \
$(srcdir)/wayland/clutter-backend-wayland.h \
$(srcdir)/wayland/clutter-stage-wayland.h \
$(srcdir)/wayland/clutter-event-wayland.h \
$(srcdir)/wayland/clutter-input-device-wayland.h \
$(srcdir)/wayland/clutter-device-manager-wayland.h
backend_source_c += \
$(srcdir)/evdev/clutter-xkb-utils.c \
$(srcdir)/wayland/clutter-backend-wayland.c \
$(srcdir)/wayland/clutter-stage-wayland.c \
$(srcdir)/wayland/clutter-event-wayland.c \
$(srcdir)/wayland/clutter-input-device-wayland.c \
$(srcdir)/wayland/clutter-device-manager-wayland.c
endif # SUPPORT_WAYLAND
if SUPPORT_EGL
backend_source_h += $(egl_source_h)
backend_source_c += $(egl_source_c)
@ -633,36 +652,6 @@ clutter-osx-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
pc_files += clutter-osx-$(CLUTTER_API_VERSION).pc
endif # SUPPORT_OSX
# Wayland backend rules
if SUPPORT_WAYLAND
backend_source_h += \
$(srcdir)/wayland/clutter-wayland.h
backend_source_h_priv += \
$(srcdir)/evdev/clutter-xkb-utils.h \
$(srcdir)/wayland/clutter-backend-wayland.h \
$(srcdir)/wayland/clutter-stage-wayland.h
backend_source_c += \
$(srcdir)/evdev/clutter-xkb-utils.c \
$(srcdir)/wayland/clutter-backend-wayland.c \
$(srcdir)/wayland/clutter-stage-wayland.c \
$(srcdir)/wayland/clutter-event-wayland.c \
$(srcdir)/wayland/clutter-input-device-wayland.c
clutterwayland_includedir = $(clutter_includedir)/wayland
clutterwayland_include_HEADERS = $(wayland_source_h)
clutter-wayland-$(CLUTTER_API_VERSION).pc: clutter-$(CLUTTER_API_VERSION).pc
$(QUIET_GEN)cp -f $< $(@F)
pc_files += clutter-wayland-$(CLUTTER_API_VERSION).pc
compat_libs += \
libclutter-wayland-$(CLUTTER_API_VERSION).so \
$(NULL)
endif # SUPPORT_WAYLAND
# cally
cally_sources_h = \
$(srcdir)/cally/cally-actor.h \

View File

@ -74,6 +74,9 @@
/* XXX - should probably warn, here */
#include "tslib/clutter-event-tslib.h"
#endif
#ifdef CLUTTER_INPUT_WAYLAND
#include "wayland/clutter-device-manager-wayland.h"
#endif
G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT);
@ -496,6 +499,14 @@ clutter_backend_real_init_events (ClutterBackend *backend)
_clutter_events_tslib_init (backend);
}
else
#endif
#ifdef CLUTTER_INPUT_WAYLAND
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_WAYLAND) &&
(input_backend == NULL || input_backend == I_(CLUTTER_INPUT_WAYLAND)))
{
_clutter_events_wayland_init (backend);
}
else
#endif
if (input_backend != NULL)
{

