examples: Do not use deprecated Cogl API

Examples should be as idiomatic as possible.
This commit is contained in:
Emmanuele Bassi 2015-06-10 15:15:20 +01:00
parent 9ab320cd3d
commit 0294fc27ed

View File

@ -121,12 +121,12 @@ paint (Data *data)
/* And finally render our Pango layouts... */ /* And finally render our Pango layouts... */
cogl_pango_render_layout (data->hello_label, cogl_pango_show_layout (fb, data->hello_label,
(data->framebuffer_width / 2) - (data->framebuffer_width / 2) -
(data->hello_label_width / 2), (data->hello_label_width / 2),
(data->framebuffer_height / 2) - (data->framebuffer_height / 2) -
(data->hello_label_height / 2), (data->hello_label_height / 2),
&white, 0); &white);
} }
static void static void
@ -265,8 +265,6 @@ main (int argc, char **argv)
data.hello_label_width = PANGO_PIXELS (hello_label_size.width); data.hello_label_width = PANGO_PIXELS (hello_label_size.width);
data.hello_label_height = PANGO_PIXELS (hello_label_size.height); data.hello_label_height = PANGO_PIXELS (hello_label_size.height);
cogl_push_framebuffer (fb);
data.swap_ready = TRUE; data.swap_ready = TRUE;
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (fb), cogl_onscreen_add_frame_callback (COGL_ONSCREEN (fb),