paint volumes: CLUTTER_PAINT=paint-volumes debug option

This adds a debug option to visualize the paint volumes of all actors.
When CLUTTER_PAINT=paint-volumes is exported in the environment before
running a Clutter application then all actors will have their bounding
volume drawn in green with a label corresponding to the actors type.
This commit is contained in:
Robert Bragg 2010-09-07 18:50:29 +01:00
parent 3540d222e1
commit 066220f983
3 changed files with 104 additions and 2 deletions

View File

@ -2383,6 +2383,99 @@ _clutter_actor_apply_modelview_transform_recursive (ClutterActor *self,
_clutter_actor_apply_modelview_transform (self, matrix);
}
static void
_clutter_actor_draw_paint_volume (ClutterActor *self)
{
static CoglMaterial *outline = NULL;
CoglHandle vbo;
ClutterPaintVolume *pv;
gboolean free_fake_pv;
ClutterPaintVolume fake_pv;
ClutterVertex line_ends[12 * 2];
int n_vertices;
PangoLayout *layout;
CoglColor color;
if (outline == NULL)
outline = cogl_material_new ();
pv = _clutter_actor_get_paint_volume_mutable (self);
if (!pv)
{
gfloat width, height;
/* XXX: actually for debugging it might be more useful to draw a
* blue rectangle around the transformed allocation and add a
* label showing that a volume can't be determined. */
ClutterActor *stage = _clutter_actor_get_stage_internal (self);
_clutter_paint_volume_init_static (stage, &fake_pv);
free_fake_pv = TRUE;
clutter_actor_get_size (stage, &width, &height);
clutter_paint_volume_set_width (&fake_pv, width);
clutter_paint_volume_set_height (&fake_pv, height);
pv = &fake_pv;
cogl_color_init_from_4f (&color, 0, 0, 1, 1);
}
else
{
cogl_color_init_from_4f (&color, 0, 1, 0, 1);
free_fake_pv = FALSE;
}
_clutter_paint_volume_complete (pv);
n_vertices = pv->is_2d ? 4 * 2 : 12 * 2;
/* Front face */
line_ends[0] = pv->vertices[0]; line_ends[1] = pv->vertices[1];
line_ends[2] = pv->vertices[1]; line_ends[3] = pv->vertices[2];
line_ends[4] = pv->vertices[2]; line_ends[5] = pv->vertices[3];
line_ends[6] = pv->vertices[3]; line_ends[7] = pv->vertices[0];
if (!pv->is_2d)
{
/* Back face */
line_ends[8] = pv->vertices[4]; line_ends[9] = pv->vertices[5];
line_ends[10] = pv->vertices[5]; line_ends[11] = pv->vertices[6];
line_ends[12] = pv->vertices[6]; line_ends[13] = pv->vertices[7];
line_ends[14] = pv->vertices[7]; line_ends[15] = pv->vertices[4];
/* Lines connecting front face to back face */
line_ends[16] = pv->vertices[0]; line_ends[17] = pv->vertices[4];
line_ends[18] = pv->vertices[1]; line_ends[19] = pv->vertices[5];
line_ends[20] = pv->vertices[2]; line_ends[21] = pv->vertices[6];
line_ends[22] = pv->vertices[3]; line_ends[23] = pv->vertices[7];
}
vbo = cogl_vertex_buffer_new (n_vertices);
cogl_vertex_buffer_add (vbo,
"gl_Vertex",
3, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
line_ends);
cogl_material_set_color (outline, &color);
cogl_set_source (outline);
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINES,
0 , n_vertices);
cogl_object_unref (vbo);
layout = pango_layout_new (clutter_actor_get_pango_context (self));
pango_layout_set_text (layout, G_OBJECT_TYPE_NAME (self), -1);
cogl_pango_render_layout (layout,
pv->vertices[0].x,
pv->vertices[0].y,
&color,
0);
g_object_unref (layout);
if (free_fake_pv)
clutter_paint_volume_free (&fake_pv);
}
/**
* clutter_actor_paint:
* @self: A #ClutterActor
@ -2528,6 +2621,9 @@ clutter_actor_paint (ClutterActor *self)
_clutter_actor_effects_post_paint (self);
else if (priv->shader_data != NULL)
clutter_actor_shader_post_paint (self);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES))
_clutter_actor_draw_paint_volume (self);
}
else
{

View File

@ -35,7 +35,8 @@ typedef enum {
typedef enum {
CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
CLUTTER_DEBUG_REDRAWS = 1 << 2
CLUTTER_DEBUG_REDRAWS = 1 << 2,
CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3
} ClutterDrawDebugFlag;
#ifdef CLUTTER_ENABLE_DEBUG

View File

@ -179,7 +179,8 @@ static const GDebugKey clutter_pick_debug_keys[] = {
static const GDebugKey clutter_paint_debug_keys[] = {
{ "disable-swap-events", CLUTTER_DEBUG_DISABLE_SWAP_EVENTS },
{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
{ "redraws", CLUTTER_DEBUG_REDRAWS }
{ "redraws", CLUTTER_DEBUG_REDRAWS },
{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
};
#ifdef CLUTTER_ENABLE_PROFILE
@ -1610,6 +1611,10 @@ clutter_init_real (GError **error)
if (!_clutter_backend_post_parse (backend, error))
return CLUTTER_INIT_ERROR_BACKEND;
/* The same is true when drawing the outlines of paint volumes... */
if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
/* this will take care of initializing Cogl's state and
* query the GL machinery for features
*/