Clean up the Actor private header

Reading it is getting painful.
This commit is contained in:
Emmanuele Bassi 2013-03-07 11:23:39 +00:00
parent 197eae2e00
commit 041d8b5d29

View File

@ -234,83 +234,83 @@ struct _ClutterAnimationInfo
GHashTable *transitions; GHashTable *transitions;
}; };
const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self); const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self);
ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self); ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self);
ClutterTransition * _clutter_actor_create_transition (ClutterActor *self, ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
GParamSpec *pspec, GParamSpec *pspec,
...); ...);
ClutterTransition * _clutter_actor_get_transition (ClutterActor *self, ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
GParamSpec *pspec); GParamSpec *pspec);
gboolean _clutter_actor_foreach_child (ClutterActor *self, gboolean _clutter_actor_foreach_child (ClutterActor *self,
ClutterForeachCallback callback, ClutterForeachCallback callback,
gpointer user_data); gpointer user_data);
void _clutter_actor_traverse (ClutterActor *actor, void _clutter_actor_traverse (ClutterActor *actor,
ClutterActorTraverseFlags flags, ClutterActorTraverseFlags flags,
ClutterTraverseCallback before_children_callback, ClutterTraverseCallback before_children_callback,
ClutterTraverseCallback after_children_callback, ClutterTraverseCallback after_children_callback,
gpointer user_data); gpointer user_data);
ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor); ClutterActor * _clutter_actor_get_stage_internal (ClutterActor *actor);
void _clutter_actor_apply_modelview_transform (ClutterActor *self, void _clutter_actor_apply_modelview_transform (ClutterActor *self,
CoglMatrix *matrix); CoglMatrix *matrix);
void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self, void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
ClutterActor *ancestor, ClutterActor *ancestor,
CoglMatrix *matrix); CoglMatrix *matrix);
void _clutter_actor_rerealize (ClutterActor *self, void _clutter_actor_rerealize (ClutterActor *self,
ClutterCallback callback, ClutterCallback callback,
gpointer data); gpointer data);
void _clutter_actor_set_opacity_override (ClutterActor *self, void _clutter_actor_set_opacity_override (ClutterActor *self,
gint opacity); gint opacity);
gint _clutter_actor_get_opacity_override (ClutterActor *self); gint _clutter_actor_get_opacity_override (ClutterActor *self);
void _clutter_actor_set_in_clone_paint (ClutterActor *self, void _clutter_actor_set_in_clone_paint (ClutterActor *self,
gboolean is_in_clone_paint); gboolean is_in_clone_paint);
void _clutter_actor_set_enable_model_view_transform (ClutterActor *self, void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
gboolean enable); gboolean enable);
void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self, void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
gboolean enable); gboolean enable);
void _clutter_actor_set_has_pointer (ClutterActor *self, void _clutter_actor_set_has_pointer (ClutterActor *self,
gboolean has_pointer); gboolean has_pointer);
void _clutter_actor_queue_redraw_with_clip (ClutterActor *self, void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
ClutterRedrawFlags flags, ClutterRedrawFlags flags,
ClutterPaintVolume *clip_volume); ClutterPaintVolume *clip_volume);
void _clutter_actor_queue_redraw_full (ClutterActor *self, void _clutter_actor_queue_redraw_full (ClutterActor *self,
ClutterRedrawFlags flags, ClutterRedrawFlags flags,
ClutterPaintVolume *volume, ClutterPaintVolume *volume,
ClutterEffect *effect); ClutterEffect *effect);
ClutterPaintVolume *_clutter_actor_get_queue_redraw_clip (ClutterActor *self); ClutterPaintVolume * _clutter_actor_get_queue_redraw_clip (ClutterActor *self);
void _clutter_actor_set_queue_redraw_clip (ClutterActor *self, void _clutter_actor_set_queue_redraw_clip (ClutterActor *self,
ClutterPaintVolume *clip_volume); ClutterPaintVolume *clip_volume);
void _clutter_actor_finish_queue_redraw (ClutterActor *self, void _clutter_actor_finish_queue_redraw (ClutterActor *self,
ClutterPaintVolume *clip); ClutterPaintVolume *clip);
gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self, gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
GType check_gtype, GType check_gtype,
ClutterPaintVolume *volume); ClutterPaintVolume *volume);
const gchar * _clutter_actor_get_debug_name (ClutterActor *self); const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
void _clutter_actor_push_clone_paint (void); void _clutter_actor_push_clone_paint (void);
void _clutter_actor_pop_clone_paint (void); void _clutter_actor_pop_clone_paint (void);
guint32 _clutter_actor_get_pick_id (ClutterActor *self); guint32 _clutter_actor_get_pick_id (ClutterActor *self);
void _clutter_actor_shader_pre_paint (ClutterActor *actor, void _clutter_actor_shader_pre_paint (ClutterActor *actor,
gboolean repeat); gboolean repeat);
void _clutter_actor_shader_post_paint (ClutterActor *actor); void _clutter_actor_shader_post_paint (ClutterActor *actor);
ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self); ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
void _clutter_actor_handle_event (ClutterActor *actor, void _clutter_actor_handle_event (ClutterActor *actor,
const ClutterEvent *event); const ClutterEvent *event);
G_END_DECLS G_END_DECLS