cookbook/examples: Use real implicit animations

Instead of clutter_actor_animate().
This commit is contained in:
Emmanuele Bassi 2012-03-19 18:10:26 +00:00
parent 65cf2039d8
commit 073ec80c05

View File

@ -7,26 +7,26 @@ typedef struct
gfloat target;
} AnimationSpec;
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff };
static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff };
static gboolean
button_pressed_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
AnimationSpec *animation_spec;
AnimationSpec *animation_spec = user_data;
ClutterTransition *transition;
if (clutter_actor_get_animation (actor) != NULL)
if (clutter_actor_get_transition (actor, animation_spec->axis) != NULL)
return TRUE;
animation_spec = (AnimationSpec *) user_data;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_duration (actor, 500);
clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
animation_spec->axis, animation_spec->target,
NULL);
g_object_set (actor, animation_spec->axis, animation_spec->target, NULL);
transition = clutter_actor_get_transition (actor, animation_spec->axis);
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 1);
clutter_actor_restore_easing_state (actor);
return TRUE;
}
@ -49,23 +49,29 @@ main (int argc,
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 500, 500);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium2);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
rectangle1 = clutter_rectangle_new_with_color (&red);
rectangle1 = clutter_actor_new ();
clutter_actor_set_background_color (rectangle1, CLUTTER_COLOR_ScarletRed);
clutter_actor_set_reactive (rectangle1, TRUE);
clutter_actor_set_size (rectangle1, 50, 50);
clutter_actor_set_position (rectangle1, 400, 400);
clutter_actor_add_child (stage, rectangle1);
rectangle2 = clutter_rectangle_new_with_color (&green);
rectangle2 = clutter_actor_new ();
clutter_actor_set_background_color (rectangle2, CLUTTER_COLOR_Chameleon);
clutter_actor_set_reactive (rectangle2, TRUE);
clutter_actor_set_size (rectangle2, 50, 50);
clutter_actor_set_position (rectangle2, 50, 50);
clutter_actor_add_child (stage, rectangle2);
rectangle3 = clutter_rectangle_new_with_color (&blue);
rectangle3 = clutter_actor_new ();
clutter_actor_set_background_color (rectangle3, CLUTTER_COLOR_SkyBlue);
clutter_actor_set_reactive (rectangle3, TRUE);
clutter_actor_set_size (rectangle3, 50, 50);
clutter_actor_set_position (rectangle3, 225, 225);
clutter_actor_add_child (stage, rectangle3);
g_signal_connect (rectangle1,
"button-press-event",
@ -82,12 +88,6 @@ main (int argc,
G_CALLBACK (button_pressed_cb),
&z_move);
clutter_container_add (CLUTTER_CONTAINER (stage),
rectangle1,
rectangle2,
rectangle3,
NULL);
clutter_actor_show (stage);
clutter_main ();