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docs: Update more links to gi-docgen
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3489>
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@ -29,7 +29,7 @@
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* Somewhat equivalent to #GailTopLevel. We consider that this class
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* expose the a11y information of the [class@Clutter.StageManager], as the
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* children of this object are the different [class@Clutter.Stage] managed (so
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* the [class@GObject.Object] used in the atk_object_initialize() is the
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* the [class@GObject.Object] used in the [method@Atk.Object.initialize] is the
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* [class@Clutter.StageManager]).
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*/
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@ -735,7 +735,7 @@ pango_layout_get_line_after (PangoLayout *layout,
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*
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* The @boundary_type determines the size of the returned slice of
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* text. For the exact semantics of this function, see
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* atk_text_get_text_after_offset().
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* [method@Atk.Text.get_text_after_offset].
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*
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* Returns: a newly allocated string containing a slice of text
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* from layout. Free with g_free().
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@ -834,7 +834,7 @@ _gtk_pango_get_text_at (PangoLayout *layout,
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*
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* The @boundary_type determines the size of the returned slice of
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* text. For the exact semantics of this function, see
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* atk_text_get_text_before_offset().
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* [method@Atk.Text.get_text_before_offset].
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*
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* Returns: a newly allocated string containing a slice of text
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* from layout. Free with g_free().
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@ -935,7 +935,7 @@ _gtk_pango_get_text_before (PangoLayout *layout,
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*
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* The @boundary_type determines the size of the returned slice of
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* text. For the exact semantics of this function, see
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* atk_text_get_text_after_offset().
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* [method@Atk.Text.get_text_after_offset].
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*
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* Returns: a newly allocated string containing a slice of text
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* from layout. Free with g_free().
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@ -30,7 +30,7 @@
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* includes the name "Util" it is in fact one of the most important
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* interfaces to be implemented in any ATK toolkit implementation.
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* For instance, it defines atk_get_root(), the method that returns
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* For instance, it defines [func@Atk.get_root], the method that returns
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* the root object in the hierarchy. Without it, you don't have
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* available any accessible object.
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*/
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File diff suppressed because it is too large
Load Diff
@ -89,9 +89,9 @@ struct _ClutterActor
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/**
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* ClutterActorClass:
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* @show: signal class handler for #ClutterActor::show; it must chain
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* @show: signal class handler for [signal@Clutter.Actor::show]; it must chain
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* up to the parent's implementation
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* @hide: signal class handler for #ClutterActor::hide; it must chain
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* @hide: signal class handler for [signal@Clutter.Actor::hide]; it must chain
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* up to the parent's implementation
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* @hide_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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@ -131,26 +131,26 @@ struct _ClutterActor
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* have changed, the cached transformation must be invalidated by calling
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* clutter_actor_invalidate_transform(); it must chain up to the parent's
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* implementation
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* @parent_set: signal class handler for the #ClutterActor::parent-set
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* @destroy: signal class handler for #ClutterActor::destroy. It must
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* @parent_set: signal class handler for the [signal@Clutter.Actor::parent-set]
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* @destroy: signal class handler for [signal@Clutter.Actor::destroy]. It must
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* chain up to the parent's implementation
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* @pick: virtual function, used to draw an outline of the actor with
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* the given color
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* @event: class handler for #ClutterActor::event
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* @button_press_event: class handler for #ClutterActor::button-press-event
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* @event: class handler for [signal@Clutter.Actor::event]
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* @button_press_event: class handler for [signal@Clutter.Actor::button-press-event]
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* @button_release_event: class handler for
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* #ClutterActor::button-release-event
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* @scroll_event: signal class closure for #ClutterActor::scroll-event
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* @key_press_event: signal class closure for #ClutterActor::key-press-event
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* [signal@Clutter.Actor::button-release-event]
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* @scroll_event: signal class closure for [signal@Clutter.Actor::scroll-event]
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* @key_press_event: signal class closure for [signal@Clutter.Actor::key-press-event]
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* @key_release_event: signal class closure for
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* #ClutterActor::key-release-event
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* @motion_event: signal class closure for #ClutterActor::motion-event
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* @enter_event: signal class closure for #ClutterActor::enter-event
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* @leave_event: signal class closure for #ClutterActor::leave-event
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* @captured_event: signal class closure for #ClutterActor::captured-event
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* @key_focus_in: signal class closure for #ClutterActor::key-focus-in
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* @key_focus_out: signal class closure for #ClutterActor::key-focus-out
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* @queue_relayout: class handler for #ClutterActor::queue-relayout
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* [signal@Clutter.Actor::key-release-event]
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* @motion_event: signal class closure for [signal@Clutter.Actor::motion-event]
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* @enter_event: signal class closure for [signal@Clutter.Actor::enter-event]
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* @leave_event: signal class closure for [signal@Clutter.Actor::leave-event]
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* @captured_event: signal class closure for [signal@Clutter.Actor::captured-event]
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* @key_focus_in: signal class closure for [signal@Clutter.Actor::key-focus-in]
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* @key_focus_out: signal class closure for [signal@Clutter.Actor::key-focus-out]
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* @queue_relayout: class handler for [signal@Clutter.Actor::queue-relayout]
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* @get_accessible: virtual function, returns the accessible object that
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* describes the actor to an assistive technology.
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* @get_paint_volume: virtual function, for sub-classes to define their
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@ -161,7 +161,7 @@ struct _ClutterActor
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* clutter_actor_set_offscreen_redirect() for details.
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* @paint_node: virtual function for creating paint nodes and attaching
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* them to the render tree
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* @touch_event: signal class closure for #ClutterActor::touch-event
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* @touch_event: signal class closure for [signal@Clutter.Actor::touch-event]
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*
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* Base class for actors.
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*/
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@ -501,7 +501,7 @@ clutter_align_constraint_set_align_axis (ClutterAlignConstraint *align,
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* clutter_align_constraint_get_align_axis:
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* @align: a #ClutterAlignConstraint
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*
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* Retrieves the value set using clutter_align_constraint_set_align_axis()
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* Retrieves the value set using [method@Clutter.AlignConstraint.set_align_axis]
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*
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* Return value: the alignment axis
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*/
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@ -555,7 +555,7 @@ clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
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* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
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*
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* Gets the pivot point used by the constraint set with
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* clutter_align_constraint_set_pivot_point(). If no custom pivot
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* [method@Clutter.AlignConstraint.set_pivot_point]. If no custom pivot
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* point is set, -1 is set.
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*/
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void
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@ -603,7 +603,7 @@ clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
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* clutter_align_constraint_get_factor:
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* @align: a #ClutterAlignConstraint
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*
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* Retrieves the factor set using clutter_align_constraint_set_factor()
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* Retrieves the factor set using [method@Clutter.AlignConstraint.set_factor]
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*
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* Return value: the alignment factor
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*/
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@ -151,8 +151,6 @@ clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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* This function should be used for every property animation
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* involving `ClutterAnimatable`s.
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*
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* This function replaces clutter_animatable_animate_property().
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*
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* Return value: %TRUE if the interpolation was successful,
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* and %FALSE otherwise
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*/
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@ -442,7 +442,7 @@ clutter_backend_get_resolution (ClutterBackend *backend)
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* copy the #cairo_font_options_t.
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*
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* If @options is %NULL, the first following call to
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* clutter_backend_get_font_options() will return the default font
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* [method@Clutter.Backend.get_font_options] will return the default font
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* options for @backend.
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*
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* This function is intended for actors creating a Pango layout
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@ -49,7 +49,7 @@
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* Creates a new #ClutterMargin.
