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test-pixmap: Add a --disable-animation option
Sometimes the animation makes debugging awkward so this patch adds a --disable-animation option to simplify the test.
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@ -23,6 +23,7 @@
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static gboolean disable_x11 = FALSE;
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static gboolean disable_glx = FALSE;
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static gboolean disable_animation = FALSE;
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static GOptionEntry g_options[] =
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{
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@ -38,6 +39,12 @@ static GOptionEntry g_options[] =
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&disable_glx,
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"Disable redirection through GLX pixmap",
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NULL },
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{ "disable-animation",
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0, 0,
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G_OPTION_ARG_NONE,
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&disable_animation,
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"Disable the animations",
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NULL },
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{ NULL }
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};
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@ -256,7 +263,8 @@ test_pixmap_main (int argc, char **argv)
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clutter_texture_set_filter_quality (CLUTTER_TEXTURE (tex),
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CLUTTER_TEXTURE_QUALITY_HIGH);
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clutter_actor_set_position (group, 0, 0);
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clutter_behaviour_apply (depth_behavior, group);
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if (!disable_animation)
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clutter_behaviour_apply (depth_behavior, group);
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}
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#ifdef HAVE_CLUTTER_GLX
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@ -279,7 +287,8 @@ test_pixmap_main (int argc, char **argv)
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clutter_actor_get_width (stage)
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- clutter_actor_get_width (tex),
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0);
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clutter_behaviour_apply (depth_behavior, group);
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if (!disable_animation)
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clutter_behaviour_apply (depth_behavior, group);
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if (!clutter_glx_texture_pixmap_using_extension (
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CLUTTER_GLX_TEXTURE_PIXMAP (tex)))
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@ -316,7 +325,8 @@ test_pixmap_main (int argc, char **argv)
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/* oddly, the actor's size is 0 until it is realized, even though
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pixmap-height is set */
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clutter_actor_set_position (group, 0, row_height);
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clutter_behaviour_apply (depth_behavior, group);
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if (!disable_animation)
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clutter_behaviour_apply (depth_behavior, group);
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g_signal_connect (stage, "key-release-event",
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@ -326,7 +336,8 @@ test_pixmap_main (int argc, char **argv)
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clutter_actor_show (stage);
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clutter_timeline_start (timeline);
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if (!disable_animation)
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clutter_timeline_start (timeline);
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clutter_main ();
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# endif /* USE_GDKPIXBUF */
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