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[cogl] handle_automatic_blend_enable(): consider layers with invalid textures
A layer object may be instantiated when setting a combine mode, but before a texture is associated. (e.g. this is done by the pango renderer) if this is the case we shouldn't call cogl_texture_get_format() with an invalid cogl handle. This patch skips over layers without a texture handle when determining if any textures have an alpha channel.
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@ -100,6 +100,12 @@ handle_automatic_blend_enable (CoglMaterial *material)
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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for (tmp = material->layers; tmp != NULL; tmp = tmp->next)
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{
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{
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CoglMaterialLayer *layer = tmp->data;
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CoglMaterialLayer *layer = tmp->data;
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/* NB: A layer may have a combine mode set on it but not yet have an
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* associated texture. */
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if (!layer->texture)
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continue;
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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if (cogl_texture_get_format (layer->texture) & COGL_A_BIT)
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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material->flags |= COGL_MATERIAL_FLAG_ENABLE_BLEND;
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}
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}
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