View File

@ -3,7 +3,7 @@
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2010, 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -35,97 +35,62 @@
#include <errno.h>
#include <wayland-util.h>
#include <wayland-client.h>
#include <xf86drm.h>
#include "clutter-backend-wayland.h"
#include "clutter-stage-wayland.h"
#include "clutter-wayland.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-main.h"
#include "clutter-stage-private.h"
static ClutterBackendWayland *backend_singleton = NULL;
#include "wayland/clutter-backend-wayland.h"
#include "wayland/clutter-device-manager-wayland.h"
#include "wayland/clutter-event-wayland.h"
#include "wayland/clutter-stage-wayland.h"
#include "cogl/clutter-stage-cogl.h"
G_DEFINE_TYPE (ClutterBackendWayland, _clutter_backend_wayland, CLUTTER_TYPE_BACKEND);
#include <wayland-client.h>
static gboolean
clutter_backend_wayland_pre_parse (ClutterBackend *backend,
GError **error)
{
return TRUE;
}
#include <cogl/cogl.h>
#define clutter_backend_wayland_get_type _clutter_backend_wayland_get_type
G_DEFINE_TYPE (ClutterBackendWayland, clutter_backend_wayland, CLUTTER_TYPE_BACKEND);
static void
drm_handle_device (void *data, struct wl_drm *drm, const char *device)
clutter_backend_wayland_dispose (GObject *gobject)
{
ClutterBackendWayland *backend_wayland = data;
backend_wayland->device_name = g_strdup (device);
}
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (gobject);
static void
drm_handle_authenticated (void *data, struct wl_drm *drm)
{
ClutterBackendWayland *backend_wayland = data;
backend_wayland->authenticated = 1;
}
static const struct wl_drm_listener drm_listener =
{
drm_handle_device,
drm_handle_authenticated
};
static void
display_handle_geometry (void *data,
struct wl_output *output,
int32_t x, int32_t y,
int32_t width, int32_t height)
{
ClutterBackendWayland *backend_wayland = data;
backend_wayland->screen_allocation.x = x;
backend_wayland->screen_allocation.y = y;
backend_wayland->screen_allocation.width = width;
backend_wayland->screen_allocation.height = height;
}
static const struct wl_output_listener output_listener =
{
display_handle_geometry,
};
static void
handle_configure (void *data, struct wl_shell *shell,
uint32_t timestamp, uint32_t edges,
struct wl_surface *surface,
int32_t width, int32_t height)
{
ClutterStageWayland *stage_wayland;
stage_wayland = wl_surface_get_user_data (surface);
if ((stage_wayland->allocation.width != width) ||
(stage_wayland->allocation.height != height))
if (backend_wayland->device_manager)
{
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_wayland->wrapper));
g_object_unref (backend_wayland->device_manager);
backend_wayland->device_manager = NULL;
}
stage_wayland->pending_allocation.width = width;
stage_wayland->pending_allocation.height = height;
stage_wayland->allocation = stage_wayland->pending_allocation;
G_OBJECT_CLASS (clutter_backend_wayland_parent_class)->dispose (gobject);
}
clutter_actor_set_size (CLUTTER_ACTOR (stage_wayland->wrapper),
static void
handle_configure (void *data,
struct wl_shell *shell,
uint32_t timestamp,
uint32_t edges,
struct wl_surface *surface,
int32_t width,
int32_t height)
{
ClutterStageCogl *stage_cogl = wl_surface_get_user_data (surface);
CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
if (cogl_framebuffer_get_width (fb) != width ||
cogl_framebuffer_get_height (fb) != height)
clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));
clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
width, height);
/* the resize process is complete, so we can ask the stage
* to set up the GL viewport with the new size
*/
clutter_stage_ensure_viewport (stage_wayland->wrapper);
clutter_stage_ensure_viewport (stage_cogl->wrapper);
}
static const struct wl_shell_listener shell_listener = {
@ -141,138 +106,31 @@ display_handle_global (struct wl_display *display,
{
ClutterBackendWayland *backend_wayland = data;
if (strcmp (interface, "compositor") == 0)
if (strcmp (interface, "wl_compositor") == 0)
backend_wayland->wayland_compositor =
wl_display_bind (display, id, &wl_compositor_interface);
else if (strcmp (interface, "wl_input_device") == 0)
{
backend_wayland->wayland_compositor = wl_compositor_create (display, id);
ClutterDeviceManager *device_manager = backend_wayland->device_manager;
_clutter_device_manager_wayland_add_input_group (device_manager, id);
}
else if (strcmp (interface, "output") == 0)
else if (strcmp (interface, "wl_shell") == 0)
{
backend_wayland->wayland_output = wl_output_create (display, id);
wl_output_add_listener (backend_wayland->wayland_output,
&output_listener, backend_wayland);
}
else if (strcmp (interface, "input_device") == 0)
{
_clutter_backend_add_input_device (backend_wayland, id);
}
else if (strcmp (interface, "shell") == 0)
{
backend_wayland->wayland_shell = wl_shell_create (display, id);
backend_wayland->wayland_shell =
wl_display_bind (display, id, &wl_shell_interface);
wl_shell_add_listener (backend_wayland->wayland_shell,
&shell_listener, backend_wayland);
}
else if (strcmp (interface, "drm") == 0)
{
backend_wayland->wayland_drm = wl_drm_create (display, id);
wl_drm_add_listener (backend_wayland->wayland_drm,
&drm_listener, backend_wayland);
}
else if (strcmp (interface, "shm") == 0)
{
backend_wayland->wayland_shm = wl_shm_create (display, id);
}
else if (strcmp (interface, "wl_shm") == 0)
backend_wayland->wayland_shm =
wl_display_bind (display, id, &wl_shm_interface);
}
static gboolean
try_get_display (ClutterBackendWayland *backend_wayland, GError **error)
{
EGLDisplay edpy = EGL_NO_DISPLAY;
int drm_fd;
drm_fd = open (backend_wayland->device_name, O_RDWR);
backend_wayland->get_drm_display =
(PFNEGLGETDRMDISPLAYMESA) eglGetProcAddress ("eglGetDRMDisplayMESA");
if (backend_wayland->get_drm_display != NULL && drm_fd >= 0)
edpy = backend_wayland->get_drm_display (drm_fd);
if (edpy == EGL_NO_DISPLAY)
edpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (edpy == EGL_NO_DISPLAY)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Failed to open EGLDisplay");
return FALSE;
}
backend_wayland->edpy = edpy;
backend_wayland->drm_fd = drm_fd;
return TRUE;
}
static gboolean
try_enable_drm (ClutterBackendWayland *backend_wayland, GError **error)
{
drm_magic_t magic;
const gchar *exts, *glexts;
if (backend_wayland->drm_fd < 0)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Failed to open drm device");
return FALSE;
}
glexts = glGetString(GL_EXTENSIONS);
exts = eglQueryString (backend_wayland->edpy, EGL_EXTENSIONS);
if (!cogl_clutter_check_extension ("EGL_KHR_image_base", exts) ||
!cogl_clutter_check_extension ("EGL_MESA_drm_image", exts) ||
!cogl_clutter_check_extension ("GL_OES_EGL_image", glexts))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Missing EGL extensions");
return FALSE;
}
backend_wayland->create_drm_image =
(PFNEGLCREATEDRMIMAGEMESA) eglGetProcAddress ("eglCreateDRMImageMESA");
backend_wayland->destroy_image =
(PFNEGLDESTROYIMAGEKHRPROC) eglGetProcAddress ("eglDestroyImageKHR");
backend_wayland->export_drm_image =
(PFNEGLEXPORTDRMIMAGEMESA) eglGetProcAddress ("eglExportDRMImageMESA");
backend_wayland->image_target_texture_2d =
(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) eglGetProcAddress ("glEGLImageTargetTexture2DOES");
if (backend_wayland->create_drm_image == NULL ||
backend_wayland->destroy_image == NULL ||
backend_wayland->export_drm_image == NULL ||
backend_wayland->image_target_texture_2d == NULL)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Missing EGL extensions");
return FALSE;
}
if (drmGetMagic (backend_wayland->drm_fd, &magic))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Failed to get drm magic");
return FALSE;
}
wl_drm_authenticate (backend_wayland->wayland_drm, magic);
wl_display_iterate (backend_wayland->wayland_display, WL_DISPLAY_WRITABLE);
while (!backend_wayland->authenticated)
wl_display_iterate (backend_wayland->wayland_display, WL_DISPLAY_READABLE);
return TRUE;
};
static gboolean
clutter_backend_wayland_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
EGLBoolean status;
/* TODO: expose environment variable/commandline option for this... */
backend_wayland->wayland_display = wl_display_connect (NULL);
@ -288,340 +146,101 @@ clutter_backend_wayland_post_parse (ClutterBackend *backend,
_clutter_event_source_wayland_new (backend_wayland->wayland_display);
g_source_attach (backend_wayland->wayland_source, NULL);
/* XXX: We require the device manager to exist as soon as we connect to the
* compositor and setup an event handler because we will immediately be
* notified of the available input devices which need to be associated with
* the device-manager.
*
* FIXME: At some point we could perhaps just collapse the
* _clutter_backend_post_parse(), and _clutter_backend_init_events()
* functions into one called something like _clutter_backend_init() which
* would allow the real backend to manage the precise order of
* initialization.
*/
backend_wayland->device_manager =
_clutter_device_manager_wayland_new (backend);
/* Set up listener so we'll catch all events. */
wl_display_add_global_listener (backend_wayland->wayland_display,
display_handle_global,
backend_wayland);
/* Process connection events. */
wl_display_iterate (backend_wayland->wayland_display, WL_DISPLAY_READABLE);
if (!try_get_display(backend_wayland, error))
return FALSE;
status = eglInitialize (backend_wayland->edpy,
&backend_wayland->egl_version_major,
&backend_wayland->egl_version_minor);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Initialize EGL");
return FALSE;
}
CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
backend_wayland->egl_version_major,
backend_wayland->egl_version_minor);
backend_wayland->drm_enabled = try_enable_drm(backend_wayland, error);
if (!backend_wayland->drm_enabled) {
if (backend_wayland->wayland_shm == NULL)
return FALSE;
g_debug("Could not enable DRM buffers, falling back to SHM buffers");
g_clear_error(error);
}
/* Wait until we have been notified about the compositor and shell objects */
while (!(backend_wayland->wayland_compositor &&
backend_wayland->wayland_shell))
wl_display_roundtrip (backend_wayland->wayland_display);
return TRUE;
}
#if defined(COGL_HAS_GL)
#define _COGL_RENDERABLE_BIT EGL_OPENGL_BIT
#elif defined(COGL_HAS_GLES2)
#define _COGL_GLES_VERSION 2
#define _COGL_RENDERABLE_BIT EGL_OPENGL_ES2_BIT
#elif defined(COGL_HAS_GLES1)
#define _COGL_GLES_VERSION 1
#define _COGL_RENDERABLE_BIT EGL_OPENGL_ES_BIT
#endif
static gboolean
make_dummy_surface (ClutterBackendWayland *backend_wayland)
{
static const EGLint attrs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_RENDERABLE_TYPE, _COGL_RENDERABLE_BIT,
EGL_NONE };
EGLint num_configs;
eglGetConfigs(backend_wayland->edpy,
&backend_wayland->egl_config, 1, &num_configs);
if (num_configs < 1)
return FALSE;
backend_wayland->egl_surface =
eglCreatePbufferSurface(backend_wayland->edpy,
backend_wayland->egl_config,
attrs);
if (backend_wayland->egl_surface == EGL_NO_SURFACE)
return FALSE;
return TRUE;
}
static gboolean
try_create_context (ClutterBackend *backend,
int retry_cookie,
gboolean *try_fallback,
static CoglRenderer *
clutter_backend_wayland_get_renderer (ClutterBackend *backend,
GError **error)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
const char *error_message;
CoglRenderer *renderer;
if (backend_wayland->egl_context == EGL_NO_CONTEXT)
{
#if defined(COGL_HAS_GL)
static const EGLint *attribs = NULL;
#else
static const EGLint attribs[] =
{ EGL_CONTEXT_CLIENT_VERSION, _COGL_GLES_VERSION, EGL_NONE };
#endif
CLUTTER_NOTE (BACKEND, "Creating a new wayland renderer");
backend_wayland->egl_context =
eglCreateContext (backend_wayland->edpy,
backend_wayland->egl_config,
EGL_NO_CONTEXT,
attribs);
if (backend_wayland->egl_context == EGL_NO_CONTEXT)
{
error_message = "Unable to create a suitable EGL context";
goto fail;
}
renderer = cogl_renderer_new ();
CLUTTER_NOTE (BACKEND, "Created EGL Context");
}
cogl_wayland_renderer_set_foreign_display (renderer,
backend_wayland->wayland_display);
cogl_wayland_renderer_set_foreign_compositor (renderer,
backend_wayland->wayland_compositor);
cogl_wayland_renderer_set_foreign_shell (renderer,
backend_wayland->wayland_shell);
if (!eglMakeCurrent (backend_wayland->edpy,
backend_wayland->egl_surface,
backend_wayland->egl_surface,
backend_wayland->egl_context))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to MakeCurrent");
return FALSE;
}
return TRUE;
fail:
{
*try_fallback = FALSE;
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"%s", error_message);
return FALSE;
}
return renderer;
}
#if defined(COGL_HAS_GL)
#define _COGL_SURFACELESS_EXTENSION "EGL_KHR_surfaceless_opengl"
#elif defined(COGL_HAS_GLES1)
#define _COGL_SURFACELESS_EXTENSION "EGL_KHR_surfaceless_gles1"
#elif defined(COGL_HAS_GLES2)
#define _COGL_SURFACELESS_EXTENSION "EGL_KHR_surfaceless_gles2"
#endif
static gboolean
clutter_backend_wayland_create_context (ClutterBackend *backend,
static CoglDisplay *
clutter_backend_wayland_get_display (ClutterBackend *backend,
CoglRenderer *renderer,
CoglSwapChain *swap_chain,
GError **error)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
const gchar *egl_extensions = NULL;
gboolean status;
int retry_cookie;
gboolean try_fallback;
GError *try_error = NULL;
CoglOnscreenTemplate *onscreen_template = NULL;
CoglDisplay *display;
if (backend_wayland->egl_context != EGL_NO_CONTEXT)
return TRUE;
onscreen_template = cogl_onscreen_template_new (swap_chain);
#if defined(COGL_HAS_GL)
eglBindAPI (EGL_OPENGL_API);
#else
eglBindAPI (EGL_OPENGL_ES_API);
#endif
egl_extensions = eglQueryString (backend_wayland->edpy, EGL_EXTENSIONS);
/* XXX: I have some doubts that this is a good design.
* Conceptually should we be able to check an onscreen_template
* without more details about the CoglDisplay configuration?
*/
if (!cogl_renderer_check_onscreen_template (renderer,
onscreen_template,
error))
goto error;
if (!cogl_clutter_check_extension (_COGL_SURFACELESS_EXTENSION, egl_extensions))
{
g_debug("Could not find the " _COGL_SURFACELESS_EXTENSION
" extension; falling back to binding a dummy surface");
if (!make_dummy_surface(backend_wayland))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Could not create dummy surface");
return FALSE;
}
}
else
{
backend_wayland->egl_config = NULL;
backend_wayland->egl_surface = EGL_NO_SURFACE;
}
display = cogl_display_new (renderer, onscreen_template);
retry_cookie = 0;
while (!(status = try_create_context (backend,
retry_cookie,
&try_fallback,
&try_error)) &&
try_fallback)
{
g_warning ("Failed to create context: %s\nWill try fallback...",
try_error->message);
g_error_free (try_error);
try_error = NULL;
retry_cookie++;
}
if (!status)
g_propagate_error (error, try_error);
return display;
return status;
error:
if (onscreen_template)
cogl_object_unref (onscreen_template);
return NULL;
}
static void
clutter_backend_wayland_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWindow *impl;
impl = _clutter_stage_get_window (stage);
if (!impl)
return;
g_assert (CLUTTER_IS_STAGE_WAYLAND (impl));
_clutter_stage_wayland_redraw (CLUTTER_STAGE_WAYLAND (impl), stage);
}
static void
clutter_backend_wayland_finalize (GObject *gobject)
{
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (_clutter_backend_wayland_parent_class)->finalize (gobject);
}
static void
clutter_backend_wayland_dispose (GObject *gobject)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (gobject);
/* We chain up before disposing our own resources so that
ClutterBackend will destroy all of the stages before we destroy
the egl context. Otherwise the actors may try to make GL calls
during destruction which causes a crash */
G_OBJECT_CLASS (_clutter_backend_wayland_parent_class)->dispose (gobject);
if (backend_wayland->egl_context)
{
eglDestroyContext (backend_wayland->edpy, backend_wayland->egl_context);
backend_wayland->egl_context = NULL;
}
if (backend_wayland->edpy)
{
eglTerminate (backend_wayland->edpy);
backend_wayland->edpy = 0;
}
if (backend_wayland->drm_fd != -1)
{
close (backend_wayland->drm_fd);
backend_wayland->drm_fd = -1;
}
}
static GObject *
clutter_backend_wayland_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (_clutter_backend_wayland_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WAYLAND (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static ClutterFeatureFlags
clutter_backend_wayland_get_features (ClutterBackend *backend)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterFeatureFlags flags = 0;
g_assert (backend_wayland->egl_context != NULL);
flags |=
CLUTTER_FEATURE_STAGE_MULTIPLE |
CLUTTER_FEATURE_SWAP_EVENTS |
CLUTTER_FEATURE_SYNC_TO_VBLANK;
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"EGL_VENDOR: %s\n"
"EGL_VERSION: %s\n"
"EGL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
eglQueryString (backend_wayland->edpy, EGL_VENDOR),
eglQueryString (backend_wayland->edpy, EGL_VERSION),
eglQueryString (backend_wayland->edpy, EGL_EXTENSIONS));
return flags;
}
static void
_clutter_backend_wayland_class_init (ClutterBackendWaylandClass *klass)
clutter_backend_wayland_class_init (ClutterBackendWaylandClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_wayland_constructor;
gobject_class->dispose = clutter_backend_wayland_dispose;
gobject_class->finalize = clutter_backend_wayland_finalize;
backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WAYLAND;
backend_class->pre_parse = clutter_backend_wayland_pre_parse;
backend_class->post_parse = clutter_backend_wayland_post_parse;
backend_class->get_features = clutter_backend_wayland_get_features;
backend_class->create_context = clutter_backend_wayland_create_context;
backend_class->redraw = clutter_backend_wayland_redraw;
backend_class->get_renderer = clutter_backend_wayland_get_renderer;
backend_class->get_display = clutter_backend_wayland_get_display;
}
static void
_clutter_backend_wayland_init (ClutterBackendWayland *backend_wayland)
clutter_backend_wayland_init (ClutterBackendWayland *backend_wayland)
{
backend_wayland->edpy = EGL_NO_DISPLAY;
backend_wayland->egl_context = EGL_NO_CONTEXT;
backend_wayland->drm_fd = -1;
}
EGLDisplay
clutter_wayland_get_egl_display (void)
{
return backend_singleton->edpy;
}