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*
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* Return value: (transfer full): a newly allocated #ClutterMargin. Use
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* clutter_margin_free() to free the resources associated with it when
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* [method@Clutter.Margin.free] to free the resources associated with it when
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* done.
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*/
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ClutterMargin *
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@ -80,8 +80,8 @@ clutter_margin_copy (const ClutterMargin *margin_)
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* clutter_margin_free:
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* @margin_: a #ClutterMargin
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*
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* Frees the resources allocated by clutter_margin_new() and
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* clutter_margin_copy().
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* Frees the resources allocated by [ctor@Clutter.Margin.new] and
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* [method@Clutter.Margin.copy].
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*/
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void
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clutter_margin_free (ClutterMargin *margin_)
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@ -532,7 +532,7 @@ clutter_bind_constraint_set_source (ClutterBindConstraint *constraint,
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* clutter_bind_constraint_get_source:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the #ClutterActor set using clutter_bind_constraint_set_source()
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* Retrieves the #ClutterActor set using [method@Clutter.BindConstraint.set_source]
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*
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* Return value: (transfer none): a pointer to the source actor
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*/
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@ -613,7 +613,7 @@ clutter_bind_constraint_set_offset (ClutterBindConstraint *constraint,
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* clutter_bind_constraint_get_offset:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the offset set using clutter_bind_constraint_set_offset()
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* Retrieves the offset set using [method@Clutter.BindConstraint.set_offset]
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*
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* Return value: the offset, in pixels
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*/
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@ -336,7 +336,7 @@ clutter_binding_pool_init (ClutterBindingPool *pool)
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*
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* Creates a new #ClutterBindingPool that can be used to store
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* key bindings for an actor. The @name must be a unique identifier
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* for the binding pool, so that clutter_binding_pool_find() will
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* for the binding pool, so that [func@Clutter.BindingPool.find] will
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* be able to return the correct binding pool.
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*
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* Return value: the newly created binding pool with the given
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@ -367,14 +367,14 @@ clutter_binding_pool_new (const gchar *name)
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*
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* Retrieves the #ClutterBindingPool for the given #GObject class
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* and, eventually, creates it. This function is a wrapper around
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* clutter_binding_pool_new() and uses the class type name as the
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* [ctor@Clutter.BindingPool.new] and uses the class type name as the
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* unique name for the binding pool.
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*
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* Calling this function multiple times will return the same
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* #ClutterBindingPool.
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*
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* A binding pool for a class can also be retrieved using
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* clutter_binding_pool_find() with the class type name:
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* [func@Clutter.BindingPool.find] with the class type name:
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*
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* ```
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* pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (instance));
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@ -450,11 +450,11 @@ clutter_binding_pool_find (const gchar *name)
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* The same action name can be used for multiple @key_val, @modifiers
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* pairs.
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*
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* When an action has been activated using clutter_binding_pool_activate()
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* When an action has been activated using [method@Clutter.BindingPool.activate]
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* the passed @callback will be invoked (with @data).
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*
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* Actions can be blocked with clutter_binding_pool_block_action()
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* and then unblocked using clutter_binding_pool_unblock_action().
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* Actions can be blocked with [method@Clutter.BindingPool.block_action]
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* and then unblocked using [method@Clutter.BindingPool.unblock_action].
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*/
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void
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clutter_binding_pool_install_action (ClutterBindingPool *pool,
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@ -510,7 +510,7 @@ clutter_binding_pool_install_action (ClutterBindingPool *pool,
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* @modifiers: bitmask of modifiers
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* @closure: a #GClosure
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*
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* A #GClosure variant of clutter_binding_pool_install_action().
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* A #GClosure variant of [method@Clutter.BindingPool.install_action].
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*
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* Installs a new action inside a #ClutterBindingPool. The action
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* is bound to @key_val and @modifiers.
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@ -518,11 +518,11 @@ clutter_binding_pool_install_action (ClutterBindingPool *pool,
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* The same action name can be used for multiple @key_val, @modifiers
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* pairs.
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*
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* When an action has been activated using clutter_binding_pool_activate()
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* When an action has been activated using [method@Clutter.BindingPool.activate]
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* the passed @closure will be invoked.
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*
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* Actions can be blocked with clutter_binding_pool_block_action()
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* and then unblocked using clutter_binding_pool_unblock_action().
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* Actions can be blocked with [method@Clutter.BindingPool.block_action]
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* and then unblocked using [method@Clutter.BindingPool.unblock_action].
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*/
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void
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clutter_binding_pool_install_closure (ClutterBindingPool *pool,
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@ -577,13 +577,13 @@ clutter_binding_pool_install_closure (ClutterBindingPool *pool,
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* from the pool
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*
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* Allows overriding the action for @key_val and @modifiers inside a
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* #ClutterBindingPool. See clutter_binding_pool_install_action().
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* #ClutterBindingPool. See [method@Clutter.BindingPool.install_action].
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*
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* When an action has been activated using clutter_binding_pool_activate()
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* When an action has been activated using [method@Clutter.BindingPool.activate]
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* the passed @callback will be invoked (with @data).
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*
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* Actions can be blocked with clutter_binding_pool_block_action()
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* and then unblocked using clutter_binding_pool_unblock_action().
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* Actions can be blocked with [method@Clutter.BindingPool.block_action]
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* and then unblocked using [method@Clutter.BindingPool.unblock_action].
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*/
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void
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clutter_binding_pool_override_action (ClutterBindingPool *pool,
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@ -636,16 +636,16 @@ clutter_binding_pool_override_action (ClutterBindingPool *pool,
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* @modifiers: bitmask of modifiers
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* @closure: a #GClosure
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*
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* A #GClosure variant of clutter_binding_pool_override_action().
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* A #GClosure variant of [method@Clutter.BindingPool.override_action].
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*
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* Allows overriding the action for @key_val and @modifiers inside a
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* #ClutterBindingPool. See clutter_binding_pool_install_closure().
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* #ClutterBindingPool. See [method@Clutter.BindingPool.install_closure].
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*
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* When an action has been activated using clutter_binding_pool_activate()
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* When an action has been activated using [method@Clutter.BindingPool.activate]
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* the passed @callback will be invoked (with @data).
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*
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* Actions can be blocked with clutter_binding_pool_block_action()
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* and then unblocked using clutter_binding_pool_unblock_action().
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* Actions can be blocked with [method@Clutter.BindingPool.block_action]
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* and then unblocked using [method@Clutter.BindingPool.unblock_action].
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*/
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void
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clutter_binding_pool_override_closure (ClutterBindingPool *pool,
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@ -820,10 +820,10 @@ clutter_binding_entry_invoke (ClutterBindingEntry *entry,
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*
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* Where the #GObject instance is @gobject and the user data
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* is the one passed when installing the action with
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* clutter_binding_pool_install_action().
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* [method@Clutter.BindingPool.install_action].
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*
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* If the action bound to the @key_val, @modifiers pair has been
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* blocked using clutter_binding_pool_block_action(), the callback
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* blocked using [method@Clutter.BindingPool.block_action], the callback
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* will not be invoked, and this function will return %FALSE.
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*
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* Return value: %TRUE if an action was found and was activated
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@ -885,8 +885,8 @@ clutter_binding_pool_block_action (ClutterBindingPool *pool,
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* Unblockes all the actions with name @action_name inside @pool.
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*
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* Unblocking an action does not cause the callback bound to it to
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* be invoked in case clutter_binding_pool_activate() was called on
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* an action previously blocked with clutter_binding_pool_block_action().
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* be invoked in case [method@Clutter.BindingPool.activate] was called on
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* an action previously blocked with [method@Clutter.BindingPool.block_action].
