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MetaCursorRenderer: Rely on update_cursor for redrawing
Calling queue_redraw() in _force_update() is not needed because update_cursor() will do this when needed, i.e. when switching between hardware cursor and texture cursor, or when drawing with texture cursor. There is also no need to force _native_force_update() because update_cursor() will cover this as well when needed. When not changing cursor but only the gbm_bo, the "dirty" boolean on the gbm_bo will trigger a redraw. https://bugzilla.gnome.org/show_bug.cgi?id=744932
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@ -305,7 +305,6 @@ meta_cursor_renderer_native_update_animation (MetaCursorRendererNative *native)
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priv->animation_timeout_id = 0;
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meta_cursor_sprite_tick_frame (cursor_sprite);
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meta_cursor_renderer_force_update (renderer);
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meta_cursor_renderer_native_force_update (native);
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return G_SOURCE_REMOVE;
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}
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