View File

@ -3,7 +3,7 @@
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2010, 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -29,11 +29,8 @@
#include <glib-object.h>
#include <clutter/clutter-event.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "clutter-wayland.h"
#include <clutter/clutter-backend.h>
#include <clutter/clutter-device-manager.h>
#include "clutter-backend-private.h"
@ -53,33 +50,16 @@ struct _ClutterBackendWayland
{
ClutterBackend parent_instance;
/* EGL Specific */
EGLDisplay edpy;
EGLContext egl_context;
EGLConfig egl_config;
EGLSurface egl_surface;
gint egl_version_major;
gint egl_version_minor;
ClutterDeviceManager *device_manager;
struct wl_display *wayland_display;
GSource *wayland_source;
struct wl_compositor *wayland_compositor;
struct wl_shell *wayland_shell;
struct wl_drm *wayland_drm;
struct wl_shm *wayland_shm;
char *device_name;
int authenticated;
struct wl_output *wayland_output;
ClutterGeometry screen_allocation;
int drm_fd;
gboolean drm_enabled;
GSource *wayland_source;
PFNEGLGETDRMDISPLAYMESA get_drm_display;
PFNEGLCREATEDRMIMAGEMESA create_drm_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
PFNEGLEXPORTDRMIMAGEMESA export_drm_image;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
/* event timer */
GTimer *event_timer;
};
struct _ClutterBackendWaylandClass
@ -89,10 +69,6 @@ struct _ClutterBackendWaylandClass
GType _clutter_backend_wayland_get_type (void) G_GNUC_CONST;
GSource *_clutter_event_source_wayland_new(struct wl_display *display);
void _clutter_backend_add_input_device (ClutterBackendWayland *backend_wayland,
uint32_t id);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_WAYLAND_H__ */

