material: fix initialization of sparse properties

In _cogl_material_pre_change_notify we need to identify if it's a sparse
property being changed and if so initialize the state group if the given
material isn't currently the authority for it.

Previously we were unconditionally calling
_cogl_material_initialize_state which would e.g. NULL the layer
differences list of a material each time a layer change was notified.

It would also call _cogl_material_initialize_state for non-sparse
properties which should always be valid at this point so the function
has been renamed to _cogl_material_initialize_sparse_state to make this
clearer with a corresponding g_return_if_fail check.
This commit is contained in:
Robert Bragg 2010-08-08 13:41:15 +01:00
parent 02ce77dc08
commit 021265e634

View File

@ -916,13 +916,15 @@ check_for_blending_change:
} }
static void static void
_cogl_material_initialize_state (CoglMaterial *dest, _cogl_material_initialize_sparse_state (CoglMaterial *dest,
CoglMaterial *src, CoglMaterial *src,
CoglMaterialState state) CoglMaterialState state)
{ {
if (dest == src) if (dest == src)
return; return;
g_return_if_fail (state & COGL_MATERIAL_STATE_ALL_SPARSE);
if (state != COGL_MATERIAL_STATE_LAYERS) if (state != COGL_MATERIAL_STATE_LAYERS)
_cogl_material_copy_differences (dest, src, state); _cogl_material_copy_differences (dest, src, state);
else else
@ -1087,14 +1089,15 @@ _cogl_material_pre_change_notify (CoglMaterial *material,
material->age++; material->age++;
/* If the material isn't already an authority for the state group /* If changing a sparse property and if the material isn't already an
* being modified then we need to initialize the corresponding * authority for the state group being modified then we need to
* state. */ * initialize the corresponding state. */
if (change & COGL_MATERIAL_STATE_ALL_SPARSE) if (change & COGL_MATERIAL_STATE_ALL_SPARSE &&
authority = _cogl_material_get_authority (material, change); !(material->differences & change))
else {
authority = material; authority = _cogl_material_get_authority (material, change);
_cogl_material_initialize_state (material, authority, change); _cogl_material_initialize_sparse_state (material, authority, change);
}
/* Each material has a sorted cache of the layers it depends on /* Each material has a sorted cache of the layers it depends on
* which will need updating via _cogl_material_update_layers_cache * which will need updating via _cogl_material_update_layers_cache