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Avoid near/far identifier names.
Leads to conflict with system headers on Windows, where macros named "near" and "far" are defined.
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237553984e
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05dabd1aa5
@ -220,8 +220,8 @@ cogl_matrix_ortho (CoglMatrix *matrix,
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float right,
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float right,
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float bottom,
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float bottom,
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float top,
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float top,
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float near,
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float near_val,
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float far)
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float far_val)
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{
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{
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CoglMatrix ortho;
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CoglMatrix ortho;
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@ -240,13 +240,13 @@ cogl_matrix_ortho (CoglMatrix *matrix,
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/* column 2 */
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/* column 2 */
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ortho.xz = 0.0;
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ortho.xz = 0.0;
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ortho.yz = 0.0;
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ortho.yz = 0.0;
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ortho.zz = -2.0 / (far - near);
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ortho.zz = -2.0 / (far_val - near_val);
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ortho.wz = 0.0;
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ortho.wz = 0.0;
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/* column 3 */
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/* column 3 */
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ortho.xw = -(right + left) / (right - left);
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ortho.xw = -(right + left) / (right - left);
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ortho.yw = -(top + bottom) / (top - bottom);
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ortho.yw = -(top + bottom) / (top - bottom);
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ortho.zw = -(far + near) / (far - near);
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ortho.zw = -(far_val + near_val) / (far_val - near_val);
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ortho.ww = 1.0;
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ortho.ww = 1.0;
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cogl_matrix_multiply (matrix, matrix, &ortho);
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cogl_matrix_multiply (matrix, matrix, &ortho);
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