View File

@ -0,0 +1,226 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Emmanuele Bassi <ebassi@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-input-device-wayland.h"
#include "clutter-device-manager-wayland.h"
#include "clutter-backend.h"
#include "wayland/clutter-backend-wayland.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-private.h"
#include "evdev/clutter-xkb-utils.h"
#include <wayland-client.h>
enum
{
PROP_0
};
G_DEFINE_TYPE (ClutterDeviceManagerWayland,
_clutter_device_manager_wayland,
CLUTTER_TYPE_DEVICE_MANAGER);
static void
clutter_device_manager_wayland_add_device (ClutterDeviceManager *manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerWayland *manager_wayland =
CLUTTER_DEVICE_MANAGER_WAYLAND (manager);
ClutterInputDeviceType device_type;
gboolean is_pointer, is_keyboard;
device_type = clutter_input_device_get_device_type (device);
is_pointer = (device_type == CLUTTER_POINTER_DEVICE) ? TRUE : FALSE;
is_keyboard = (device_type == CLUTTER_KEYBOARD_DEVICE) ? TRUE : FALSE;
manager_wayland->devices = g_slist_prepend (manager_wayland->devices, device);
if (is_pointer && manager_wayland->core_pointer == NULL)
manager_wayland->core_pointer = device;
if (is_keyboard && manager_wayland->core_keyboard == NULL)
manager_wayland->core_keyboard = device;
}
static void
clutter_device_manager_wayland_remove_device (ClutterDeviceManager *manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerWayland *manager_wayland = CLUTTER_DEVICE_MANAGER_WAYLAND (manager);
manager_wayland->devices = g_slist_remove (manager_wayland->devices, device);
}
static const GSList *
clutter_device_manager_wayland_get_devices (ClutterDeviceManager *manager)
{
return CLUTTER_DEVICE_MANAGER_WAYLAND (manager)->devices;
}
static ClutterInputDevice *
clutter_device_manager_wayland_get_core_device (ClutterDeviceManager *manager,
ClutterInputDeviceType type)
{
ClutterDeviceManagerWayland *manager_wayland;
manager_wayland = CLUTTER_DEVICE_MANAGER_WAYLAND (manager);
switch (type)
{
case CLUTTER_POINTER_DEVICE:
return manager_wayland->core_pointer;
case CLUTTER_KEYBOARD_DEVICE:
return manager_wayland->core_keyboard;
case CLUTTER_EXTENSION_DEVICE:
default:
return NULL;
}
return NULL;
}
static ClutterInputDevice *
clutter_device_manager_wayland_get_device (ClutterDeviceManager *manager,
gint id)
{
ClutterDeviceManagerWayland *manager_wayland =
CLUTTER_DEVICE_MANAGER_WAYLAND (manager);
GSList *l;
for (l = manager_wayland->devices; l != NULL; l = l->next)
{
ClutterInputDevice *device = l->data;
if (clutter_input_device_get_device_id (device) == id)
return device;
}
return NULL;
}
static void
_clutter_device_manager_wayland_class_init (ClutterDeviceManagerWaylandClass *klass)
{
ClutterDeviceManagerClass *manager_class;
manager_class = CLUTTER_DEVICE_MANAGER_CLASS (klass);
manager_class->add_device = clutter_device_manager_wayland_add_device;
manager_class->remove_device = clutter_device_manager_wayland_remove_device;
manager_class->get_devices = clutter_device_manager_wayland_get_devices;
manager_class->get_core_device = clutter_device_manager_wayland_get_core_device;
manager_class->get_device = clutter_device_manager_wayland_get_device;
}
static void
_clutter_device_manager_wayland_init (ClutterDeviceManagerWayland *self)
{
}
const char *option_xkb_layout = "us";
const char *option_xkb_variant = "";
const char *option_xkb_options = "";
void
_clutter_device_manager_wayland_add_input_group (ClutterDeviceManager *manager,
uint32_t id)
{
ClutterBackend *backend = _clutter_device_manager_get_backend (manager);
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterInputDeviceWayland *device;
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_WAYLAND,
"id", id,
"device-type", CLUTTER_POINTER_DEVICE,
"name", "wayland device",
"enabled", TRUE,
NULL);
device->input_device =
wl_display_bind (backend_wayland->wayland_display, id,
&wl_input_device_interface);
wl_input_device_add_listener (device->input_device,
&_clutter_input_device_wayland_listener,
device);
wl_input_device_set_user_data (device->input_device, device);
device->xkb = _clutter_xkb_desc_new (NULL,
option_xkb_layout,
option_xkb_variant,
option_xkb_options);
if (!device->xkb)
CLUTTER_NOTE (BACKEND, "Failed to compile keymap");
_clutter_device_manager_add_device (manager, CLUTTER_INPUT_DEVICE (device));
}
ClutterDeviceManager *
_clutter_device_manager_wayland_new (ClutterBackend *backend)
{
return g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND,
"backend", backend,
NULL);
}
void
_clutter_events_wayland_init (ClutterBackend *backend)
{
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
/* XXX: We actually create the wayland device manager in the backend
* post_parse vfunc because that's the point where we connect to a compositor
* and that's also the point where we will be notified of input devices so we
* need the device-manager to exist early on.
*
* To be consistent with other clutter backends though we only associate the
* device manager with the backend when _clutter_events_wayland_init() is
* called in _clutter_backend_init_events(). This should still allow the
* runtime selection of an alternative input backend if desired and in that
* case the wayland device manager will be benign.
*
* FIXME: At some point we could perhaps collapse the
* _clutter_backend_post_parse(), and _clutter_backend_init_events()
* functions into one called something like _clutter_backend_init() which
* would allow the real backend to manage the precise order of
* initialization.
*/
backend->device_manager = g_object_ref (backend_wayland->device_manager);
}
void
_clutter_events_wayland_uninit (ClutterBackend *backend)
{
g_object_unref (backend->device_manager);
backend->device_manager = NULL;
}

View File

@ -0,0 +1,75 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_WAYLAND_H__
#define __CLUTTER_DEVICE_MANAGER_WAYLAND_H__
#include <clutter/clutter-device-manager.h>
#include <wayland/clutter-backend-wayland.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND (_clutter_device_manager_wayland_get_type ())
#define CLUTTER_DEVICE_MANAGER_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND, ClutterDeviceManagerWayland))
#define CLUTTER_IS_DEVICE_MANAGER_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND))
#define CLUTTER_DEVICE_MANAGER_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND, ClutterDeviceManagerWaylandClass))
#define CLUTTER_IS_DEVICE_MANAGER_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND))
#define CLUTTER_DEVICE_MANAGER_WAYLAND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WAYLAND, ClutterDeviceManagerWaylandClass))
typedef struct _ClutterDeviceManagerWayland ClutterDeviceManagerWayland;
typedef struct _ClutterDeviceManagerWaylandClass ClutterDeviceManagerWaylandClass;
struct _ClutterDeviceManagerWayland
{
ClutterDeviceManager parent_instance;
GSList *devices;
ClutterInputDevice *core_pointer;
ClutterInputDevice *core_keyboard;
};
struct _ClutterDeviceManagerWaylandClass
{
ClutterDeviceManagerClass parent_class;
};
GType _clutter_device_manager_wayland_get_type (void) G_GNUC_CONST;
ClutterDeviceManager *
_clutter_device_manager_wayland_new (ClutterBackend *backend);
void
_clutter_device_manager_wayland_add_input_group (ClutterDeviceManager *manager,
uint32_t id);
void
_clutter_events_wayland_init (ClutterBackend *backend);
void
_clutter_events_wayland_uninit (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_WAYLAND_H__ */

View File

@ -55,10 +55,8 @@ clutter_event_source_wayland_prepare (GSource *base, gint *timeout)
/* We have to add/remove the GPollFD if we want to update our
* poll event mask dynamically. Instead, let's just flush all
* write on idle instead, which is what this amounts to. */
while (source->mask & WL_DISPLAY_WRITABLE)
wl_display_iterate (source->display, WL_DISPLAY_WRITABLE);
* writes on idle */
wl_display_flush (source->display);
retval = clutter_events_pending ();

View File

@ -0,0 +1,37 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __CLUTTER_EVENT_WAYLAND_H__
#define __CLUTTER_EVENT_WAYLAND_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
#include <wayland-client.h>
GSource *
_clutter_event_source_wayland_new (struct wl_display *display);
#endif /* __CLUTTER_EVENT_WAYLAND_H__ */