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*/
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void
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clutter_binding_pool_unblock_action (ClutterBindingPool *pool,
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@ -49,8 +49,8 @@ typedef struct _ClutterBindingPoolClass ClutterBindingPoolClass;
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* @user_data: data passed to the function
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*
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* The prototype for the callback function registered with
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* clutter_binding_pool_install_action() and invoked by
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* clutter_binding_pool_activate().
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* [method@Clutter.BindingPool.install_action] and invoked by
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* [method@Clutter.BindingPool.activate].
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*
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* Return value: the function should return %TRUE if the key
|
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* binding has been handled, and return %FALSE otherwise
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|
@ -200,7 +200,7 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
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* clutter_blur_effect_new:
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*
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* Creates a new #ClutterBlurEffect to be used with
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* clutter_actor_add_effect()
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* [method@Clutter.Actor.add_effect]
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*
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* Return value: the newly created #ClutterBlurEffect or %NULL
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*/
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@ -385,7 +385,7 @@ out:
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* @blur: a #ClutterBlur
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*
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* Applies the blur. The resulting texture can be retrieved by
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* clutter_blur_get_texture().
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* [method@Clutter.Blur.get_texture].
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*/
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void
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clutter_blur_apply (ClutterBlur *blur)
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@ -402,7 +402,7 @@ clutter_blur_apply (ClutterBlur *blur)
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* @blur: a #ClutterBlur
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*
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* Retrieves the texture where the blurred contents are stored. The
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* contents are undefined until clutter_blur_apply() is called.
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* contents are undefined until [method@Clutter.Blur.apply] is called.
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*
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* Returns: (transfer none): a #CoglTexture
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*/
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|
@ -30,20 +30,20 @@
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*
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||||
* A layout manager arranging children on a single line
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*
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* The #ClutterBoxLayout is a #ClutterLayoutManager implementing the
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* The #ClutterBoxLayout is a [class@Clutter.LayoutManager] implementing the
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* following layout policy:
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*
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* - all children are arranged on a single line
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* - the axis used is controlled by the #ClutterBoxLayout:orientation property
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* - each child will be allocated to its natural size or, if #ClutterActor:x-expand or
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* #ClutterActor:y-expand are set, the available size
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* - honours the #ClutterActor's #ClutterActor:x-align and #ClutterActor:y-align properties
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||||
* - the axis used is controlled by the [property@Clutter.BoxLayout:orientation] property
|
||||
* - each child will be allocated to its natural size or, if [property@Clutter.Actor:x-expand] or
|
||||
* [property@Clutter.Actor:y-expand] are set, the available size
|
||||
* - honours the #ClutterActor's [property@Clutter.Actor:x-align] and [property@Clutter.Actor:y-align] properties
|
||||
* to fill the available size
|
||||
* - if the #ClutterBoxLayout:homogeneous boolean property is set, then all widgets will
|
||||
* - if the [property@Clutter.BoxLayout:homogeneous] boolean property is set, then all widgets will
|
||||
* get the same size, ignoring expand settings and the preferred sizes
|
||||
*
|
||||
* It is possible to control the spacing between children of a
|
||||
* #ClutterBoxLayout by using clutter_box_layout_set_spacing().
|
||||
* #ClutterBoxLayout by using [method@Clutter.BoxLayout.set_spacing].
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
@ -1018,7 +1018,7 @@ clutter_box_layout_set_spacing (ClutterBoxLayout *layout,
|
||||
* clutter_box_layout_get_spacing:
|
||||
* @layout: a #ClutterBoxLayout
|
||||
*
|
||||
* Retrieves the spacing set using clutter_box_layout_set_spacing()
|
||||
* Retrieves the spacing set using [method@Clutter.BoxLayout.set_spacing]
|
||||
*
|
||||
* Return value: the spacing between children of the #ClutterBoxLayout
|
||||
*/
|
||||
|
@ -402,7 +402,7 @@ clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
|
||||
* clutter_brightness_contrast_effect_new:
|
||||
*
|
||||
* Creates a new #ClutterBrightnessContrastEffect to be used with
|
||||
* clutter_actor_add_effect()
|
||||
* [method@Clutter.Actor.add_effect]
|
||||
*
|
||||
* Return value: (transfer full): the newly created
|
||||
* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when
|
||||
|
@ -27,16 +27,13 @@
|
||||
*
|
||||
* Content for 2D painting
|
||||
*
|
||||
* The #ClutterCanvas class is a #ClutterContent implementation that allows
|
||||
* The #ClutterCanvas class is a [iface@Clutter.Content] implementation that allows
|
||||
* drawing using the Cairo API on a 2D surface.
|
||||
*
|
||||
* In order to draw on a #ClutterCanvas, you should connect a handler to the
|
||||
* #ClutterCanvas::draw signal; the signal will receive a #cairo_t context
|
||||
* that can be used to draw. #ClutterCanvas will emit the #ClutterCanvas::draw
|
||||
* signal when invalidated using clutter_content_invalidate().
|
||||
*
|
||||
* See [canvas.c](https://git.gnome.org/browse/clutter/tree/examples/canvas.c?h=clutter-1.18)
|
||||
* for an example of how to use #ClutterCanvas..
|
||||
* [signal@Clutter.Canvas::draw] signal; the signal will receive a #cairo_t context
|
||||
* that can be used to draw. #ClutterCanvas will emit the [signal@Clutter.Canvas::draw]
|
||||
* signal when invalidated using [method@Clutter.Content.invalidate].
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
@ -478,9 +475,9 @@ clutter_content_iface_init (ClutterContentInterface *iface)
|
||||
*
|
||||
* Creates a new instance of #ClutterCanvas.
|
||||
*
|
||||
* You should call clutter_canvas_set_size() to set the size of the canvas.
|
||||
* You should call [method@Clutter.Canvas.set_size] to set the size of the canvas.
|
||||
*
|
||||
* You should call clutter_content_invalidate() every time you wish to
|
||||
* You should call [method@Clutter.Content.invalidate] every time you wish to
|
||||
* draw the contents of the canvas.
|
||||
*
|
||||
* Return value: (transfer full): The newly allocated instance of
|
||||
@ -545,7 +542,7 @@ clutter_canvas_invalidate_internal (ClutterCanvas *canvas,
|
||||
*
|
||||
* If you want to invalidate the contents of the @canvas when setting
|
||||
* the size, you can use the return value of the function to conditionally
|
||||
* call clutter_content_invalidate():
|
||||
* call [method@Clutter.Content.invalidate]:
|
||||
*
|
||||
* ```c
|
||||
* if (!clutter_canvas_set_size (canvas, width, height))
|
||||
|
@ -26,14 +26,13 @@
|
||||
*
|
||||
* An actor that displays a clone of a source actor
|
||||
*
|
||||
* #ClutterClone is a #ClutterActor which draws with the paint
|
||||
* #ClutterClone is a [class@Clutter.Actor] which draws with the paint
|
||||
* function of another actor, scaled to fit its own allocation.
|
||||
*
|
||||
* #ClutterClone can be used to efficiently clone any other actor.
|
||||
*
|
||||
* Unlike clutter_texture_new_from_actor(), #ClutterClone does not require
|
||||
* the presence of support for FBOs in the underlying GL or GLES
|
||||
* implementation.
|
||||
* #ClutterClone does not require the presence of support for FBOs
|
||||
* in the underlying GL or GLES implementation.
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
|
@ -876,7 +876,7 @@ clutter_color_progress (const GValue *a,
|
||||
* @color: a #ClutterColor
|
||||
*
|
||||
* Makes a copy of the color structure. The result must be
|
||||
* freed using clutter_color_free().
|
||||
* freed using [method@Clutter.Color.free].
|
||||
*
|
||||
* Return value: (transfer full): an allocated copy of @color.
|
||||
*/
|
||||
@ -893,7 +893,7 @@ clutter_color_copy (const ClutterColor *color)
|
||||
* clutter_color_free:
|
||||
* @color: a #ClutterColor
|
||||
*
|
||||
* Frees a color structure created with clutter_color_copy().
|
||||
* Frees a color structure created with [method@Clutter.Color.copy].
|
||||
*/
|
||||
void
|
||||
clutter_color_free (ClutterColor *color)
|
||||
@ -918,7 +918,7 @@ clutter_color_free (ClutterColor *color)
|
||||
* ```
|
||||
*
|
||||
* Return value: (transfer full): the newly allocated color.
|
||||
* Use clutter_color_free() when done
|
||||
* Use [method@Clutter.Color.free] when done
|
||||
*/
|
||||
ClutterColor *
|
||||
clutter_color_new (guint8 red,
|
||||
@ -939,7 +939,7 @@ clutter_color_new (guint8 red,
|
||||
* Allocates a new, transparent black #ClutterColor.
|
||||
*
|
||||
* Return value: (transfer full): the newly allocated #ClutterColor; use
|
||||
* clutter_color_free() to free its resources
|
||||
* [method@Clutter.Color.free] to free its resources
|
||||
*/
|
||||
ClutterColor *
|
||||
clutter_color_alloc (void)
|
||||
|
@ -242,7 +242,7 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
|
||||
* @tint: the color to be used
|
||||
*
|
||||
* Creates a new #ClutterColorizeEffect to be used with
|
||||
* clutter_actor_add_effect()
|
||||
* [method@Clutter.Actor.add_effect]
|
||||
*
|
||||
* Return value: the newly created #ClutterColorizeEffect or %NULL
|
||||
*/
|
||||
|
@ -34,7 +34,7 @@
|
||||
* the position or size of the #ClutterActor to which it is applied, by
|
||||
* updating the actor's allocation. Each #ClutterConstraint can change the
|
||||
* allocation of the actor to which they are applied by overriding the
|
||||
* #ClutterConstraintClass.update_allocation() virtual function.
|
||||
* [vfunc@Clutter.Constraint.update_allocation] virtual function.
|
||||
*
|
||||
* ## Using Constraints
|
||||
*
|
||||
@ -48,7 +48,7 @@
|
||||
* #ClutterBoxLayout lay out their children.
|
||||
*
|
||||
* Constraints are attached to a #ClutterActor, and are available
|
||||
* for inspection using clutter_actor_get_constraints().
|
||||
* for inspection using [method@Clutter.Actor.get_constraints].
|
||||
*
|
||||
* Clutter provides different implementation of the #ClutterConstraint
|
||||
* abstract class, for instance:
|
||||
@ -69,14 +69,14 @@
|
||||
* resizable stage. Only the central actor has an explicit size, and no
|
||||
* actor has an explicit position.
|
||||
*
|
||||
* - The #ClutterActor with #ClutterActor:name `layerA` is explicitly
|
||||
* - The #ClutterActor with [property@Clutter.Actor:name] `layerA` is explicitly
|
||||
* sized to 100 pixels by 25 pixels, and it's added to the #ClutterStage
|
||||
* - two #ClutterAlignConstraints are used to anchor `layerA` to the
|
||||
* center of the stage, by using 0.5 as the alignment #ClutterAlignConstraint:factor on
|
||||
* both the X and Y axis
|
||||
* - the #ClutterActor with #ClutterActor:name `layerB` is added to the
|
||||
* - the #ClutterActor with [property@Clutter.Actor:name] `layerB` is added to the
|
||||
* #ClutterStage with no explicit size
|
||||
* - the #ClutterActor:x and #ClutterActor:width of `layerB` are bound
|
||||
* - the [property@Clutter.Actor:x] and [property@Clutter.Actor:width] of `layerB` are bound
|
||||
* to the same properties of `layerA` using two #ClutterBindConstraint
|
||||
* objects, thus keeping `layerB` aligned to `layerA`
|
||||
* - the top edge of `layerB` is snapped together with the bottom edge
|
||||
@ -85,7 +85,7 @@
|
||||
* #ClutterSnapConstraintss to allow for some padding; since `layerB` is
|
||||
* snapped between two different #ClutterActors, its height is stretched
|
||||
* to match the gap
|
||||
* - the #ClutterActor with #ClutterActor:name `layerC` mirrors `layerB`,
|
||||
* - the #ClutterActor with [property@Clutter.Actor:name] `layerC` mirrors `layerB`,
|
||||
* snapping the top edge of the #ClutterStage to the top edge of `layerC`
|
||||
* and the top edge of `layerA` to the bottom edge of `layerC`
|
||||
*
|
||||
@ -102,7 +102,7 @@
|
||||
* ## Implementing a ClutterConstraint
|
||||
*
|
||||
* Creating a sub-class of #ClutterConstraint requires the
|
||||
* implementation of the #ClutterConstraintClass.update_allocation()
|
||||
* implementation of the [vfunc@Clutter.Constraint.update_allocation]
|
||||
* virtual function.
|
||||
*
|
||||
* The `update_allocation()` virtual function is called during the
|
||||
|
@ -192,7 +192,7 @@ clutter_content_invalidate (ClutterContent *content)
|
||||
* set to %CLUTTER_REQUEST_CONTENT_SIZE will have a relayout queued.
|
||||
*
|
||||
* Attached actors with other request modes are not redrawn. To redraw them
|
||||
* too, use clutter_content_invalidate().
|
||||
* too, use [method@Clutter.Content.invalidate].
|
||||
*/
|
||||
void
|
||||
clutter_content_invalidate_size (ClutterContent *content)
|
||||
@ -234,7 +234,7 @@ clutter_content_invalidate_size (ClutterContent *content)
|
||||
* is associated to a #ClutterContent, to set up a backpointer from
|
||||
* the @content to the @actor.
|
||||
*
|
||||
* This function will invoke the #ClutterContentInterface.attached() virtual
|
||||
* This function will invoke the [vfunc@Clutter.Content.attached] virtual
|
||||
* function.
|
||||
*/
|
||||
void
|
||||
@ -268,7 +268,7 @@ _clutter_content_attached (ClutterContent *content,
|
||||
* This function should be used internally every time a #ClutterActor
|
||||
* removes the association with a #ClutterContent.
|
||||
*
|
||||
* This function will invoke the #ClutterContentInterface.detached() virtual
|
||||
* This function will invoke the [vfunc@Clutter.Content.detached] virtual
|
||||
* function.
|
||||
*/
|
||||
void
|
||||
@ -298,7 +298,7 @@ _clutter_content_detached (ClutterContent *content,
|
||||
*
|
||||
* Creates the render tree for the @content and @actor.
|
||||
*
|
||||
* This function will invoke the #ClutterContentInterface.paint_content()
|
||||
* This function will invoke the [vfunc@Clutter.Content.paint_content]
|
||||
* virtual function.
|
||||
*/
|
||||
void
|
||||
|
@ -41,7 +41,7 @@
|
||||
* ## Implementing ClutterDeformEffect
|
||||
*
|
||||
* Sub-classes of #ClutterDeformEffect should override the
|
||||
* #ClutterDeformEffectClass.deform_vertex() virtual function; this function
|
||||
* [vfunc@Clutter.DeformEffect.deform_vertex] virtual function; this function
|
||||
* is called on every vertex that needs to be deformed by the effect.
|
||||
* Each passed vertex is an in-out parameter that initially contains the
|
||||
* position of the vertex and should be modified according to a specific
|
||||
|
@ -245,7 +245,7 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
|
||||
* @factor: the desaturation factor, between 0.0 and 1.0
|
||||
*
|
||||
* Creates a new #ClutterDesaturateEffect to be used with
|
||||
* clutter_actor_add_effect()
|
||||
* [method@Clutter.Actor.add_effect]
|
||||
*
|
||||
* Return value: the newly created #ClutterDesaturateEffect or %NULL
|
||||
*/
|
||||
|
@ -35,12 +35,12 @@
|
||||
*
|
||||
* Effects should be the preferred way to affect the paint sequence of an
|
||||
* actor without sub-classing the actor itself and overriding the
|
||||
* #ClutterActorClass.paint()_ virtual function.
|
||||
* [vfunc@Clutter.Actor.paint] virtual function.
|
||||
*
|
||||
* ## Implementing a ClutterEffect
|
||||
*
|
||||
* Creating a sub-class of #ClutterEffect requires overriding the
|
||||
* #ClutterEffectClass.paint() method. The implementation of the function should look
|
||||
* [vfunc@Clutter.Effect.paint] method. The implementation of the function should look
|
||||
* something like this:
|
||||
*
|
||||
* ```c
|
||||
|
@ -982,8 +982,9 @@ typedef enum
|
||||
* assigned to it during the allocation.
|
||||
*
|
||||
* Alignment only matters if the allocated space given to an actor is
|
||||
* bigger than its natural size; for example, when the #ClutterActor:x-expand
|
||||
* or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
|
||||
* bigger than its natural size; for example, when
|
||||
* the [property@Clutter.Actor:x-expand] or the [property@Clutter.Actor:y-expand]
|
||||
* properties of #ClutterActor are set to %TRUE.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
|
@ -686,7 +686,7 @@ clutter_event_get_key_unicode (const ClutterEvent *event)
|
||||
*
|
||||
* Returns the modifier state decomposed into independent
|
||||
* pressed/latched/locked states. The effective state is a
|
||||
* composition of these 3 states, see clutter_event_get_state().
|
||||
* composition of these 3 states, see [method@Clutter.Event.get_state].
|
||||
**/
|
||||
void
|
||||
clutter_event_get_key_state (const ClutterEvent *event,
|
||||
@ -762,7 +762,7 @@ clutter_event_get_device_type (const ClutterEvent *event)
|
||||
*
|
||||
* Retrieves the #ClutterInputDevice for the event.
|
||||
* If you want the physical device the event originated from, use
|
||||
* clutter_event_get_source_device().
|
||||
* [method@Clutter.Event.get_source_device].
|
||||
*
|
||||
* The #ClutterInputDevice structure is completely opaque and should
|
||||
* be cast to the platform-specific implementation.
|
||||
@ -1072,10 +1072,10 @@ clutter_get_current_event (void)
|
||||
*
|
||||
* Retrieves the hardware device that originated the event.
|
||||
*
|
||||
* If you need the virtual device, use clutter_event_get_device().
|
||||
* If you need the virtual device, use [method@Clutter.Event.get_device].
|
||||
*
|
||||
* If no hardware device originated this event, this function will
|
||||
* return the same device as clutter_event_get_device().
|
||||
* return the same device as [method@Clutter.Event.get_device].
|
||||
*
|
||||
* Return value: (transfer none): a pointer to a #ClutterInputDevice
|
||||
* or %NULL
|
||||
@ -1305,7 +1305,7 @@ _clutter_event_process_filters (ClutterEvent *event,
|
||||
* emitted for the event and it will take precedence over any grabs.
|
||||
*
|
||||
* Return value: an identifier for the event filter, to be used
|
||||
* with clutter_event_remove_filter().
|
||||
* with [func@Clutter.Event.remove_filter].
|
||||
*/
|
||||
guint
|
||||
clutter_event_add_filter (ClutterStage *stage,
|
||||
@ -1332,10 +1332,10 @@ clutter_event_add_filter (ClutterStage *stage,
|
||||
|
||||
/**
|
||||
* clutter_event_remove_filter:
|
||||
* @id: The ID of the event filter, as returned from clutter_event_add_filter()
|
||||
* @id: The ID of the event filter, as returned from [func@Clutter.Event.add_filter]
|
||||
*
|
||||
* Removes an event filter that was previously added with
|
||||
* clutter_event_add_filter().
|
||||
* [func@Clutter.Event.add_filter].
|
||||
*/
|
||||
void
|
||||
clutter_event_remove_filter (guint id)
|
||||
@ -1504,7 +1504,7 @@ clutter_event_get_gesture_motion_delta (const ClutterEvent *event,
|
||||
* position in the Y axis, or %NULL
|
||||
*
|
||||
* Returns the unaccelerated gesture motion deltas relative to the current
|
||||
* pointer position. Unlike clutter_event_get_gesture_motion_delta(),
|
||||
* pointer position. Unlike [method@Clutter.Event.get_gesture_motion_delta],
|
||||
* pointer acceleration is ignored.
|
||||
**/
|
||||
void
|
||||
|
@ -113,10 +113,10 @@ typedef struct _ClutterIMEvent ClutterIMEvent;
|
||||
* ClutterEventFilterFunc:
|
||||
* @event: the event that is going to be emitted
|
||||
* @event_actor: the current device actor of the events device
|
||||
* @user_data: the data pointer passed to clutter_event_add_filter()
|
||||
* @user_data: the data pointer passed to [func@Clutter.Event.add_filter]
|
||||
*
|
||||
* A function pointer type used by event filters that are added with
|
||||
* clutter_event_add_filter().
|
||||
* [func@Clutter.Event.add_filter].
|
||||
*
|
||||
* Return value: %CLUTTER_EVENT_STOP to indicate that the event
|
||||
* has been handled or %CLUTTER_EVENT_PROPAGATE otherwise.
|
||||
|
@ -45,18 +45,18 @@
|
||||
* A layout manager for a grid of actors
|
||||
*
|
||||
* #ClutterGridLayout is a layout manager which arranges its child widgets in
|
||||
* rows and columns. It is a very similar to #ClutterBoxLayout, but it
|
||||
* consistently uses #ClutterActor's alignment and expansion flags instead of
|
||||
* rows and columns. It is a very similar to [class@Clutter.BoxLayout], but it
|
||||
* consistently uses [class@Clutter.Actor]'s alignment and expansion flags instead of
|
||||
* custom child properties.
|
||||
*
|
||||
* Children are added using clutter_grid_layout_attach(). They can span
|
||||
* Children are added using [method@Clutter.GridLayout.attach]. They can span
|
||||
* multiple rows or columns. It is also possible to add a child next to an
|
||||
* existing child, using clutter_grid_layout_attach_next_to(). The behaviour of
|
||||
* existing child, using [method@Clutter.GridLayout.attach_next_to]. The behaviour of
|
||||
* #ClutterGridLayout when several children occupy the same grid cell is undefined.
|
||||
*
|
||||
* #ClutterGridLayout can be used like a #ClutterBoxLayout by just using
|
||||
* clutter_actor_add_child(), which will place children next to each other in
|
||||
* the direction determined by the #ClutterGridLayout:orientation property.
|
||||
* [method@Clutter.Actor.add_child], which will place children next to each other in
|
||||
* the direction determined by the [property@Clutter.GridLayout:orientation] property.
|
||||
*/
|
||||
|
||||
#define CLUTTER_TYPE_GRID_CHILD (clutter_grid_child_get_type ())
|
||||
@ -1713,7 +1713,7 @@ clutter_grid_layout_attach_next_to (ClutterGridLayout *layout,
|
||||
*
|
||||
* #ClutterGridLayout uses the orientation as a hint when adding
|
||||
* children to the #ClutterActor using it as a layout manager via
|
||||
* clutter_actor_add_child(); changing this value will not have
|
||||
* [method@Clutter.Actor.add_child]; changing this value will not have
|
||||
* any effect on children that are already part of the layout.
