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Cleaned up repar_win
Uncommented path for TFP; fixed leak of parts regions; removed unnecessary 'damaged' flag.
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121a65e4f4
commit
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@ -131,7 +131,6 @@ typedef struct _MetaCompWindow
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Damage damage;
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gboolean needs_shadow : 1;
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gboolean damaged : 1;
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gboolean shaped : 1;
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gboolean destroy_pending : 1;
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@ -534,7 +533,6 @@ map_win (MetaDisplay *display,
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return;
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cw->attrs.map_state = IsViewable;
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cw->damaged = FALSE;
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if (cw->back_pixmap)
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{
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@ -566,7 +564,6 @@ unmap_win (MetaDisplay *display,
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info->focus_window = NULL;
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cw->attrs.map_state = IsUnmapped;
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cw->damaged = FALSE;
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free_win (cw, FALSE);
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@ -615,7 +612,6 @@ add_win (MetaScreen *screen,
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XSelectInput (xdisplay, xwindow, event_mask);
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cw->damaged = FALSE;
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cw->shaped = is_shaped (display, xwindow);
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if (cw->attrs.class == InputOnly)
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@ -737,66 +733,61 @@ repair_win (MetaCompWindow *cw)
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clutter_actor_show (cw->actor);
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}
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if (!cw->damaged)
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/*
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* TODO -- on some gfx hardware updating the whole texture instead of
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* the individual rectangles is actually quicker, so we might want to
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* make this a configurable option (on desktop HW with multiple pipelines
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* it is usually quicker to just update the damaged parts).
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*
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* If we are using TFP we update the whole texture (this simply trigers
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* the texture rebind).
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*/
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if (CLUTTER_GLX_IS_TEXTURE_PIXMAP (cw->actor) &&
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clutter_glx_texture_pixmap_using_extension (
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CLUTTER_GLX_TEXTURE_PIXMAP (cw->actor)))
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{
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XDamageSubtract (xdisplay, cw->damage, None, None);
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clutter_x11_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (cw->actor),
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0,
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0,
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clutter_actor_get_width (cw->actor),
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clutter_actor_get_height (cw->actor));
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}
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else
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{
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XRectangle *r_damage;
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XRectangle r_bounds;
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int i, r_count;
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XserverRegion parts;
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#if 0
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if (clutter_glx_texture_pixmap_using_extension (
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CLUTTER_GLX_TEXTURE_PIXMAP (cw->actor)))
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{
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clutter_actor_queue_redraw (cw->actor);
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XDamageSubtract (xdisplay, cw->damage, None, None);
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return;
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}
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#endif
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int i, r_count;
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parts = XFixesCreateRegion (xdisplay, 0, 0);
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XDamageSubtract (xdisplay, cw->damage, None, parts);
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if (1) /* clutter_glx_texture_pixmap_using_extension
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(CLUTTER_GLX_TEXTURE_PIXMAP (cw->actor))) */
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{
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clutter_x11_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (cw->actor),
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0,
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0,
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clutter_actor_get_width (cw->actor),
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clutter_actor_get_height (cw->actor));
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r_damage = XFixesFetchRegionAndBounds (xdisplay,
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parts,
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&r_count,
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&r_bounds);
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}
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else
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{
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r_damage = XFixesFetchRegionAndBounds (xdisplay,
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parts,
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&r_count,
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&r_bounds);
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if (r_damage)
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{
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for (i = 0; i < r_count; ++i)
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{
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clutter_x11_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (cw->actor),
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r_damage[i].x,
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r_damage[i].y,
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r_damage[i].width,
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r_damage[i].height);
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}
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}
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if (r_damage)
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{
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for (i = 0; i < r_count; ++i)
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{
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clutter_x11_texture_pixmap_update_area
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(CLUTTER_X11_TEXTURE_PIXMAP (cw->actor),
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r_damage[i].x,
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r_damage[i].y,
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r_damage[i].width,
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r_damage[i].height);
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}
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}
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XFree (r_damage);
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}
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XFree (r_damage);
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XFixesDestroyRegion (xdisplay, parts);
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}
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meta_error_trap_pop (display, FALSE);
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cw->damaged = TRUE;
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}
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@ -998,7 +989,6 @@ process_property_notify (MetaCompositorClutter *compositor,
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clutter_actor_set_opacity (cw->actor, 200); /* FIXME */
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cw->damaged = TRUE;
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return;
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}
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