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surface-actor-x11: Recreate damage when the toplevel X window changes
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@ -414,21 +414,43 @@ meta_surface_actor_x11_init (MetaSurfaceActorX11 *self)
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priv->last_height = -1;
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}
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static void
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create_damage (MetaSurfaceActorX11 *self)
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{
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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Display *xdisplay = meta_display_get_xdisplay (priv->display);
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Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
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priv->damage = XDamageCreate (xdisplay, xwindow, XDamageReportBoundingBox);
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}
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static void
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window_decorated_notify (MetaWindow *window,
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GParamSpec *pspec,
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gpointer user_data)
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{
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MetaSurfaceActorX11 *self = META_SURFACE_ACTOR_X11 (user_data);
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free_damage (self);
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create_damage (self);
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}
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MetaSurfaceActor *
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meta_surface_actor_x11_new (MetaWindow *window)
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{
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MetaSurfaceActorX11 *self = g_object_new (META_TYPE_SURFACE_ACTOR_X11, NULL);
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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MetaDisplay *display = meta_window_get_display (window);
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Display *xdisplay = meta_display_get_xdisplay (display);
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Window xwindow = meta_window_get_toplevel_xwindow (window);
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g_assert (!meta_is_wayland_compositor ());
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priv->window = window;
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priv->display = display;
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priv->damage = XDamageCreate (xdisplay, xwindow, XDamageReportBoundingBox);
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create_damage (self);
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g_signal_connect_object (priv->window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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update_is_argb32 (self);
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priv->unredirected = FALSE;
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@ -84,7 +84,6 @@ struct _MetaWindowActorPrivate
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guint visible : 1;
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guint disposed : 1;
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guint redecorating : 1;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message using the most recent frame in ->frames */
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@ -219,26 +218,6 @@ meta_window_actor_init (MetaWindowActor *self)
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priv->shadow_class = NULL;
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}
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static void
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window_decorated_notify (MetaWindow *mw,
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GParamSpec *arg1,
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gpointer data)
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{
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MetaWindowActor *self = META_WINDOW_ACTOR (data);
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MetaWindowActorPrivate *priv = self->priv;
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/*
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* Basically, we have to reconstruct the the internals of this object
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* from scratch, as everything has changed.
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*/
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priv->redecorating = TRUE;
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/*
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* Recreate the contents.
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*/
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meta_window_actor_constructed (G_OBJECT (self));
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}
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static void
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window_appears_focused_notify (MetaWindow *mw,
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GParamSpec *arg1,
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@ -414,9 +393,6 @@ meta_window_actor_set_property (GObject *object,
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{
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case PROP_META_WINDOW:
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priv->window = g_value_dup_object (value);
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g_signal_connect_object (priv->window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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g_signal_connect_object (priv->window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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break;
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@ -1179,13 +1155,11 @@ meta_window_actor_show (MetaWindowActor *self,
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g_assert_not_reached();
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}
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if (priv->redecorating ||
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info->switch_workspace_in_progress ||
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if (info->switch_workspace_in_progress ||
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event == 0 ||
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!start_simple_effect (self, event))
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{
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clutter_actor_show (CLUTTER_ACTOR (self));
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priv->redecorating = FALSE;
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}
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}
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