|
||||
*/
|
||||
void
|
||||
@ -1982,7 +1982,7 @@ clutter_grid_layout_set_row_spacing (ClutterGridLayout *layout,
|
||||
* clutter_grid_layout_get_row_spacing:
|
||||
* @layout: a #ClutterGridLayout
|
||||
*
|
||||
* Retrieves the spacing set using clutter_grid_layout_set_row_spacing()
|
||||
* Retrieves the spacing set using [method@Clutter.GridLayout.set_row_spacing]
|
||||
*
|
||||
* Return value: the spacing between rows of @layout
|
||||
*/
|
||||
@ -2029,7 +2029,7 @@ clutter_grid_layout_set_column_spacing (ClutterGridLayout *layout,
|
||||
* clutter_grid_layout_get_column_spacing:
|
||||
* @layout: a #ClutterGridLayout
|
||||
*
|
||||
* Retrieves the spacing set using clutter_grid_layout_set_column_spacing()
|
||||
* Retrieves the spacing set using [method@Clutter.GridLayout.set_column_spacing]
|
||||
*
|
||||
* Return value: the spacing between coluns of @layout
|
||||
*/
|
||||
|
@ -339,7 +339,7 @@ clutter_image_set_bytes (ClutterImage *image,
|
||||
* If the @image does not have any image data set when this function is
|
||||
* called, a new texture will be created with the size of the width and
|
||||
* height of the rectangle, i.e. calling this function on a newly created
|
||||
* #ClutterImage will be the equivalent of calling clutter_image_set_data().
|
||||
* #ClutterImage will be the equivalent of calling [method@Clutter.Image.set_data].
|
||||
*
|
||||
* If the image data was successfully loaded, the @image will be invalidated.
|
||||
*
|
||||
@ -411,7 +411,7 @@ clutter_image_set_area (ClutterImage *image,
|
||||
* Retrieves a pointer to the Cogl texture used by @image.
|
||||
*
|
||||
* If you change the contents of the returned Cogl texture you will need
|
||||
* to manually invalidate the @image with clutter_content_invalidate()
|
||||
* to manually invalidate the @image with [method@Clutter.Content.invalidate]
|
||||
* in order to update the actors using @image as their content.
|
||||
*
|
||||
* Return value: (transfer none): a pointer to the Cogl texture, or %NULL
|
||||
|
@ -813,11 +813,11 @@ clutter_interval_set_initial_value (ClutterInterval *interval,
|
||||
* @interval: a #ClutterInterval
|
||||
* @...: the initial value of the interval.
|
||||
*
|
||||
* Variadic arguments version of clutter_interval_set_initial_value().
|
||||
* Variadic arguments version of [method@Clutter.Interval.set_initial_value].
|
||||
*
|
||||
* This function is meant as a convenience for the C API.
|
||||
*
|
||||
* Language bindings should use clutter_interval_set_initial_value()
|
||||
* Language bindings should use [method@Clutter.Interval.set_initial_value]
|
||||
* instead.
|
||||
*/
|
||||
void
|
||||
@ -916,11 +916,11 @@ clutter_interval_get_final_value (ClutterInterval *interval,
|
||||
* @interval: a #ClutterInterval
|
||||
* @...: the final value of the interval
|
||||
*
|
||||
* Variadic arguments version of clutter_interval_set_final_value().
|
||||
* Variadic arguments version of [method@Clutter.Interval.set_final_value].
|
||||
*
|
||||
* This function is meant as a convenience for the C API.
|
||||
*
|
||||
* Language bindings should use clutter_interval_set_final_value() instead.
|
||||
* Language bindings should use [method@Clutter.Interval.set_final_value] instead.
|
||||
*/
|
||||
void
|
||||
clutter_interval_set_final (ClutterInterval *interval,
|
||||
@ -958,8 +958,8 @@ clutter_interval_peek_final_value (ClutterInterval *interval)
|
||||
* @interval: a #ClutterInterval
|
||||
* @...: the initial and final values of the interval
|
||||
*
|
||||
* Variable arguments wrapper for clutter_interval_set_initial_value()
|
||||
* and clutter_interval_set_final_value() that avoids using the
|
||||
* Variable arguments wrapper for [method@Clutter.Interval.set_initial_value]
|
||||
* and [method@Clutter.Interval.set_final_value] that avoids using the
|
||||
* #GValue arguments:
|
||||
*
|
||||
* ```c
|
||||
@ -997,8 +997,8 @@ out:
|
||||
* @...: return locations for the initial and final values of
|
||||
* the interval
|
||||
*
|
||||
* Variable arguments wrapper for clutter_interval_get_initial_value()
|
||||
* and clutter_interval_get_final_value() that avoids using the
|
||||
* Variable arguments wrapper for [method@Clutter.Interval.get_initial_value]
|
||||
* and [method@Clutter.Interval.get_final_value] that avoids using the
|
||||
* #GValue arguments:
|
||||
*
|
||||
* ```c
|
||||
@ -1075,7 +1075,7 @@ clutter_interval_compute_value (ClutterInterval *interval,
|
||||
* Computes the value between the @interval boundaries given the
|
||||
* progress @factor
|
||||
*
|
||||
* Unlike clutter_interval_compute_value(), this function will
|
||||
* Unlike [method@Clutter.Interval.compute_value], this function will
|
||||
* return a const pointer to the computed value
|
||||
*
|
||||
* You should use this function if you immediately pass the computed
|
||||
|
@ -48,7 +48,7 @@
|
||||
* 0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC);
|
||||
* ```
|
||||
*
|
||||
* The example above sets up a keyframe transition for the #ClutterActor:opacity
|
||||
* The example above sets up a keyframe transition for the [property@Clutter.Actor:opacity]
|
||||
* property of a #ClutterActor; the transition starts and sets the value of the
|
||||
* property to fully transparent; between the start of the transition and its mid
|
||||
* point, it will animate the property to half opacity, using an easy in/easy out
|
||||
@ -540,9 +540,9 @@ clutter_keyframe_transition_set_modes (ClutterKeyframeTransition *transition,
|
||||
* Sets the key frames of the @transition.
|
||||
*
|
||||
* This variadic arguments function is a convenience for C developers;
|
||||
* language bindings should use clutter_keyframe_transition_set_key_frames(),
|
||||
* clutter_keyframe_transition_set_modes(), and
|
||||
* clutter_keyframe_transition_set_values() instead.
|
||||
* language bindings should use [method@Clutter.KeyframeTransition.set_key_frames],
|
||||
* [method@Clutter.KeyframeTransition.set_modes], and
|
||||
* [method@Clutter.KeyframeTransition.set_values] instead.
|
||||
*/
|
||||
void
|
||||
clutter_keyframe_transition_set (ClutterKeyframeTransition *transition,
|
||||
|
@ -32,17 +32,17 @@
|
||||
* container actor: it controls the preferred size of the actor to which
|
||||
* it has been paired, and it controls the allocation of its children.
|
||||
*
|
||||
* Any composite or container #ClutterActor subclass can delegate the
|
||||
* Any composite or container [class@Clutter.Actor] subclass can delegate the
|
||||
* layouting of its children to a #ClutterLayoutManager.
|
||||
*
|
||||
* Clutter provides some simple #ClutterLayoutManager sub-classes, like
|
||||
* #ClutterFlowLayout and #ClutterBinLayout.
|
||||
* [class@Clutter.FlowLayout] and [class@Clutter.BinLayout].
