Handle _NET_WM_SYNC_REQUEST_COUNTER updates without redraw

It's possible that a client might update the (extended)
_NET_WM_SYNC_REQUEST_COUNTER counter twice without actually drawing
anything. In that case, we still should send a _NET_WM_FRAME_DRAWN
message since it's hard for a client to know every case in which
no damage is generated. For now, do it the easy way by forcing a
stage repaint.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
This commit is contained in:
Owen W. Taylor 2012-10-03 22:48:16 -04:00
parent 790bfcad9a
commit 04ef448927

View File

@ -942,6 +942,19 @@ meta_window_actor_thaw (MetaWindowActor *self)
* don't know what real damage has happened. */ * don't know what real damage has happened. */
if (self->priv->needs_damage_all) if (self->priv->needs_damage_all)
meta_window_actor_damage_all (self); meta_window_actor_damage_all (self);
else if (self->priv->frame_drawn_serial != 0)
{
/* A frame was marked by the client without actually doing any damage;
* we need to make sure that the pre_paint/post_paint functions
* get called, enabling us to send a _NET_WM_FRAME_DRAWN. We do a
* 1-pixel redraw to get consistent timing with non-empty frames.
*/
if (self->priv->mapped && !self->priv->needs_pixmap)
{
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
clutter_actor_queue_redraw_with_clip (self->priv->actor, &clip);
}
}
} }
gboolean gboolean