View File

@ -37,48 +37,30 @@
#include "clutter-event-private.h"
#include "clutter-private.h"
#include "clutter-keysyms.h"
#include "clutter-xkb-utils.h"
#include "evdev/clutter-xkb-utils.h"
#include "clutter-input-device-wayland.h"
#include "clutter-stage-wayland.h"
#define CLUTTER_TYPE_INPUT_DEVICE_WAYLAND (clutter_input_device_wayland_get_type ())
#define CLUTTER_INPUT_DEVICE_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_INPUT_DEVICE_WAYLAND, ClutterInputDeviceWayland))
#define CLUTTER_IS_INPUT_DEVICE_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_INPUT_DEVICE_WAYLAND))
typedef struct _ClutterInputDeviceWayland ClutterInputDeviceWayland;
GType clutter_input_device_wayland_get_type (void) G_GNUC_CONST;
#include "cogl/clutter-stage-cogl.h"
typedef struct _ClutterInputDeviceClass ClutterInputDeviceWaylandClass;
struct _ClutterInputDeviceWayland
{
ClutterInputDevice device;
struct wl_input_device *input_device;
ClutterStageWayland *pointer_focus;
ClutterStageWayland *keyboard_focus;
uint32_t modifier_state;
int32_t x, y, surface_x, surface_y;
struct xkb_desc *xkb;
};
G_DEFINE_TYPE (ClutterInputDeviceWayland,
clutter_input_device_wayland,
CLUTTER_TYPE_INPUT_DEVICE);
static void
clutter_backend_wayland_handle_motion (void *data,
clutter_wayland_handle_motion (void *data,
struct wl_input_device *input_device,
uint32_t _time,
int32_t x, int32_t y,
int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageWayland *stage_wayland = device->pointer_focus;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
event = clutter_event_new (CLUTTER_MOTION);
event->motion.stage = stage_wayland->wrapper;
event->motion.stage = stage_cogl->wrapper;
event->motion.device = CLUTTER_INPUT_DEVICE (device);
event->motion.time = _time;
event->motion.modifier_state = 0;
@ -94,13 +76,13 @@ clutter_backend_wayland_handle_motion (void *data,
}
static void
clutter_backend_wayland_handle_button (void *data,
clutter_wayland_handle_button (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t button, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageWayland *stage_wayland = device->pointer_focus;
ClutterStageCogl *stage_cogl = device->pointer_focus;
ClutterEvent *event;
ClutterEventType type;
@ -110,7 +92,7 @@ clutter_backend_wayland_handle_button (void *data,
type = CLUTTER_BUTTON_RELEASE;
event = clutter_event_new (type);
event->button.stage = stage_wayland->wrapper;
event->button.stage = stage_cogl->wrapper;
event->button.device = CLUTTER_INPUT_DEVICE (device);
event->button.time = _time;
event->button.x = device->surface_x;
@ -134,17 +116,17 @@ clutter_backend_wayland_handle_button (void *data,
}
static void
clutter_backend_wayland_handle_key (void *data,
clutter_wayland_handle_key (void *data,
struct wl_input_device *input_device,
uint32_t _time,
uint32_t key, uint32_t state)
{
ClutterInputDeviceWayland *device = data;
ClutterStageWayland *stage_wayland = device->keyboard_focus;
ClutterStageCogl *stage_cogl = device->keyboard_focus;
ClutterEvent *event;
event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
stage_wayland->wrapper,
stage_cogl->wrapper,
device->xkb,
_time, key, state,
&device->modifier_state);
@ -153,26 +135,26 @@ clutter_backend_wayland_handle_key (void *data,
}
static void
clutter_backend_wayland_handle_pointer_focus (void *data,
clutter_wayland_handle_pointer_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t sx, int32_t sy)
{
ClutterInputDeviceWayland *device = data;
ClutterStageWayland *stage_wayland;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
if (device->pointer_focus)
{
stage_wayland = device->pointer_focus;
stage_cogl = device->pointer_focus;
event = clutter_event_new (CLUTTER_LEAVE);
event->crossing.stage = stage_wayland->wrapper;
event->crossing.stage = stage_cogl->wrapper;
event->crossing.time = _time;
event->crossing.x = sx;
event->crossing.y = sy;
event->crossing.source = CLUTTER_ACTOR (stage_wayland->wrapper);
event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->crossing.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
@ -183,18 +165,18 @@ clutter_backend_wayland_handle_pointer_focus (void *data,
if (surface)
{
stage_wayland = wl_surface_get_user_data (surface);
stage_cogl = wl_surface_get_user_data (surface);
device->pointer_focus = stage_wayland;
device->pointer_focus = stage_cogl;
_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
stage_wayland->wrapper);
stage_cogl->wrapper);
event = clutter_event_new (CLUTTER_MOTION);
event->motion.time = _time;
event->motion.x = sx;
event->motion.y = sy;
event->motion.modifier_state = device->modifier_state;
event->motion.source = CLUTTER_ACTOR (stage_wayland->wrapper);
event->motion.source = CLUTTER_ACTOR (stage_cogl->wrapper);
event->motion.device = CLUTTER_INPUT_DEVICE (device);
_clutter_event_push (event, FALSE);
@ -210,26 +192,26 @@ clutter_backend_wayland_handle_pointer_focus (void *data,
}
static void
clutter_backend_wayland_handle_keyboard_focus (void *data,
clutter_wayland_handle_keyboard_focus (void *data,
struct wl_input_device *input_device,
uint32_t _time,
struct wl_surface *surface,
struct wl_array *keys)
{
ClutterInputDeviceWayland *device = data;
ClutterStageWayland *stage_wayland;
ClutterStageCogl *stage_cogl;
ClutterEvent *event;
uint32_t *k, *end;
if (device->keyboard_focus)
{
stage_wayland = device->keyboard_focus;
stage_cogl = device->keyboard_focus;
device->keyboard_focus = NULL;
event = clutter_event_new (CLUTTER_STAGE_STATE);
event->stage_state.time = _time;
event->stage_state.stage = stage_wayland->wrapper;
event->stage_state.stage = stage_wayland->wrapper;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = 0;
@ -238,15 +220,15 @@ clutter_backend_wayland_handle_keyboard_focus (void *data,
if (surface)
{
stage_wayland = wl_surface_get_user_data (surface);
device->keyboard_focus = stage_wayland;
stage_cogl = wl_surface_get_user_data (surface);
device->keyboard_focus = stage_cogl;
event = clutter_event_new (CLUTTER_STAGE_STATE);
event->stage_state.stage = stage_wayland->wrapper;
event->stage_state.stage = stage_cogl->wrapper;
event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
event->stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
end = keys->data + keys->size;
end = (uint32_t *)((guint8 *)keys->data + keys->size);
device->modifier_state = 0;
for (k = keys->data; k < end; k++)
device->modifier_state |= device->xkb->map->modmap[*k];
@ -255,12 +237,12 @@ clutter_backend_wayland_handle_keyboard_focus (void *data,
}
}
static const struct wl_input_device_listener input_device_listener = {
clutter_backend_wayland_handle_motion,
clutter_backend_wayland_handle_button,
clutter_backend_wayland_handle_key,
clutter_backend_wayland_handle_pointer_focus,
clutter_backend_wayland_handle_keyboard_focus,
const struct wl_input_device_listener _clutter_input_device_wayland_listener = {
clutter_wayland_handle_motion,
clutter_wayland_handle_button,
clutter_wayland_handle_key,
clutter_wayland_handle_pointer_focus,
clutter_wayland_handle_keyboard_focus,
};
static void
@ -272,33 +254,3 @@ static void
clutter_input_device_wayland_init (ClutterInputDeviceWayland *self)
{
}
const char *option_xkb_layout = "us";
const char *option_xkb_variant = "";
const char *option_xkb_options = "";
void
_clutter_backend_add_input_device (ClutterBackendWayland *backend_wayland,
uint32_t id)
{
ClutterInputDeviceWayland *device;
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_WAYLAND,
"id", id,
"device-type", CLUTTER_POINTER_DEVICE,
"name", "wayland device",
NULL);
device->input_device =
wl_input_device_create (backend_wayland->wayland_display, id);
wl_input_device_add_listener (device->input_device,
&input_device_listener, device);
wl_input_device_set_user_data (device->input_device, device);
device->xkb = _clutter_xkb_desc_new (NULL,
option_xkb_layout,
option_xkb_variant,
option_xkb_options);
if (!device->xkb)
CLUTTER_NOTE (BACKEND, "Failed to compile keymap");
}

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@ -0,0 +1,56 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __CLUTTER_INPUT_DEVICE_WAYLAND_H__
#define __CLUTTER_INPUT_DEVICE_WAYLAND_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
#include "clutter-device-manager-private.h"
#include "cogl/clutter-stage-cogl.h"
#define CLUTTER_TYPE_INPUT_DEVICE_WAYLAND (clutter_input_device_wayland_get_type ())
#define CLUTTER_INPUT_DEVICE_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_INPUT_DEVICE_WAYLAND, ClutterInputDeviceWayland))
#define CLUTTER_IS_INPUT_DEVICE_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_INPUT_DEVICE_WAYLAND))
typedef struct _ClutterInputDeviceWayland ClutterInputDeviceWayland;
struct _ClutterInputDeviceWayland
{
ClutterInputDevice device;
struct wl_input_device *input_device;
ClutterStageCogl *pointer_focus;
ClutterStageCogl *keyboard_focus;
uint32_t modifier_state;
int32_t x, y, surface_x, surface_y;
struct xkb_desc *xkb;
};
GType clutter_input_device_wayland_get_type (void) G_GNUC_CONST;
extern const struct wl_input_device_listener _clutter_input_device_wayland_listener;
#endif /* __CLUTTER_INPUT_DEVICE_WAYLAND_H__ */