|
||||
*
|
||||
* ## Implementing a ClutterLayoutManager
|
||||
* The implementation of a layout manager does not differ from the
|
||||
* implementation of the size requisition and allocation bits of
|
||||
* #ClutterActor, so you should read the relative documentation
|
||||
* for subclassing #ClutterActor.
|
||||
* [class@Clutter.Actor], so you should read the relative documentation
|
||||
* for subclassing [class@Clutter.Actor].
|
||||
*
|
||||
* The layout manager implementation can hold a back pointer to the container
|
||||
* [type@Clutter.Actor] by implementing the
|
||||
@ -52,8 +52,8 @@
|
||||
* cycles.
|
||||
*
|
||||
* If a layout manager has properties affecting the layout policies then it should
|
||||
* emit the #ClutterLayoutManager::layout-changed signal on itself by using the
|
||||
* clutter_layout_manager_layout_changed() function whenever one of these properties
|
||||
* emit the [signal@Clutter.LayoutManager::layout-changed] signal on itself by using the
|
||||
* [method@Clutter.LayoutManager.layout_changed] function whenever one of these properties
|
||||
* changes.
|
||||
*
|
||||
* ## Layout Properties
|
||||
@ -61,12 +61,12 @@
|
||||
* If a layout manager has layout properties, that is properties that
|
||||
* should exist only as the result of the presence of a specific (layout
|
||||
* manager, container actor, child actor) combination, and it wishes to store
|
||||
* those properties inside a #ClutterLayoutMeta, then it should override the
|
||||
* #ClutterLayoutManagerClass.get_child_meta_type() virtual function to return
|
||||
* the #GType of the #ClutterLayoutMeta sub-class used to store the layout
|
||||
* those properties inside a [class@Clutter.LayoutMeta], then it should override the
|
||||
* [vfunc@Clutter.LayoutManager.get_child_meta_type] virtual function to return
|
||||
* the #GType of the [class@Clutter.LayoutMeta] sub-class used to store the layout
|
||||
* properties; optionally, the #ClutterLayoutManager sub-class might also
|
||||
* override the #ClutterLayoutManagerClass.create_child_meta() virtual function
|
||||
* to control how the #ClutterLayoutMeta instance is created, otherwise the
|
||||
* override the [vfunc@Clutter.LayoutManager.create_child_meta] virtual function
|
||||
* to control how the [class@Clutter.LayoutMeta] instance is created, otherwise the
|
||||
* default implementation will be equivalent to:
|
||||
*
|
||||
* ```c
|
||||
@ -84,8 +84,8 @@
|
||||
* ```
|
||||
*
|
||||
* Where `manager` is the #ClutterLayoutManager, `container` is the
|
||||
* #ClutterActor using the #ClutterLayoutManager, and `actor` is
|
||||
* the #ClutterActor child of the #ClutterActor.
|
||||
* [class@Clutter.Actor] using the #ClutterLayoutManager, and `actor` is
|
||||
* the [class@Clutter.Actor] child of the [class@Clutter.Actor].
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
@ -295,7 +295,7 @@ clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
|
||||
* Sub-classes of #ClutterLayoutManager that implement a layout that
|
||||
* can be controlled or changed using parameters should emit the
|
||||
* ::layout-changed signal whenever one of the parameters changes,
|
||||
* by using clutter_layout_manager_layout_changed().
|
||||
* by using [method@Clutter.LayoutManager.layout_changed].
|
||||
*/
|
||||
manager_signals[LAYOUT_CHANGED] =
|
||||
g_signal_new (I_("layout-changed"),
|
||||
@ -325,7 +325,7 @@ clutter_layout_manager_init (ClutterLayoutManager *manager)
|
||||
* Computes the minimum and natural widths of the @container according
|
||||
* to @manager.
|
||||
*
|
||||
* See also clutter_actor_get_preferred_width()
|
||||
* See also [method@Clutter.Actor.get_preferred_width]
|
||||
*/
|
||||
void
|
||||
clutter_layout_manager_get_preferred_width (ClutterLayoutManager *manager,
|
||||
@ -358,7 +358,7 @@ clutter_layout_manager_get_preferred_width (ClutterLayoutManager *manager,
|
||||
* Computes the minimum and natural heights of the @container according
|
||||
* to @manager.
|
||||
*
|
||||
* See also clutter_actor_get_preferred_height()
|
||||
* See also [method@Clutter.Actor.get_preferred_height]
|
||||
*/
|
||||
void
|
||||
clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
|
||||
@ -387,7 +387,7 @@ clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
|
||||
*
|
||||
* Allocates the children of @container given an area
|
||||
*
|
||||
* See also clutter_actor_allocate()
|
||||
* See also [method@Clutter.Actor.allocate]
|
||||
*/
|
||||
void
|
||||
clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
@ -408,7 +408,7 @@ clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
* clutter_layout_manager_layout_changed:
|
||||
* @manager: a #ClutterLayoutManager
|
||||
*
|
||||
* Emits the #ClutterLayoutManager::layout-changed signal on @manager
|
||||
* Emits the [signal@Clutter.LayoutManager::layout-changed] signal on @manager
|
||||
*
|
||||
* This function should only be called by implementations of the
|
||||
* #ClutterLayoutManager class
|
||||
@ -590,7 +590,7 @@ layout_get_property_internal (ClutterLayoutManager *manager,
|
||||
* Sets a list of properties and their values on the #ClutterLayoutMeta
|
||||
* associated by @manager to a child of @container
|
||||
*
|
||||
* Languages bindings should use clutter_layout_manager_child_set_property()
|
||||
* Languages bindings should use [method@Clutter.LayoutManager.child_set_property]
|
||||
* instead
|
||||
*/
|
||||
void
|
||||
|
@ -340,7 +340,7 @@ void clutter_margin_free (ClutterMargin *margin_);
|
||||
*
|
||||
* This function will be called by #ClutterInterval if the
|
||||
* type of the values of the interval was registered using
|
||||
* clutter_interval_register_progress_func().
|
||||
* [func@Clutter.Interval.register_progress_func].
|
||||
*
|
||||
* Return value: %TRUE if the function successfully computed
|
||||
* the value and stored it inside @retval
|
||||
|
@ -102,7 +102,7 @@ cogl_bitmap_new_from_buffer (CoglBuffer *buffer,
|
||||
*
|
||||
* The data for the bitmap will be stored in a newly created
|
||||
* #CoglPixelBuffer. You can get a pointer to the pixel buffer using
|
||||
* cogl_bitmap_get_buffer(). The #CoglBuffer API can then be
|
||||
* [method@Cogl.Bitmap.get_buffer]. The #CoglBuffer API can then be
|
||||
* used to fill the bitmap with data.
|
||||
*
|
||||
* Cogl will try its best to provide a hardware array you can
|
||||
@ -111,7 +111,7 @@ cogl_bitmap_new_from_buffer (CoglBuffer *buffer,
|
||||
* reasons, such arrays are likely to have a stride larger than width
|
||||
* * bytes_per_pixel. The user must take the stride into account when
|
||||
* writing into it. The stride can be retrieved with
|
||||
* cogl_bitmap_get_rowstride().
|
||||
* [method@Cogl.Bitmap.get_rowstride].
|
||||
*
|
||||
* Return value: (transfer full): a #CoglPixelBuffer representing the
|
||||
* newly created array or %NULL on failure
|
||||
@ -135,7 +135,7 @@ cogl_bitmap_new_with_size (CoglContext *context,
|
||||
* Creates a bitmap using some existing data. The data is not copied
|
||||
* so the application must keep the buffer alive for the lifetime of
|
||||
* the #CoglBitmap. This can be used for example with
|
||||
* cogl_framebuffer_read_pixels_into_bitmap() to read data directly
|
||||
* [method@Cogl.Framebuffer.read_pixels_into_bitmap] to read data directly
|
||||
* into an application buffer with the specified rowstride.
