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Make test-clip friendly for people with only one mouse button
The various shapes can now be drawn by holding down modifier keys instead of requiring a three-button mouse. https://bugzilla.gnome.org/show_bug.cgi?id=719716
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@ -31,8 +31,9 @@ struct _CallbackData
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static const char
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static const char
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instructions[] =
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instructions[] =
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"Press and drag any of the three mouse buttons to add a clip with different "
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"Left button and drag to draw a rectangle, control+left to draw a rotated "
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"shapes. Press 'r' to reset or 'u' to undo the last clip.";
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"rectangle or shift+left to draw a path. Press 'r' to reset or 'u' "
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"to undo the last clip.";
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static void
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static void
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path_shapes (gint x, gint y, gint width, gint height)
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path_shapes (gint x, gint y, gint width, gint height)
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@ -231,10 +232,29 @@ on_button_press (ClutterActor *stage, ClutterButtonEvent *event,
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data->current_clip.x1 = data->current_clip.x2 = event->x;
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data->current_clip.x1 = data->current_clip.x2 = event->x;
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data->current_clip.y1 = data->current_clip.y2 = event->y;
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data->current_clip.y1 = data->current_clip.y2 = event->y;
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data->current_clip.type
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switch (event->button)
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= event->button == CLUTTER_BUTTON_PRIMARY ? CLIP_RECTANGLE
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{
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: event->button == CLUTTER_BUTTON_MIDDLE ? CLIP_SHAPES
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case CLUTTER_BUTTON_PRIMARY:
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: CLIP_ROTATED_RECTANGLE;
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if (clutter_event_has_shift_modifier ((ClutterEvent *) event))
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data->current_clip.type = CLIP_SHAPES;
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else if (clutter_event_has_control_modifier ((ClutterEvent *) event))
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data->current_clip.type = CLIP_ROTATED_RECTANGLE;
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else
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data->current_clip.type = CLIP_RECTANGLE;
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break;
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case CLUTTER_BUTTON_SECONDARY:
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data->current_clip.type = CLIP_ROTATED_RECTANGLE;
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break;
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case CLUTTER_BUTTON_MIDDLE:
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data->current_clip.type = CLIP_SHAPES;
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break;
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default:
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data->current_clip.type = CLIP_NONE;
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break;
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}
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clutter_actor_queue_redraw (stage);
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clutter_actor_queue_redraw (stage);
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