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in click-to-focus mode don't focus on enter notify. Implement unfocusing
2001-12-09 Havoc Pennington <hp@pobox.com> * src/display.c (event_callback): in click-to-focus mode don't focus on enter notify. Implement unfocusing on LeaveNotify in mouse focus mode. Click to focus just ends up working if we do nothing on enter/leave, because of the way things already worked. Except I need to add some relatively complex hack to allow clicking on client area, right now you have to click on the frame.
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ChangeLog
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ChangeLog
@ -1,3 +1,13 @@
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2001-12-09 Havoc Pennington <hp@pobox.com>
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* src/display.c (event_callback): in click-to-focus mode don't
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focus on enter notify. Implement unfocusing on LeaveNotify in
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mouse focus mode. Click to focus just ends up working if we
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do nothing on enter/leave, because of the way things already
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worked. Except I need to add some relatively complex hack to
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allow clicking on client area, right now you have to click
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on the frame.
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2001-12-09 Havoc Pennington <hp@pobox.com>
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* src/main.c (main): move SM init a bit later in the process, and
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@ -28,6 +28,7 @@
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#include "frame.h"
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#include "errors.h"
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#include "keybindings.h"
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#include "prefs.h"
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#include "workspace.h"
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#include <X11/Xatom.h>
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#include <X11/cursorfont.h>
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@ -758,7 +759,16 @@ event_callback (XEvent *event,
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/* do this even if window->has_focus to avoid races */
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if (window && event->xany.serial != display->last_ignored_unmap_serial)
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{
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meta_window_focus (window, event->xcrossing.time);
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switch (meta_prefs_get_focus_mode ())
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{
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case META_FOCUS_MODE_SLOPPY:
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case META_FOCUS_MODE_MOUSE:
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meta_window_focus (window, event->xcrossing.time);
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break;
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case META_FOCUS_MODE_CLICK:
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break;
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}
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if (window->type == META_WINDOW_DOCK)
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meta_window_raise (window);
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}
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@ -766,6 +776,26 @@ event_callback (XEvent *event,
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case LeaveNotify:
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if (window)
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{
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switch (meta_prefs_get_focus_mode ())
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{
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case META_FOCUS_MODE_MOUSE:
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/* This is kind of questionable; but we normally
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* set focus to RevertToPointerRoot, so I guess
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* leaving it on PointerRoot when nothing is focused
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* is probably right. Anyway, unfocus the
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* focused window.
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*/
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if (window->has_focus)
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XSetInputFocus (display->xdisplay,
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PointerRoot,
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RevertToPointerRoot,
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event->xcrossing.time);
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break;
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case META_FOCUS_MODE_SLOPPY:
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case META_FOCUS_MODE_CLICK:
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break;
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}
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if (window->type == META_WINDOW_DOCK)
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meta_window_lower (window);
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}
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