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Clean up the Actor private header
Reading it is getting painful.
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@ -234,83 +234,83 @@ struct _ClutterAnimationInfo
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GHashTable *transitions;
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GHashTable *transitions;
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};
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};
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const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self);
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const ClutterAnimationInfo * _clutter_actor_get_animation_info_or_defaults (ClutterActor *self);
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ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self);
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ClutterAnimationInfo * _clutter_actor_get_animation_info (ClutterActor *self);
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ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
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ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
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GParamSpec *pspec,
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GParamSpec *pspec,
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...);
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...);
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ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
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ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
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GParamSpec *pspec);
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GParamSpec *pspec);
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gboolean _clutter_actor_foreach_child (ClutterActor *self,
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gboolean _clutter_actor_foreach_child (ClutterActor *self,
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ClutterForeachCallback callback,
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ClutterForeachCallback callback,
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gpointer user_data);
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gpointer user_data);
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void _clutter_actor_traverse (ClutterActor *actor,
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void _clutter_actor_traverse (ClutterActor *actor,
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ClutterActorTraverseFlags flags,
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ClutterActorTraverseFlags flags,
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ClutterTraverseCallback before_children_callback,
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ClutterTraverseCallback before_children_callback,
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ClutterTraverseCallback after_children_callback,
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ClutterTraverseCallback after_children_callback,
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gpointer user_data);
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gpointer user_data);
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ClutterActor *_clutter_actor_get_stage_internal (ClutterActor *actor);
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ClutterActor * _clutter_actor_get_stage_internal (ClutterActor *actor);
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void _clutter_actor_apply_modelview_transform (ClutterActor *self,
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void _clutter_actor_apply_modelview_transform (ClutterActor *self,
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CoglMatrix *matrix);
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CoglMatrix *matrix);
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void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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void _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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CoglMatrix *matrix);
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CoglMatrix *matrix);
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void _clutter_actor_rerealize (ClutterActor *self,
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void _clutter_actor_rerealize (ClutterActor *self,
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ClutterCallback callback,
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ClutterCallback callback,
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gpointer data);
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gpointer data);
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void _clutter_actor_set_opacity_override (ClutterActor *self,
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void _clutter_actor_set_opacity_override (ClutterActor *self,
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gint opacity);
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gint opacity);
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gint _clutter_actor_get_opacity_override (ClutterActor *self);
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gint _clutter_actor_get_opacity_override (ClutterActor *self);
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void _clutter_actor_set_in_clone_paint (ClutterActor *self,
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void _clutter_actor_set_in_clone_paint (ClutterActor *self,
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gboolean is_in_clone_paint);
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gboolean is_in_clone_paint);
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void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
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void _clutter_actor_set_enable_model_view_transform (ClutterActor *self,
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gboolean enable);
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gboolean enable);
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void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
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void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
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gboolean enable);
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gboolean enable);
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void _clutter_actor_set_has_pointer (ClutterActor *self,
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void _clutter_actor_set_has_pointer (ClutterActor *self,
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gboolean has_pointer);
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gboolean has_pointer);
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void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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ClutterRedrawFlags flags,
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ClutterRedrawFlags flags,
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ClutterPaintVolume *clip_volume);
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ClutterPaintVolume *clip_volume);
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void _clutter_actor_queue_redraw_full (ClutterActor *self,
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void _clutter_actor_queue_redraw_full (ClutterActor *self,
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ClutterRedrawFlags flags,
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ClutterRedrawFlags flags,
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ClutterPaintVolume *volume,
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ClutterPaintVolume *volume,
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ClutterEffect *effect);
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ClutterEffect *effect);
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ClutterPaintVolume *_clutter_actor_get_queue_redraw_clip (ClutterActor *self);
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ClutterPaintVolume * _clutter_actor_get_queue_redraw_clip (ClutterActor *self);
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void _clutter_actor_set_queue_redraw_clip (ClutterActor *self,
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void _clutter_actor_set_queue_redraw_clip (ClutterActor *self,
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ClutterPaintVolume *clip_volume);
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ClutterPaintVolume *clip_volume);
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void _clutter_actor_finish_queue_redraw (ClutterActor *self,
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void _clutter_actor_finish_queue_redraw (ClutterActor *self,
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ClutterPaintVolume *clip);
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ClutterPaintVolume *clip);
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gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
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gboolean _clutter_actor_set_default_paint_volume (ClutterActor *self,
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GType check_gtype,
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GType check_gtype,
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ClutterPaintVolume *volume);
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ClutterPaintVolume *volume);
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const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
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const gchar * _clutter_actor_get_debug_name (ClutterActor *self);
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void _clutter_actor_push_clone_paint (void);
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void _clutter_actor_push_clone_paint (void);
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void _clutter_actor_pop_clone_paint (void);
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void _clutter_actor_pop_clone_paint (void);
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guint32 _clutter_actor_get_pick_id (ClutterActor *self);
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guint32 _clutter_actor_get_pick_id (ClutterActor *self);
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void _clutter_actor_shader_pre_paint (ClutterActor *actor,
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void _clutter_actor_shader_pre_paint (ClutterActor *actor,
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gboolean repeat);
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gboolean repeat);
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void _clutter_actor_shader_post_paint (ClutterActor *actor);
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void _clutter_actor_shader_post_paint (ClutterActor *actor);
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ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
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ClutterActorAlign _clutter_actor_get_effective_x_align (ClutterActor *self);
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void _clutter_actor_handle_event (ClutterActor *actor,
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void _clutter_actor_handle_event (ClutterActor *actor,
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const ClutterEvent *event);
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const ClutterEvent *event);
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G_END_DECLS
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G_END_DECLS
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