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paint volumes: CLUTTER_PAINT=paint-volumes debug option
This adds a debug option to visualize the paint volumes of all actors. When CLUTTER_PAINT=paint-volumes is exported in the environment before running a Clutter application then all actors will have their bounding volume drawn in green with a label corresponding to the actors type.
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@ -2383,6 +2383,99 @@ _clutter_actor_apply_modelview_transform_recursive (ClutterActor *self,
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_clutter_actor_apply_modelview_transform (self, matrix);
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}
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static void
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_clutter_actor_draw_paint_volume (ClutterActor *self)
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{
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static CoglMaterial *outline = NULL;
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CoglHandle vbo;
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ClutterPaintVolume *pv;
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gboolean free_fake_pv;
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ClutterPaintVolume fake_pv;
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ClutterVertex line_ends[12 * 2];
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int n_vertices;
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PangoLayout *layout;
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CoglColor color;
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if (outline == NULL)
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outline = cogl_material_new ();
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pv = _clutter_actor_get_paint_volume_mutable (self);
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if (!pv)
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{
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gfloat width, height;
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/* XXX: actually for debugging it might be more useful to draw a
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* blue rectangle around the transformed allocation and add a
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* label showing that a volume can't be determined. */
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ClutterActor *stage = _clutter_actor_get_stage_internal (self);
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_clutter_paint_volume_init_static (stage, &fake_pv);
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free_fake_pv = TRUE;
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clutter_actor_get_size (stage, &width, &height);
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clutter_paint_volume_set_width (&fake_pv, width);
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clutter_paint_volume_set_height (&fake_pv, height);
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pv = &fake_pv;
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cogl_color_init_from_4f (&color, 0, 0, 1, 1);
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}
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else
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{
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cogl_color_init_from_4f (&color, 0, 1, 0, 1);
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free_fake_pv = FALSE;
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}
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_clutter_paint_volume_complete (pv);
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n_vertices = pv->is_2d ? 4 * 2 : 12 * 2;
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/* Front face */
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line_ends[0] = pv->vertices[0]; line_ends[1] = pv->vertices[1];
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line_ends[2] = pv->vertices[1]; line_ends[3] = pv->vertices[2];
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line_ends[4] = pv->vertices[2]; line_ends[5] = pv->vertices[3];
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line_ends[6] = pv->vertices[3]; line_ends[7] = pv->vertices[0];
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if (!pv->is_2d)
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{
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/* Back face */
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line_ends[8] = pv->vertices[4]; line_ends[9] = pv->vertices[5];
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line_ends[10] = pv->vertices[5]; line_ends[11] = pv->vertices[6];
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line_ends[12] = pv->vertices[6]; line_ends[13] = pv->vertices[7];
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line_ends[14] = pv->vertices[7]; line_ends[15] = pv->vertices[4];
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/* Lines connecting front face to back face */
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line_ends[16] = pv->vertices[0]; line_ends[17] = pv->vertices[4];
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line_ends[18] = pv->vertices[1]; line_ends[19] = pv->vertices[5];
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line_ends[20] = pv->vertices[2]; line_ends[21] = pv->vertices[6];
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line_ends[22] = pv->vertices[3]; line_ends[23] = pv->vertices[7];
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}
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vbo = cogl_vertex_buffer_new (n_vertices);
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cogl_vertex_buffer_add (vbo,
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"gl_Vertex",
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3, /* n_components */
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COGL_ATTRIBUTE_TYPE_FLOAT,
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FALSE, /* normalized */
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0, /* stride */
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line_ends);
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cogl_material_set_color (outline, &color);
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cogl_set_source (outline);
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cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINES,
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0 , n_vertices);
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cogl_object_unref (vbo);
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layout = pango_layout_new (clutter_actor_get_pango_context (self));
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pango_layout_set_text (layout, G_OBJECT_TYPE_NAME (self), -1);
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cogl_pango_render_layout (layout,
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pv->vertices[0].x,
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pv->vertices[0].y,
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&color,
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0);
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g_object_unref (layout);
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if (free_fake_pv)
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clutter_paint_volume_free (&fake_pv);
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}
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/**
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* clutter_actor_paint:
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* @self: A #ClutterActor
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@ -2528,6 +2621,9 @@ clutter_actor_paint (ClutterActor *self)
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_clutter_actor_effects_post_paint (self);
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else if (priv->shader_data != NULL)
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clutter_actor_shader_post_paint (self);
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if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES))
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_clutter_actor_draw_paint_volume (self);
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}
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else
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{
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@ -35,7 +35,8 @@ typedef enum {
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typedef enum {
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CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
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CLUTTER_DEBUG_REDRAWS = 1 << 2
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CLUTTER_DEBUG_REDRAWS = 1 << 2,
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CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3
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} ClutterDrawDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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@ -179,7 +179,8 @@ static const GDebugKey clutter_pick_debug_keys[] = {
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static const GDebugKey clutter_paint_debug_keys[] = {
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{ "disable-swap-events", CLUTTER_DEBUG_DISABLE_SWAP_EVENTS },
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS }
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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};
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#ifdef CLUTTER_ENABLE_PROFILE
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@ -1610,6 +1611,10 @@ clutter_init_real (GError **error)
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if (!_clutter_backend_post_parse (backend, error))
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return CLUTTER_INIT_ERROR_BACKEND;
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/* The same is true when drawing the outlines of paint volumes... */
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
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clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
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/* this will take care of initializing Cogl's state and
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* query the GL machinery for features
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*/
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