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tests/conform: Use the clutter stage from mutter
The tests created their own stage, which caused various issues. Lets use the one from mutter instead. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
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@ -5,8 +5,6 @@
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#include <clutter/clutter.h>
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#include <clutter/clutter.h>
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typedef struct {
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typedef struct {
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ClutterActor *stage;
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guint no_display : 1;
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guint no_display : 1;
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} ClutterTestEnvironment;
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} ClutterTestEnvironment;
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@ -98,18 +96,9 @@ out:
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ClutterActor *
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ClutterActor *
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clutter_test_get_stage (void)
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clutter_test_get_stage (void)
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{
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{
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g_assert (test_environ != NULL);
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MetaBackend *backend = meta_get_backend ();
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if (test_environ->stage == NULL)
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return meta_backend_get_stage (backend);
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{
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/* create a stage, and ensure that it goes away at the end */
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test_environ->stage = clutter_stage_new ();
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clutter_actor_set_name (test_environ->stage, "Test Stage");
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g_object_add_weak_pointer (G_OBJECT (test_environ->stage),
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(gpointer *) &test_environ->stage);
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}
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return test_environ->stage;
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}
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}
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typedef struct {
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typedef struct {
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@ -122,11 +111,13 @@ static void
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clutter_test_func_wrapper (gconstpointer data_)
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clutter_test_func_wrapper (gconstpointer data_)
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{
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{
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const ClutterTestData *data = data_;
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const ClutterTestData *data = data_;
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ClutterActor *stage;
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g_test_log_set_fatal_handler (log_func, NULL);
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g_test_log_set_fatal_handler (log_func, NULL);
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/* ensure that the previous test state has been cleaned up */
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/* ensure that the previous test state has been cleaned up */
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g_assert_null (test_environ->stage);
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stage = clutter_test_get_stage ();
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g_assert_false (clutter_actor_is_mapped (stage));
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if (test_environ->no_display)
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if (test_environ->no_display)
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{
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{
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@ -151,11 +142,8 @@ out:
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if (data->test_notify != NULL)
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if (data->test_notify != NULL)
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data->test_notify (data->test_data);
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data->test_notify (data->test_data);
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if (test_environ->stage != NULL)
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clutter_actor_remove_all_children (stage);
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{
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clutter_actor_hide (stage);
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clutter_actor_destroy (test_environ->stage);
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g_assert_null (test_environ->stage);
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}
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}
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}
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/**
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/**
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@ -260,7 +260,7 @@ actor_shader_effect (void)
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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return;
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return;
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stage = clutter_stage_new ();
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stage = clutter_test_get_stage ();
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rect = make_actor (foo_old_shader_effect_get_type ());
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rect = make_actor (foo_old_shader_effect_get_type ());
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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@ -132,8 +132,11 @@ completed_cb (ClutterTimeline *timeline,
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static void
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static void
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timeline_interpolation (void)
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timeline_interpolation (void)
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{
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{
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ClutterActor *stage;
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TestState state;
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TestState state;
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stage = clutter_test_get_stage ();
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state.timeline =
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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clutter_timeline_set_repeat_count (state.timeline, -1);
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clutter_timeline_set_repeat_count (state.timeline, -1);
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@ -151,6 +154,8 @@ timeline_interpolation (void)
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state.passed = TRUE;
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state.passed = TRUE;
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state.expected_frame = 0;
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state.expected_frame = 0;
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clutter_actor_show (stage);
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state.start_time = g_get_real_time ();
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state.start_time = g_get_real_time ();
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clutter_timeline_start (state.timeline);
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clutter_timeline_start (state.timeline);
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@ -70,8 +70,11 @@ new_frame_cb (ClutterTimeline *timeline,
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static void
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static void
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timeline_rewind (void)
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timeline_rewind (void)
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{
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{
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ClutterActor *stage;
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TestState state;
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TestState state;
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stage = clutter_test_get_stage ();
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state.timeline =
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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g_signal_connect (G_OBJECT(state.timeline),
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g_signal_connect (G_OBJECT(state.timeline),
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@ -85,6 +88,8 @@ timeline_rewind (void)
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&state);
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&state);
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state.rewind_count = 0;
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state.rewind_count = 0;
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clutter_actor_show (stage);
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clutter_timeline_start (state.timeline);
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clutter_timeline_start (state.timeline);
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clutter_main();
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clutter_main();
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@ -184,6 +184,7 @@ delay_cb (gpointer data)
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static void
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static void
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timeline_base (void)
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timeline_base (void)
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{
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{
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ClutterActor *stage;
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ClutterTimeline *timeline_1;
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ClutterTimeline *timeline_1;
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TimelineData data_1;
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TimelineData data_1;
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ClutterTimeline *timeline_2;
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ClutterTimeline *timeline_2;
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@ -194,6 +195,8 @@ timeline_base (void)
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gsize n_markers;
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gsize n_markers;
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guint delay_tag;
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guint delay_tag;
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stage = clutter_test_get_stage ();
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timeline_data_init (&data_1, 1);
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timeline_data_init (&data_1, 1);
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timeline_1 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS);
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timeline_1 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS);
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clutter_timeline_add_marker_at_time (timeline_1, "start-marker",
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clutter_timeline_add_marker_at_time (timeline_1, "start-marker",
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@ -263,6 +266,8 @@ timeline_base (void)
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"completed", G_CALLBACK (timeline_complete_cb),
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"completed", G_CALLBACK (timeline_complete_cb),
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&data_3);
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&data_3);
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clutter_actor_show (stage);
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if (!g_test_quiet ())
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if (!g_test_quiet ())
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g_print ("Without delay...\n");
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g_print ("Without delay...\n");
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