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wayland: Add "painting" signal to surface actor
Make MetaWaylandSurface a listener and move output state updating to the handler function. https://bugzilla.gnome.org/show_bug.cgi?id=744104
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@ -36,6 +36,14 @@
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#include "compositor/region-utils.h"
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enum {
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PAINTING,
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LAST_SIGNAL
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};
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static guint signals[LAST_SIGNAL];
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struct _MetaSurfaceActorWaylandPrivate
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{
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MetaWaylandSurface *surface;
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@ -347,12 +355,13 @@ meta_surface_actor_wayland_paint (ClutterActor *actor)
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if (priv->surface)
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{
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MetaWaylandCompositor *compositor = priv->surface->compositor;
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meta_wayland_surface_update_outputs (priv->surface);
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wl_list_insert_list (&compositor->frame_callbacks, &priv->frame_callback_list);
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wl_list_init (&priv->frame_callback_list);
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}
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g_signal_emit (actor, signals[PAINTING], 0);
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CLUTTER_ACTOR_CLASS (meta_surface_actor_wayland_parent_class)->paint (actor);
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}
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@ -388,6 +397,13 @@ meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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surface_actor_class->get_window = meta_surface_actor_wayland_get_window;
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object_class->dispose = meta_surface_actor_wayland_dispose;
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signals[PAINTING] = g_signal_new ("painting",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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@ -1073,6 +1073,13 @@ wl_surface_destructor (struct wl_resource *resource)
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meta_wayland_compositor_repick (compositor);
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}
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static void
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surface_actor_painting (MetaSurfaceActorWayland *surface_actor,
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MetaWaylandSurface *surface)
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{
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meta_wayland_surface_update_outputs (surface);
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}
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MetaWaylandSurface *
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meta_wayland_surface_create (MetaWaylandCompositor *compositor,
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struct wl_client *client,
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@ -1092,6 +1099,12 @@ meta_wayland_surface_create (MetaWaylandCompositor *compositor,
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wl_list_init (&surface->pending_frame_callback_list);
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g_signal_connect_object (surface->surface_actor,
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"painting",
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G_CALLBACK (surface_actor_painting),
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surface,
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0);
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sync_drag_dest_funcs (surface);
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surface->outputs_to_destroy_notify_id = g_hash_table_new (NULL, NULL);
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