clutter/actor: Add position argument to allocate_preferred_size()

Make clutter_actor_allocate_preferred_size() convenient to use from
layout managers by not "automatically" honouring the fixed position of
the actor, but instead allowing to pass a position to allocate the
actor at.

This way we can move the handling of fixed positions to
ClutterFixedLayout, the layout manager which is responsible for
allocating actors using fixed positions.

This also makes clutter_actor_allocate_preferred_size() more similar to
clutter_actor_allocate_available_size().

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1310
This commit is contained in:
Jonas Dreßler 2020-06-19 13:37:12 +02:00 committed by verdre
parent dfa235aa5d
commit 03d177cf64
5 changed files with 26 additions and 24 deletions

View File

@ -14034,6 +14034,8 @@ clutter_actor_allocate_available_size (ClutterActor *self,
/** /**
* clutter_actor_allocate_preferred_size: * clutter_actor_allocate_preferred_size:
* @self: a #ClutterActor * @self: a #ClutterActor
* @x: the actor's X coordinate
* @y: the actor's Y coordinate
* *
* Allocates the natural size of @self. * Allocates the natural size of @self.
* *
@ -14051,37 +14053,22 @@ clutter_actor_allocate_available_size (ClutterActor *self,
* Since: 0.8 * Since: 0.8
*/ */
void void
clutter_actor_allocate_preferred_size (ClutterActor *self) clutter_actor_allocate_preferred_size (ClutterActor *self,
float x,
float y)
{ {
gfloat actor_x, actor_y;
gfloat natural_width, natural_height; gfloat natural_width, natural_height;
ClutterActorBox actor_box; ClutterActorBox actor_box;
ClutterActorPrivate *priv;
const ClutterLayoutInfo *info;
g_return_if_fail (CLUTTER_IS_ACTOR (self)); g_return_if_fail (CLUTTER_IS_ACTOR (self));
priv = self->priv;
if (priv->position_set)
{
info = _clutter_actor_get_layout_info_or_defaults (self);
actor_x = info->fixed_pos.x;
actor_y = info->fixed_pos.y;
}
else
{
actor_x = 0;
actor_y = 0;
}
clutter_actor_get_preferred_size (self, clutter_actor_get_preferred_size (self,
NULL, NULL, NULL, NULL,
&natural_width, &natural_width,
&natural_height); &natural_height);
actor_box.x1 = actor_x; actor_box.x1 = x;
actor_box.y1 = actor_y; actor_box.y1 = y;
actor_box.x2 = actor_box.x1 + natural_width; actor_box.x2 = actor_box.x1 + natural_width;
actor_box.y2 = actor_box.y1 + natural_height; actor_box.y2 = actor_box.y1 + natural_height;

View File

@ -419,7 +419,9 @@ CLUTTER_EXPORT
void clutter_actor_allocate (ClutterActor *self, void clutter_actor_allocate (ClutterActor *self,
const ClutterActorBox *box); const ClutterActorBox *box);
CLUTTER_EXPORT CLUTTER_EXPORT
void clutter_actor_allocate_preferred_size (ClutterActor *self); void clutter_actor_allocate_preferred_size (ClutterActor *self,
float x,
float y);
CLUTTER_EXPORT CLUTTER_EXPORT
void clutter_actor_allocate_available_size (ClutterActor *self, void clutter_actor_allocate_available_size (ClutterActor *self,
gfloat x, gfloat x,

View File

@ -245,7 +245,13 @@ clutter_clone_allocate (ClutterActor *self,
*/ */
if (clutter_actor_get_parent (priv->clone_source) != NULL && if (clutter_actor_get_parent (priv->clone_source) != NULL &&
!clutter_actor_has_allocation (priv->clone_source)) !clutter_actor_has_allocation (priv->clone_source))
clutter_actor_allocate_preferred_size (priv->clone_source); {
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
}
clutter_actor_get_allocation_box (priv->clone_source, &source_box); clutter_actor_get_allocation_box (priv->clone_source, &source_box);

View File

@ -139,7 +139,11 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
child != NULL; child != NULL;
child = clutter_actor_get_next_sibling (child)) child = clutter_actor_get_next_sibling (child))
{ {
clutter_actor_allocate_preferred_size (child); float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (child, &x, &y);
clutter_actor_allocate_preferred_size (child, x, y);
} }
} }

View File

@ -1245,6 +1245,8 @@ clutter_stage_maybe_relayout (ClutterActor *actor)
for (l = stolen_list; l; l = l->next) for (l = stolen_list; l; l = l->next)
{ {
g_autoptr (ClutterActor) queued_actor = l->data; g_autoptr (ClutterActor) queued_actor = l->data;
float x = 0.f;
float y = 0.f;
if (CLUTTER_ACTOR_IN_RELAYOUT (queued_actor)) /* avoid reentrancy */ if (CLUTTER_ACTOR_IN_RELAYOUT (queued_actor)) /* avoid reentrancy */
continue; continue;
@ -1258,7 +1260,8 @@ clutter_stage_maybe_relayout (ClutterActor *actor)
CLUTTER_SET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT); CLUTTER_SET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT);
clutter_actor_allocate_preferred_size (queued_actor); clutter_actor_get_fixed_position (queued_actor, &x, &y);
clutter_actor_allocate_preferred_size (queued_actor, x, y);
CLUTTER_UNSET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT); CLUTTER_UNSET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT);