Cleaned up repar_win

Uncommented path for TFP; fixed leak of parts regions; removed unnecessary
'damaged' flag.
This commit is contained in:
Tomas Frydrych 2008-08-19 10:15:16 +01:00
parent 121a65e4f4
commit 030afac8ab

View File

@ -131,7 +131,6 @@ typedef struct _MetaCompWindow
Damage damage;
gboolean needs_shadow : 1;
gboolean damaged : 1;
gboolean shaped : 1;
gboolean destroy_pending : 1;
@ -534,7 +533,6 @@ map_win (MetaDisplay *display,
return;
cw->attrs.map_state = IsViewable;
cw->damaged = FALSE;
if (cw->back_pixmap)
{
@ -566,7 +564,6 @@ unmap_win (MetaDisplay *display,
info->focus_window = NULL;
cw->attrs.map_state = IsUnmapped;
cw->damaged = FALSE;
free_win (cw, FALSE);
@ -615,7 +612,6 @@ add_win (MetaScreen *screen,
XSelectInput (xdisplay, xwindow, event_mask);
cw->damaged = FALSE;
cw->shaped = is_shaped (display, xwindow);
if (cw->attrs.class == InputOnly)
@ -737,41 +733,38 @@ repair_win (MetaCompWindow *cw)
clutter_actor_show (cw->actor);
}
if (!cw->damaged)
{
XDamageSubtract (xdisplay, cw->damage, None, None);
}
else
{
XRectangle *r_damage;
XRectangle r_bounds;
int i, r_count;
XserverRegion parts;
#if 0
if (clutter_glx_texture_pixmap_using_extension (
/*
* TODO -- on some gfx hardware updating the whole texture instead of
* the individual rectangles is actually quicker, so we might want to
* make this a configurable option (on desktop HW with multiple pipelines
* it is usually quicker to just update the damaged parts).
*
* If we are using TFP we update the whole texture (this simply trigers
* the texture rebind).
*/
if (CLUTTER_GLX_IS_TEXTURE_PIXMAP (cw->actor) &&
clutter_glx_texture_pixmap_using_extension (
CLUTTER_GLX_TEXTURE_PIXMAP (cw->actor)))
{
clutter_actor_queue_redraw (cw->actor);
XDamageSubtract (xdisplay, cw->damage, None, None);
return;
}
#endif
parts = XFixesCreateRegion (xdisplay, 0, 0);
XDamageSubtract (xdisplay, cw->damage, None, parts);
if (1) /* clutter_glx_texture_pixmap_using_extension
(CLUTTER_GLX_TEXTURE_PIXMAP (cw->actor))) */
{
clutter_x11_texture_pixmap_update_area
(CLUTTER_X11_TEXTURE_PIXMAP (cw->actor),
0,
0,
clutter_actor_get_width (cw->actor),
clutter_actor_get_height (cw->actor));
}
else
{
XRectangle *r_damage;
XRectangle r_bounds;
XserverRegion parts;
int i, r_count;
parts = XFixesCreateRegion (xdisplay, 0, 0);
XDamageSubtract (xdisplay, cw->damage, None, parts);
r_damage = XFixesFetchRegionAndBounds (xdisplay,
parts,
&r_count,
@ -791,12 +784,10 @@ repair_win (MetaCompWindow *cw)
}
XFree (r_damage);
}
XFixesDestroyRegion (xdisplay, parts);
}
meta_error_trap_pop (display, FALSE);
cw->damaged = TRUE;
}
@ -998,7 +989,6 @@ process_property_notify (MetaCompositorClutter *compositor,
clutter_actor_set_opacity (cw->actor, 200); /* FIXME */
cw->damaged = TRUE;
return;
}