2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>

* doc/reference/cogl/Makefile.am: Ignore cogl/gl and cogl/gles
	when building the documentation.

	* clutter/cogl/cogl.h.in: Add sections in the header file.
This commit is contained in:
Emmanuele Bassi 2008-06-12 17:21:16 +00:00
parent 57bf6593f0
commit 042cee7a5b
2 changed files with 41 additions and 3 deletions

View File

@ -217,17 +217,26 @@ struct _CoglTextureVertex
typedef struct _CoglTextureVertex CoglTextureVertex;
/**
* SECTION:cogl
* @short_description: General purpose API
*
* General utility functions for COGL.
*/
/* Context manipulation */
/**
* cogl_create_context:
*
* FIXME
*/
gboolean cogl_create_context (void);
/**
* cogl_destroy_context:
*
* FIXME
*/
void cogl_destroy_context (void);
@ -235,7 +244,7 @@ void cogl_destroy_context (void);
/**
* COGL_INVALID_HANDLE:
*
* A cogl handle that is not valid, used for unitialized handles as well as
* A COGL handle that is not valid, used for unitialized handles as well as
* error conditions.
*/
#define COGL_INVALID_HANDLE NULL
@ -555,6 +564,15 @@ void cogl_fog_set (const ClutterColor *fog_color,
*/
void cogl_paint_init (const ClutterColor *color);
/**
* SECTION:cogl-texture
* @short_description: Fuctions for creating and manipulating textures
*
* COGL allows creating and manipulating GL textures using a uniform
* API that tries to hide all the various complexities of creating,
* loading and manipulating textures.
*/
/* Textures api */
/**
@ -1210,6 +1228,16 @@ void cogl_path_round_rectangle (ClutterFixed x,
ClutterFixed radius,
ClutterAngle arc_step);
/**
* SECTION:cogl-shaders
* @short_description: Fuctions for accessing the programmable GL pipeline
*
* COGL allows accessing the GL programmable pipeline in order to create
* vertex and fragment shaders.
*
* The only supported format is GLSL shaders.
*/
/**
* cogl_create_shader:
* @shader_type: CGL_VERTEX_SHADER or CGL_FRAGMENT_SHADER.
@ -1396,6 +1424,14 @@ COGLint cogl_program_get_uniform_location
void cogl_program_uniform_1f (COGLint uniform_no,
gfloat value);
/**
* SECTION:cogl-offscreen
* @short_description: Fuctions for creating and manipulating offscreen
* frame buffer objects
*
* COGL allows creating and operating on FBOs (Framebuffer Objects).
*/
/* Offscreen api */
/**

View File

@ -59,7 +59,9 @@ IGNORE_HFILES=\
cogl-defines.h \
cogl-internal.h \
cogl-primitives.h \
cogl-texture.h
cogl-texture.h \
gl \
gles
EXTRA_HFILES=