View File

@ -28,660 +28,54 @@
#include "config.h"
#endif
#include <fcntl.h>
#include <glib.h>
#include <glib/gstdio.h>
#include <stdlib.h>
#include <sys/mman.h>
#include <unistd.h>
#include <wayland-util.h>
#include <wayland-client.h>
#include <xf86drm.h>
#include "clutter-stage-wayland.h"
#include "clutter-wayland.h"
#include "clutter-backend-wayland.h"
#include "clutter-actor-private.h"
#include "clutter-debug.h"
#include "clutter-event.h"
#include "clutter-enum-types.h"
#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-window.h"
#include "cogl/cogl-framebuffer-private.h"
#include <cogl/cogl.h>
static void
wayland_swap_buffers (ClutterStageWayland *stage_wayland);
static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL;
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
enum
{
PROP_0,
PROP_BACKEND,
PROP_WRAPPER
};
G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
_clutter_stage_wayland,
G_TYPE_OBJECT,
clutter_stage_wayland,
CLUTTER_TYPE_STAGE_COGL,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
#if G_BYTE_ORDER == G_BIG_ENDIAN
#define VISUAL_ARGB_PRE COGL_PIXEL_FORMAT_ARGB_8888_PRE
#define VISUAL_ARGB COGL_PIXEL_FORMAT_ARGB_8888
#define VISUAL_RGB COGL_PIXEL_FORMAT_RGB_888
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
#define VISUAL_ARGB_PRE COGL_PIXEL_FORMAT_BGRA_8888_PRE
#define VISUAL_ARGB COGL_PIXEL_FORMAT_BGRA_8888
#define VISUAL_RGB COGL_PIXEL_FORMAT_BGR_888
#endif
static struct wl_visual *
get_visual (struct wl_display *display, CoglPixelFormat format)
{
switch (format)
{
case VISUAL_ARGB_PRE:
return wl_display_get_premultiplied_argb_visual (display);
case VISUAL_ARGB:
return wl_display_get_argb_visual (display);
case VISUAL_RGB:
return wl_display_get_rgb_visual (display);
default:
return NULL;
}
}
static ClutterStageWaylandWaylandBuffer *
wayland_create_shm_buffer (ClutterBackendWayland *backend_wayland,
cairo_rectangle_int_t *geom)
{
ClutterStageWaylandWaylandBufferSHM *buffer;
struct wl_visual *visual;
CoglHandle tex;
CoglTextureFlags flags = COGL_TEXTURE_NONE; /* XXX: tweak flags? */
CoglPixelFormat format = VISUAL_ARGB_PRE;
int fd;
gchar tmp[] = "/tmp/clutter-wayland-shm-XXXXXX";
buffer = g_slice_new (ClutterStageWaylandWaylandBufferSHM);
buffer->buffer.type = BUFFER_TYPE_SHM;
tex = cogl_texture_new_with_size ((unsigned int) geom->width,
(unsigned int) geom->height,
flags, format);
buffer->format = format;
buffer->stride = cogl_texture_get_rowstride(tex);
buffer->size = cogl_texture_get_data(tex, format, buffer->stride, NULL);
buffer->buffer.tex = tex;
fd = g_mkstemp_full(tmp, O_RDWR, 0600);
ftruncate(fd, buffer->size);
buffer->data = mmap(NULL, buffer->size, PROT_READ | PROT_WRITE,
MAP_SHARED, fd, 0);
g_unlink(tmp);
visual = get_visual (backend_wayland->wayland_display, format);
buffer->buffer.wayland_buffer =
wl_shm_create_buffer (backend_wayland->wayland_shm,
fd,
geom->width,
geom->height,
buffer->stride, visual);
close(fd);
return &buffer->buffer;
}
static ClutterStageWaylandWaylandBuffer *
wayland_create_drm_buffer (ClutterBackendWayland *backend_wayland,
cairo_rectangle_int_t *geom)
{
EGLDisplay edpy = clutter_wayland_get_egl_display ();
struct wl_visual *visual;
EGLint name, stride;
ClutterStageWaylandWaylandBufferDRM *buffer;
EGLint image_attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
buffer = g_slice_new (ClutterStageWaylandWaylandBufferDRM);
buffer->buffer.type = BUFFER_TYPE_DRM;
image_attribs[1] = geom->width;
image_attribs[3] = geom->height;
buffer->drm_image = backend_wayland->create_drm_image (edpy, image_attribs);
glGenTextures (1, &buffer->texture);
glBindTexture (GL_TEXTURE_2D, buffer->texture);
backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image);
buffer->buffer.tex = cogl_texture_new_from_foreign (buffer->texture,
GL_TEXTURE_2D,
geom->width,
geom->height,
0,
0,
VISUAL_ARGB_PRE);
backend_wayland->export_drm_image (edpy, buffer->drm_image,
&name, NULL, &stride);
visual = get_visual (backend_wayland->wayland_display, VISUAL_ARGB_PRE);
buffer->buffer.wayland_buffer =
wl_drm_create_buffer (backend_wayland->wayland_drm,
name,
geom->width,
geom->height,
stride, visual);
return &buffer->buffer;
}
static ClutterStageWaylandWaylandBuffer *
wayland_create_buffer (cairo_rectangle_int_t *geom)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterStageWaylandWaylandBuffer *buffer;
cairo_rectangle_int_t rect;
if (backend_wayland->drm_enabled &&
backend_wayland->wayland_drm != NULL)
buffer = wayland_create_drm_buffer (backend_wayland, geom);
else if (backend_wayland->wayland_shm != NULL)
buffer = wayland_create_shm_buffer (backend_wayland, geom);
else
return NULL;
buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex);
rect.x = geom->x;
rect.y = geom->y;
rect.width = geom->width;
rect.height = geom->height;
buffer->dirty_region = cairo_region_create_rectangle (&rect);
return buffer;
}
static void
wayland_free_shm_buffer (ClutterStageWaylandWaylandBuffer *generic_buffer)
{
ClutterStageWaylandWaylandBufferSHM *buffer;
buffer = (ClutterStageWaylandWaylandBufferSHM *)generic_buffer;
munmap(buffer->data, buffer->size);
g_slice_free (ClutterStageWaylandWaylandBufferSHM, buffer);
}
static void
wayland_free_drm_buffer (ClutterStageWaylandWaylandBuffer *generic_buffer)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
EGLDisplay edpy = clutter_wayland_get_egl_display ();
ClutterStageWaylandWaylandBufferDRM *buffer;
buffer = (ClutterStageWaylandWaylandBufferDRM *)generic_buffer;
glDeleteTextures (1, &buffer->texture);
backend_wayland->destroy_image (edpy, buffer->drm_image);
g_slice_free (ClutterStageWaylandWaylandBufferDRM, buffer);
}
static void
wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer)
{
cogl_handle_unref (buffer->tex);
wl_buffer_destroy (buffer->wayland_buffer);
cogl_handle_unref (buffer->offscreen);
if (buffer->type == BUFFER_TYPE_DRM)
wayland_free_drm_buffer(buffer);
else if (buffer->type == BUFFER_TYPE_SHM)
wayland_free_shm_buffer(buffer);
}
static void
clutter_stage_wayland_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
if (stage_wayland->front_buffer)
{
wayland_free_buffer (stage_wayland->front_buffer);
stage_wayland->front_buffer = NULL;
}
if (stage_wayland->back_buffer)
{
wayland_free_buffer (stage_wayland->back_buffer);
stage_wayland->back_buffer = NULL;
}
wayland_free_buffer (stage_wayland->pick_buffer);
}
static gboolean
clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
gfloat width, height;
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
struct wl_surface *wl_surface;
clutter_actor_get_size (CLUTTER_ACTOR (stage_wayland->wrapper),
&width, &height);
stage_wayland->pending_allocation.width = (gint)width;
stage_wayland->pending_allocation.height = (gint)height;
stage_wayland->allocation = stage_wayland->pending_allocation;
clutter_stage_window_parent_iface->realize (stage_window);
stage_wayland->wayland_surface =
wl_compositor_create_surface (backend_wayland->wayland_compositor);
wl_surface_set_user_data (stage_wayland->wayland_surface, stage_wayland);
wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen);
stage_wayland->pick_buffer =
wayland_create_buffer (&stage_wayland->allocation);
wl_surface_set_user_data (wl_surface, stage_wayland);
return TRUE;
}
static int
clutter_stage_wayland_get_pending_swaps (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
return stage_wayland->pending_swaps;
}
static void
clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_wayland_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_title",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_wayland_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible",
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_wayland_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_WAYLAND (stage_window)->wrapper);
}
static void
clutter_stage_wayland_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
clutter_actor_map (CLUTTER_ACTOR (stage_wayland->wrapper));
}
static void
clutter_stage_wayland_hide (ClutterStageWindow *stage_window)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
clutter_actor_unmap (CLUTTER_ACTOR (stage_wayland->wrapper));
}
static void
clutter_stage_wayland_get_geometry (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *geometry)
{
if (geometry != NULL)
{
ClutterStageWayland *stage_wayland =
CLUTTER_STAGE_WAYLAND (stage_window);
*geometry = stage_wayland->allocation;
}
}
static void
clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
fprintf (stderr, "resize %dx%d\n", width, height);
stage_wayland->pending_allocation.width = width;
stage_wayland->pending_allocation.height = height;
/* FIXME: Shouldn't the stage repaint everything when it gets resized? */
cairo_region_union_rectangle (stage_wayland->repaint_region,
&stage_wayland->pending_allocation);
}
#define CAIRO_REGION_FULL ((cairo_region_t *) 1)
static gboolean
clutter_stage_wayland_has_redraw_clips (ClutterStageWindow *stage_window)
{
return TRUE;
}
static gboolean
clutter_stage_wayland_ignoring_redraw_clips (ClutterStageWindow *stage_window)
{
return FALSE;
}
static void
clutter_stage_wayland_add_redraw_clip (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *stage_clip)
{
ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
cairo_rectangle_int_t rect;
if (stage_clip == NULL)
rect = stage_wayland->allocation;
else
rect = stage_clip;
if (stage_wayland->repaint_region == NULL)
stage_wayland->repaint_region = cairo_region_create_rectangle (&rect);
else
cairo_region_union_rectangle (stage_wayland->repaint_region, &rect);
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface);
iface->realize = clutter_stage_wayland_realize;
iface->unrealize = clutter_stage_wayland_unrealize;
iface->get_pending_swaps = clutter_stage_wayland_get_pending_swaps;
iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
iface->set_title = clutter_stage_wayland_set_title;
iface->set_cursor_visible = clutter_stage_wayland_set_cursor_visible;
iface->get_wrapper = clutter_stage_wayland_get_wrapper;
iface->get_geometry = clutter_stage_wayland_get_geometry;
iface->resize = clutter_stage_wayland_resize;
iface->show = clutter_stage_wayland_show;
iface->hide = clutter_stage_wayland_hide;
iface->add_redraw_clip = clutter_stage_wayland_add_redraw_clip;
iface->has_redraw_clips = clutter_stage_wayland_has_redraw_clips;
iface->ignoring_redraw_clips = clutter_stage_wayland_ignoring_redraw_clips;
}
static void
clutter_stage_wayland_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
{
ClutterStageWayland *self = CLUTTER_STAGE_WAYLAND (gobject);
switch (prop_id)
{
case PROP_BACKEND:
self->backend = g_value_get_object (value);
break;
case PROP_WRAPPER:
self->wrapper = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
_clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = clutter_stage_wayland_set_property;
g_object_class_override_property (gobject_class, PROP_BACKEND, "backend");
g_object_class_override_property (gobject_class, PROP_WRAPPER, "wrapper");
}
static void
_clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
{
stage_wayland->allocation.x = 0;
stage_wayland->allocation.y = 0;
stage_wayland->allocation.width = 640;
stage_wayland->allocation.height = 480;
stage_wayland->save_allocation = stage_wayland->allocation;
}
static void
wayland_frame_callback (void *data, uint32_t _time)
{
ClutterStageWayland *stage_wayland = data;
stage_wayland->pending_swaps--;
}
static void
wayland_damage_buffer(ClutterStageWaylandWaylandBuffer *generic_buffer)
{
ClutterStageWaylandWaylandBufferSHM *buffer;
int size;
if (generic_buffer->type != BUFFER_TYPE_SHM)
return;
buffer = (ClutterStageWaylandWaylandBufferSHM *)generic_buffer;
size = cogl_texture_get_data(buffer->buffer.tex, buffer->format,
buffer->stride, NULL);
g_assert(size == (int)buffer->size);
(void) cogl_texture_get_data(buffer->buffer.tex, buffer->format,
buffer->stride, buffer->data);
}
static void
wayland_swap_buffers (ClutterStageWayland *stage_wayland)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
ClutterStageWaylandWaylandBuffer *buffer;
buffer = stage_wayland->front_buffer;
stage_wayland->front_buffer = stage_wayland->back_buffer;
stage_wayland->back_buffer = buffer;
wayland_damage_buffer(stage_wayland->front_buffer);
wl_surface_attach (stage_wayland->wayland_surface,
stage_wayland->front_buffer->wayland_buffer,
/* 0,0 here is "relative to the old buffer," not absolute */
0, 0);
wl_surface_map_toplevel (stage_wayland->wayland_surface);
stage_wayland->pending_swaps++;
wl_display_frame_callback (backend_wayland->wayland_display,
wayland_frame_callback,
stage_wayland);
}
static void
_clutter_stage_wayland_repair_dirty(ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
CoglMaterial *outline = NULL;
CoglHandle vbo;
float vertices[8], texcoords[8];
CoglMatrix modelview;
cairo_region_t *dirty;
cairo_rectangle_int_t rect;
int i, count;
float width, height;
dirty = stage_wayland->back_buffer->dirty_region;
stage_wayland->back_buffer->dirty_region = NULL;
cairo_region_subtract (dirty, stage_wayland->repaint_region);
width = stage_wayland->allocation.width;
height = stage_wayland->allocation.height;
/* If this is the first time we render, there is no front buffer to
* copy back from, but then the dirty region not covered by the
* repaint should be empty, because we repaint the entire stage.
*
* assert(stage_wayland->front_buffer != NULL) ||
* cairo_region_is_empty(dirty);
*
* FIXME: in test-rotate, the stage never queues a full repaint
* initially, it's restricted to the paint box of it's rotating
* children.
*/
if (!stage_wayland->front_buffer)
return;
outline = cogl_material_new ();
cogl_material_set_layer (outline, 0, stage_wayland->front_buffer->tex);
count = cairo_region_num_rectangles (dirty);
for (i = 0; i < count; i++)
{
cairo_region_get_rectangle (dirty, i, &rect);
vbo = cogl_vertex_buffer_new (4);
vertices[0] = rect.x - 1;
vertices[1] = rect.y - 1;
vertices[2] = rect.x + rect.width + 1;
vertices[3] = rect.y - 1;
vertices[4] = rect.x + rect.width + 1;
vertices[5] = rect.y + rect.height + 1;
vertices[6] = rect.x - 1;
vertices[7] = rect.y + rect.height + 1;
cogl_vertex_buffer_add (vbo,
"gl_Vertex",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
vertices);
texcoords[0] = vertices[0] / width;
texcoords[1] = vertices[1] / height;
texcoords[2] = vertices[2] / width;
texcoords[3] = vertices[3] / height;
texcoords[4] = vertices[4] / width;
texcoords[5] = vertices[5] / height;
texcoords[6] = vertices[6] / width;
texcoords[7] = vertices[7] / height;
cogl_vertex_buffer_add (vbo,
"gl_MultiTexCoord0",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
texcoords);
cogl_vertex_buffer_submit (vbo);
cogl_push_matrix ();
cogl_matrix_init_identity (&modelview);
_clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage),
&modelview);
cogl_set_modelview_matrix (&modelview);
cogl_set_source (outline);
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN,
0 , 4);
cogl_pop_matrix ();
cogl_object_unref (vbo);
}
cairo_region_destroy (dirty);
}
void
_clutter_stage_wayland_repaint_region (ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
cairo_rectangle_int_t rect;
int i, count;
count = cairo_region_num_rectangles (stage_wayland->repaint_region);
for (i = 0; i < count; i++)
{
cairo_region_get_rectangle (stage_wayland->repaint_region, i, &rect);
cogl_clip_push_window_rectangle (rect.x - 1,
rect.y - 1,
rect.width + 2,
rect.height + 2);
/* FIXME: We should pass geom in as second arg, but some actors
* cull themselves a little to much. Disable for now.*/
_clutter_stage_do_paint (stage, NULL);
cogl_clip_pop ();
}
}
void
_clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
ClutterStage *stage)
{
stage_wayland->allocation = stage_wayland->pending_allocation;
if (!stage_wayland->back_buffer)
{
stage_wayland->back_buffer =
wayland_create_buffer (&stage_wayland->allocation);
}
cogl_set_framebuffer (stage_wayland->back_buffer->offscreen);
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
_clutter_stage_wayland_repair_dirty (stage_wayland, stage);
_clutter_stage_wayland_repaint_region (stage_wayland, stage);
cogl_flush ();
glFlush ();
wayland_swap_buffers (stage_wayland);
if (stage_wayland->back_buffer)
stage_wayland->back_buffer->dirty_region = stage_wayland->repaint_region;
else
cairo_region_destroy (stage_wayland->repaint_region);
stage_wayland->repaint_region = NULL;
cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen);
_clutter_stage_maybe_setup_viewport (stage_wayland->wrapper);
}

View File

@ -3,7 +3,7 @@
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -34,14 +34,9 @@
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#define MESA_EGL_NO_X11_HEADERS
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "cogl/clutter-stage-cogl.h"
#include "clutter-backend-wayland.h"
#define CLUTTER_TYPE_STAGE_WAYLAND (_clutter_stage_wayland_get_type ())
#define CLUTTER_TYPE_STAGE_WAYLAND (clutter_stage_wayland_get_type ())
#define CLUTTER_STAGE_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_WAYLAND, ClutterStageWayland))
#define CLUTTER_IS_STAGE_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_WAYLAND))
#define CLUTTER_STAGE_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_WAYLAND, ClutterStageWaylandClass))
@ -51,64 +46,16 @@
typedef struct _ClutterStageWayland ClutterStageWayland;
typedef struct _ClutterStageWaylandClass ClutterStageWaylandClass;
#define BUFFER_TYPE_DRM 1
#define BUFFER_TYPE_SHM 2
typedef struct _ClutterStageWaylandWaylandBuffer
{
CoglHandle offscreen;
struct wl_buffer *wayland_buffer;
cairo_region_t *dirty_region;
CoglHandle tex;
guint type;
} ClutterStageWaylandWaylandBuffer;
typedef struct _ClutterStageWaylandWaylandBufferDRM
{
ClutterStageWaylandWaylandBuffer buffer;
EGLImageKHR drm_image;
GLuint texture;
} ClutterStageWaylandWaylandBufferDRM;
typedef struct _ClutterStageWaylandWaylandBufferSHM
{
ClutterStageWaylandWaylandBuffer buffer;
CoglPixelFormat format;
guint8 *data;
size_t size;
unsigned int stride;
} ClutterStageWaylandWaylandBufferSHM;
struct _ClutterStageWayland
{
GObject parent_instance;
/* the stage wrapper */
ClutterStage *wrapper;
/* back pointer to the backend */
ClutterBackendWayland *backend;
cairo_rectangle_int_t allocation;
cairo_rectangle_int_t save_allocation;
cairo_rectangle_int_t pending_allocation;
struct wl_surface *wayland_surface;
int pending_swaps;
ClutterStageWaylandWaylandBuffer *front_buffer;
ClutterStageWaylandWaylandBuffer *back_buffer;
ClutterStageWaylandWaylandBuffer *pick_buffer;
cairo_region_t *repaint_region;
ClutterStageCogl parent_instance;
};
struct _ClutterStageWaylandClass
{
GObjectClass parent_class;
ClutterStageCoglClass parent_class;
};
GType _clutter_stage_wayland_get_type (void) G_GNUC_CONST;
void _clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland,
ClutterStage *stage);
GType clutter_stage_wayland_get_type (void) G_GNUC_CONST;
#endif /* __CLUTTER_STAGE_WAYLAND_H__ */

View File

@ -1,61 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
/**
* SECTION:clutter-wayland
* @short_description: Wayland specific API
*
* The Wayland backend for Clutter provides some Wayland specific API
*
* You need to include
* <filename class="headerfile">&lt;clutter/egl/clutter-wayland.h&gt;</filename>
* to have access to the functions documented here.
*/
#ifndef __CLUTTER_WAYLAND_H__
#define __CLUTTER_WAYLAND_H__
#include <glib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
G_BEGIN_DECLS
/**
* clutter_wayland_get_egl_display:
*
* Retrieves the <structname>EGLDisplay</structname> used by Clutter
*
* Return value: the EGL display
*
* Since: 1.6
*/
EGLDisplay clutter_wayland_get_egl_display (void);
G_END_DECLS
#endif /* __CLUTTER_WAYLAND_H__ */

View File

@ -306,19 +306,23 @@ AS_IF([test "x$enable_gdk" = "xyes"],
AS_IF([test "x$enable_wayland" = "xyes"],
[
CLUTTER_BACKENDS="$CLUTTER_BACKENDS wayland"
CLUTTER_INPUT_BACKENDS="$CLUTTER_INPUT_BACKENDS wayland"
experimental_backend="yes"
SUPPORT_WAYLAND=1
SUPPORT_EVDEV=1
PKG_CHECK_EXISTS([gl], [BACKEND_PC_FILES="$BACKEND_PC_FILES gl"], [])
PKG_CHECK_EXISTS([egl], [BACKEND_PC_FILES="$BACKEND_PC_FILES egl"], [])
PKG_CHECK_EXISTS([wayland-client xkbcommon],
[BACKEND_PC_FILES="$BACKEND_PC_FILES wayland-client xkbcommon"],
[])
AC_DEFINE([HAVE_CLUTTER_WAYLAND], [1], [Have the Wayland backend])
],
[
# The wayland headers introduce so much symbol shadowing that build
# logs become incomprehensible with -Wshadow so we only use it for
# non-wayland builds.
MAINTAINER_COMPILER_FLAGS="-Wshadow"
])
AS_IF([test "x$enable_cex100" = "xyes"],
@ -456,8 +460,7 @@ AM_CONDITIONAL(SUPPORT_WIN32, [test "x$SUPPORT_WIN32" = "x1"])
AM_CONDITIONAL(SUPPORT_CEX100, [test "x$SUPPORT_EGL_PLATFORM_GDL" = "x1"])
AM_CONDITIONAL(SUPPORT_WAYLAND, [test "x$SUPPORT_WAYLAND" = "x1"])
AM_CONDITIONAL(SUPPORT_STUB, [test "x$SUPPORT_WIN32" = "x1" -o \
"x$SUPPORT_OSX" = "x1" -o \
"x$SUPPORT_WAYLAND" = "x1"])
"x$SUPPORT_OSX" = "x1"])
AM_CONDITIONAL(USE_COGL, [test "x$SUPPORT_COGL" = "x1"])
AM_CONDITIONAL(USE_TSLIB, [test "x$have_tslib" = "xyes"])
@ -519,6 +522,9 @@ AS_IF([test "x$SUPPORT_EVDEV" = "x1"],
AS_IF([test "x$SUPPORT_TSLIB" = "x1"],
[CLUTTER_CONFIG_DEFINES="$CLUTTER_CONFIG_DEFINES
#define CLUTTER_INPUT_TSLIB \"tslib\""])
AS_IF([test "x$SUPPORT_WAYLAND" = "x1"],
[CLUTTER_CONFIG_DEFINES="$CLUTTER_CONFIG_DEFINES
#define CLUTTER_INPUT_WAYLAND \"wayland\""])
# the 'null' input backend is special
CLUTTER_CONFIG_DEFINES="$CLUTTER_CONFIG_DEFINES
@ -887,7 +893,8 @@ AC_ARG_ENABLE([maintainer-flags],
[],
[enable_maintainer_flags=maintainer_flags_default])
MAINTAINER_COMPILER_FLAGS="-Wall -Wshadow -Wcast-align -Wuninitialized
MAINTAINER_COMPILER_FLAGS="$MAINTAINER_COMPILER_FLAGS
-Wall -Wcast-align -Wuninitialized
-Wno-strict-aliasing -Wempty-body -Wformat
-Wformat-security -Winit-self
-Wdeclaration-after-statement -Wvla

View File

@ -1352,12 +1352,6 @@ clutter_win32_get_stage_window
clutter_win32_handle_event
</SECTION>
<SECTION>
<FILE>clutter-wayland</FILE>
<TITLE>Wayland Specific Support</TITLE>
clutter_wayland_get_egl_display
</SECTION>
<SECTION>
<FILE>clutter-gdk</FILE>
<TITLE>GDK Specific Support</TITLE>