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clutter/timeline: Listen to 'stage-view-changed' on picked actor
When we pick the frame clock given the associated actor, that frame clock in fact comes from a picked actor. In order to not end up with stale frame clocks, which may happen on e.g. hotplugs, monitor layout changes, or non-optimal frame clocks, which may happen when the parent used for picking the clock moves to another view, lets listen to 'stage-views-changed' on the actor used for picking the clock too. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1327 https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
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@ -114,6 +114,8 @@ struct _ClutterTimelinePrivate
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ClutterFrameClock *custom_frame_clock;
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ClutterFrameClock *frame_clock;
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ClutterActor *frame_clock_actor;
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gulong frame_clock_actor_stage_views_handler_id;
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ClutterActor *actor;
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gulong actor_destroy_handler_id;
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@ -383,19 +385,40 @@ on_stage_stage_views_changed (ClutterActor *stage,
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update_frame_clock (timeline);
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}
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static void
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on_frame_clock_actor_stage_views_changed (ClutterActor *frame_clock_actor,
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ClutterTimeline *timeline)
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{
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update_frame_clock (timeline);
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}
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static void
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update_frame_clock (ClutterTimeline *timeline)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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ClutterFrameClock *frame_clock = NULL;
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ClutterActor *stage;
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ClutterActor *frame_clock_actor;
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if (!priv->actor)
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goto out;
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frame_clock = clutter_actor_pick_frame_clock (priv->actor, NULL);
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if (priv->frame_clock_actor)
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{
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g_clear_signal_handler (&priv->frame_clock_actor_stage_views_handler_id,
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priv->frame_clock_actor);
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g_clear_weak_pointer (&priv->frame_clock_actor);
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}
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frame_clock = clutter_actor_pick_frame_clock (priv->actor, &frame_clock_actor);
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if (frame_clock)
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{
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g_set_weak_pointer (&priv->frame_clock_actor, frame_clock_actor);
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priv->frame_clock_actor_stage_views_handler_id =
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g_signal_connect (frame_clock_actor, "stage-views-changed",
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G_CALLBACK (on_frame_clock_actor_stage_views_changed),
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timeline);
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g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
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goto out;
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}
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@ -737,6 +760,13 @@ clutter_timeline_dispose (GObject *object)
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priv->actor = NULL;
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}
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if (priv->frame_clock_actor)
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{
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g_clear_signal_handler (&priv->frame_clock_actor_stage_views_handler_id,
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priv->frame_clock_actor);
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g_clear_weak_pointer (&priv->frame_clock_actor);
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}
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if (priv->progress_notify != NULL)
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{
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priv->progress_notify (priv->progress_data);
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