|
||||
*
|
||||
* Return value: (transfer full): A new #CoglBitmap.
|
||||
|
@ -48,8 +48,8 @@ G_BEGIN_DECLS
|
||||
* Common buffer functions, including data upload APIs
|
||||
*
|
||||
* The CoglBuffer API provides a common interface to manipulate
|
||||
* buffers that have been allocated either via cogl_pixel_buffer_new()
|
||||
* or cogl_attribute_buffer_new(). The API allows you to upload data
|
||||
* buffers that have been allocated either via `cogl_pixel_buffer_new()`
|
||||
* or `cogl_attribute_buffer_new()`. The API allows you to upload data
|
||||
* to these buffers and define usage hints that help Cogl manage your
|
||||
* buffer optimally.
|
||||
*
|
||||
@ -141,7 +141,7 @@ cogl_buffer_set_update_hint (CoglBuffer *buffer,
|
||||
* cogl_buffer_get_update_hint:
|
||||
* @buffer: a buffer object
|
||||
*
|
||||
* Retrieves the update hints set using cogl_buffer_set_update_hint()
|
||||
* Retrieves the update hints set using [method@Cogl.Buffer.set_update_hint]
|
||||
*
|
||||
* Return value: the #CoglBufferUpdateHint currently used by the buffer
|
||||
*/
|
||||
@ -155,7 +155,7 @@ cogl_buffer_get_update_hint (CoglBuffer *buffer);
|
||||
* @COGL_BUFFER_ACCESS_READ_WRITE: the buffer will be used for both reading and
|
||||
* writing
|
||||
*
|
||||
* The access hints for cogl_buffer_set_update_hint()
|
||||
* The access hints for [method@Cogl.Buffer.set_update_hint]
|
||||
*/
|
||||
typedef enum /*< prefix=COGL_BUFFER_ACCESS >*/
|
||||
{
|
||||
@ -206,7 +206,7 @@ typedef enum /*< prefix=COGL_BUFFER_BIND_TARGET >*/
|
||||
* the data will be modified once mapped.
|
||||
*
|
||||
* Maps the buffer into the application address space for direct
|
||||
* access. This is equivalent to calling cogl_buffer_map_range() with
|
||||
* access. This is equivalent to calling [method@Cogl.Buffer.map_range] with
|
||||
* zero as the offset and the size of the entire buffer as the size.
|
||||
*
|
||||
* It is strongly recommended that you pass
|
||||
@ -269,7 +269,7 @@ cogl_buffer_map_range (CoglBuffer *buffer,
|
||||
* cogl_buffer_unmap:
|
||||
* @buffer: a buffer object
|
||||
*
|
||||
* Unmaps a buffer previously mapped by cogl_buffer_map().
|
||||
* Unmaps a buffer previously mapped by [method@Cogl.Buffer.map].
|
||||
*/
|
||||
COGL_EXPORT void
|
||||
cogl_buffer_unmap (CoglBuffer *buffer);
|
||||
|
@ -253,7 +253,7 @@ cogl_program_get_uniform_location (CoglProgram *program,
|
||||
* cogl_program_set_uniform_1f:
|
||||
* @program: A linked program
|
||||
* @uniform_location: the uniform location retrieved from
|
||||
* cogl_program_get_uniform_location().
|
||||
* [method@Program.get_uniform_location].
|
||||
* @value: the new value of the uniform.
|
||||
*
|
||||
* Changes the value of a floating point uniform for the given linked
|
||||
@ -270,7 +270,7 @@ cogl_program_set_uniform_1f (CoglProgram *program,
|
||||
* cogl_program_set_uniform_1i:
|
||||
* @program: A linked program
|
||||
* @uniform_location: the uniform location retrieved from
|
||||
* cogl_program_get_uniform_location().
|
||||
* [method@Program.get_uniform_location].
|
||||
* @value: the new value of the uniform.
|
||||
*
|
||||
* Changes the value of an integer uniform for the given linked
|
||||
@ -287,7 +287,7 @@ cogl_program_set_uniform_1i (CoglProgram *program,
|
||||
* cogl_program_set_uniform_float:
|
||||
* @program: A linked program
|
||||
* @uniform_location: the uniform location retrieved from
|
||||
* cogl_program_get_uniform_location().
|
||||
* [method@Program.get_uniform_location].
|
||||
* @n_components: The number of components for the uniform. For
|
||||
* example with glsl you'd use 3 for a vec3 or 4 for a vec4.
|
||||
* @count: For uniform arrays this is the array length otherwise just
|
||||
@ -310,7 +310,7 @@ cogl_program_set_uniform_float (CoglProgram *program,
|
||||
* cogl_program_set_uniform_int:
|
||||
* @program: A linked program
|
||||
* @uniform_location: the uniform location retrieved from
|
||||
* cogl_program_get_uniform_location().
|
||||
* [method@Program.get_uniform_location].
|
||||
* @n_components: The number of components for the uniform. For
|
||||
* example with glsl you'd use 3 for a vec3 or 4 for a vec4.
|
||||
* @count: For uniform arrays this is the array length otherwise just
|
||||
@ -333,7 +333,7 @@ cogl_program_set_uniform_int (CoglProgram *program,
|
||||
* cogl_program_set_uniform_matrix:
|
||||
* @program: A linked program
|
||||
* @uniform_location: the uniform location retrieved from
|
||||
* cogl_program_get_uniform_location().
|
||||
* [method@Program.get_uniform_location].
|
||||
* @dimensions: The dimensions of the matrix. So for for example pass
|
||||
* 2 for a 2x2 matrix or 3 for 3x3.
|
||||
* @count: For uniform arrays this is the array length otherwise just
|
||||
|
@ -26,13 +26,14 @@
|
||||
* Handles monitor config, modesetting, cursor sprites, ...
|
||||
*
|
||||
* MetaBackend is the abstraction that deals with several things like:
|
||||
*
|
||||
* - Modesetting (depending on the backend, this can be done either by X or KMS)
|
||||
* - Initializing the #MetaSettings
|
||||
* - Initializing the [struct@Meta.Settings]
|
||||
* - Setting up Monitor configuration
|
||||
* - Input device configuration (using the #ClutterDeviceManager)
|
||||
* - Creating the #MetaRenderer
|
||||
* - Setting up the stage of the scene graph (using #MetaStage)
|
||||
* - Creating the object that deals with the cursor (using #MetaCursorTracker)
|
||||
* - Setting up the stage of the scene graph (using [class@Meta.Stage])
|
||||
* - Creating the object that deals with the cursor (using [class@Meta.CursorTracker])
|
||||
* and its possible pointer constraint (using #MetaPointerConstraint)
|
||||
* - Setting the cursor sprite (using #MetaCursorRenderer)
|
||||
* - Interacting with logind (using the appropriate D-Bus interface)
|
||||
@ -40,8 +41,8 @@
|
||||
* - Setup Remote Desktop / Screencasting (#MetaRemoteDesktop)
|
||||
* - Setup the #MetaEgl object
|
||||
*
|
||||
* Note that the #MetaBackend is not a subclass of #ClutterBackend. It is
|
||||
* responsible for creating the correct one, based on the backend that is
|
||||
* Note that the #MetaBackend is not a subclass of [class@Clutter.Backend].
|
||||
* It is responsible for creating the correct one, based on the backend that is
|
||||
* used (#MetaBackendNative or #MetaBackendX11).
|
||||
*/
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user