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renderer-native: Don't crash if the FB surface can't be locked
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@ -1601,6 +1601,12 @@ gbm_get_next_fb_id (MetaGpuKms *gpu_kms,
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/* Now we need to set the CRTC to whatever is the front buffer */
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/* Now we need to set the CRTC to whatever is the front buffer */
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next_bo = gbm_surface_lock_front_buffer (gbm_surface);
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next_bo = gbm_surface_lock_front_buffer (gbm_surface);
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if (!next_bo)
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{
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g_error ("Impossible to lock surface front buffer: %m");
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return FALSE;
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}
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for (i = 0; i < gbm_bo_get_plane_count (next_bo); i++)
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for (i = 0; i < gbm_bo_get_plane_count (next_bo); i++)
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{
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{
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strides[i] = gbm_bo_get_stride_for_plane (next_bo, i);
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strides[i] = gbm_bo_get_stride_for_plane (next_bo, i);
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