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differentiate between movement towards an edge and movement away from one.
2005-11-19 Elijah Newren <newren@gmail.com> * src/edge-resistance.c (apply_edge_resistance): differentiate between movement towards an edge and movement away from one. Pick smaller constants for movement away from an edge.
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@ -1,3 +1,9 @@
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2005-11-19 Elijah Newren <newren@gmail.com>
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* src/edge-resistance.c (apply_edge_resistance): differentiate
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between movement towards an edge and movement away from one. Pick
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smaller constants for movement away from an edge.
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2005-11-19 Elijah Newren <newren@gmail.com>
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2005-11-19 Elijah Newren <newren@gmail.com>
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* configure.in: post-release version bump to 2.13.3
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* configure.in: post-release version bump to 2.13.3
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@ -334,15 +334,21 @@ apply_edge_resistance (MetaWindow *window,
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gboolean increasing = new_pos > old_pos;
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gboolean increasing = new_pos > old_pos;
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int increment = increasing ? 1 : -1;
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int increment = increasing ? 1 : -1;
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const int PIXEL_DISTANCE_THRESHOLD_WINDOW = 16;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW = 16;
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const int PIXEL_DISTANCE_THRESHOLD_XINERAMA = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW = 8;
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const int PIXEL_DISTANCE_THRESHOLD_SCREEN = 32;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_XINERAMA = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_XINERAMA = 8;
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const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN = 32;
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const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN = 8;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW = 0;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW = 0;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_XINERAMA = 100;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_XINERAMA = 100;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN = 750;
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const int TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN = 750;
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const int KEYBOARD_BUILDUP_THRESHOLD_WINDOW = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_WINDOW = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_XINERAMA = 24;
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const int KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_WINDOW = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_SCREEN = 32;
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const int KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_XINERAMA = 24;
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const int KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_XINERAMA = 16;
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const int KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_SCREEN = 32;
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const int KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_SCREEN = 16;
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/* Quit if no movement was specified */
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/* Quit if no movement was specified */
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if (old_pos == new_pos)
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if (old_pos == new_pos)
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@ -404,13 +410,22 @@ apply_edge_resistance (MetaWindow *window,
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switch (edge->edge_type)
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switch (edge->edge_type)
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{
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{
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case META_EDGE_WINDOW:
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case META_EDGE_WINDOW:
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resistance = KEYBOARD_BUILDUP_THRESHOLD_WINDOW;
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if (movement_towards_edge (edge->side_type, increment))
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resistance = KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_WINDOW;
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else
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resistance = KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_WINDOW;
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break;
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break;
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case META_EDGE_XINERAMA:
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case META_EDGE_XINERAMA:
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resistance = KEYBOARD_BUILDUP_THRESHOLD_XINERAMA;
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if (movement_towards_edge (edge->side_type, increment))
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resistance = KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_XINERAMA;
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else
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resistance = KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_XINERAMA;
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break;
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break;
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case META_EDGE_SCREEN:
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case META_EDGE_SCREEN:
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resistance = KEYBOARD_BUILDUP_THRESHOLD_SCREEN;
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if (movement_towards_edge (edge->side_type, increment))
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resistance = KEYBOARD_BUILDUP_THRESHOLD_TOWARDS_SCREEN;
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else
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resistance = KEYBOARD_BUILDUP_THRESHOLD_AWAYFROM_SCREEN;
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break;
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break;
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}
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}
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@ -518,13 +533,22 @@ apply_edge_resistance (MetaWindow *window,
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switch (edge->edge_type)
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switch (edge->edge_type)
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{
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{
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case META_EDGE_WINDOW:
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case META_EDGE_WINDOW:
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threshold = PIXEL_DISTANCE_THRESHOLD_WINDOW;
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if (movement_towards_edge (edge->side_type, increment))
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threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW;
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else
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threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW;
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break;
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break;
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case META_EDGE_XINERAMA:
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case META_EDGE_XINERAMA:
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threshold = PIXEL_DISTANCE_THRESHOLD_XINERAMA;
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if (movement_towards_edge (edge->side_type, increment))
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threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_XINERAMA;
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else
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threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_XINERAMA;
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break;
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break;
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case META_EDGE_SCREEN:
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case META_EDGE_SCREEN:
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threshold = PIXEL_DISTANCE_THRESHOLD_SCREEN;
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if (movement_towards_edge (edge->side_type, increment))
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threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN;
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else
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threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN;
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break;
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break;
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}
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}
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