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shaped-texture: Draw external textures via offscreen
EGLStream textures are imported as GL_TEXTURE_EXTERNAL_OES and reading pixels directly from them is not supported. To make it possible to get pixels, create an offscreen framebuffer and paint the actor to it, then read pixels from the framebuffer instead of the texture directly. https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
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@ -1042,6 +1042,9 @@ meta_shaped_texture_set_transform (MetaShapedTexture *stex,
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static gboolean
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static gboolean
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should_get_via_offscreen (MetaShapedTexture *stex)
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should_get_via_offscreen (MetaShapedTexture *stex)
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{
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{
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if (!cogl_texture_is_get_data_supported (stex->texture))
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return TRUE;
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switch (stex->transform)
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switch (stex->transform)
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{
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{
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case META_MONITOR_TRANSFORM_90:
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case META_MONITOR_TRANSFORM_90:
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