2009-06-29 14:30:26 -04:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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2010-06-29 18:43:56 -04:00
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#include <config.h>
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2009-06-29 14:30:26 -04:00
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#define _ISOC99_SOURCE /* for roundf */
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#include <math.h>
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2010-11-13 15:44:59 -05:00
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#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
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2011-08-27 05:43:09 -04:00
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#include "compositor-private.h"
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2010-10-18 13:27:14 -04:00
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#include "meta-window-actor-private.h"
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#include "meta-window-group.h"
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2011-08-28 21:20:29 -04:00
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#include "meta-background-actor-private.h"
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2009-06-29 14:30:26 -04:00
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2010-10-18 13:27:14 -04:00
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struct _MetaWindowGroupClass
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2009-06-29 14:30:26 -04:00
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{
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ClutterGroupClass parent_class;
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};
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2010-10-18 13:27:14 -04:00
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struct _MetaWindowGroup
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2009-06-29 14:30:26 -04:00
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{
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ClutterGroup parent;
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MetaScreen *screen;
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};
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2010-10-18 13:27:14 -04:00
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G_DEFINE_TYPE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_GROUP);
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2009-06-29 14:30:26 -04:00
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2012-08-15 19:03:39 -04:00
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/* This file uses pixel-aligned region computation to determine what
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* can be clipped out. This only really works if everything is aligned
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* to the pixel grid - not scaled or rotated and at integer offsets.
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*
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* (This could be relaxed - if we turned off filtering for unscaled
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* windows then windows would be, by definition aligned to the pixel
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* grid. And for rectangular windows without a shape, the outline that
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* we draw for an unrotated window is always a rectangle because we
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* don't use antialasing for the window boundary - with or without
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* filtering, with or without a scale. But figuring out exactly
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* what pixels will be drawn by the graphics system in these cases
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* gets tricky, so we just go for the easiest part - no scale,
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* and at integer offsets.)
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*
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* The way we check for pixel-aligned is by looking at the
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* transformation into screen space of the allocation box of an actor
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* and and checking if the corners are "close enough" to integral
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* pixel values.
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*/
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/* The definition of "close enough" to integral pixel values is
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* equality when we convert to 24.8 fixed-point.
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2009-06-29 14:30:26 -04:00
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*/
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static inline int
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round_to_fixed (float x)
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{
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return roundf (x * 256);
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}
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2012-08-15 19:03:39 -04:00
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/* This helper function checks if (according to our fixed point precision)
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* the vertices @verts form a box of width @widthf and height @heightf
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* located at integral coordinates. These coordinates are returned
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* in @x_origin and @y_origin.
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2009-06-29 14:30:26 -04:00
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*/
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static gboolean
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2012-08-15 19:03:39 -04:00
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vertices_are_untransformed (ClutterVertex *verts,
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float widthf,
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float heightf,
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int *x_origin,
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int *y_origin)
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2009-06-29 14:30:26 -04:00
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{
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int width, height;
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int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y;
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int x, y;
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width = round_to_fixed (widthf); height = round_to_fixed (heightf);
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v0x = round_to_fixed (verts[0].x); v0y = round_to_fixed (verts[0].y);
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v1x = round_to_fixed (verts[1].x); v1y = round_to_fixed (verts[1].y);
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v2x = round_to_fixed (verts[2].x); v2y = round_to_fixed (verts[2].y);
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v3x = round_to_fixed (verts[3].x); v3y = round_to_fixed (verts[3].y);
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/* Using shifting for converting fixed => int, gets things right for
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* negative values. / 256. wouldn't do the same
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*/
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x = v0x >> 8;
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y = v0y >> 8;
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/* At integral coordinates? */
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if (x * 256 != v0x || y * 256 != v0y)
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return FALSE;
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/* Not scaled? */
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if (v1x - v0x != width || v2y - v0y != height)
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return FALSE;
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/* Not rotated/skewed? */
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if (v0x != v2x || v0y != v1y ||
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v3x != v1x || v3y != v2y)
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return FALSE;
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*x_origin = x;
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*y_origin = y;
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return TRUE;
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}
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2012-08-15 19:03:39 -04:00
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/* Check if an actor is "untransformed" - which actually means transformed by
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* at most a integer-translation. The integer translation, if any, is returned.
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*/
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static gboolean
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actor_is_untransformed (ClutterActor *actor,
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int *x_origin,
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int *y_origin)
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{
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gfloat widthf, heightf;
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ClutterVertex verts[4];
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clutter_actor_get_size (actor, &widthf, &heightf);
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clutter_actor_get_abs_allocation_vertices (actor, verts);
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return vertices_are_untransformed (verts, widthf, heightf, x_origin, y_origin);
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}
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/* Help macros to scale from OpenGL <-1,1> coordinates system to
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* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
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*/
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#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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/* Check if we're painting the MetaWindowGroup "untransformed". This can
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* differ from the result of actor_is_untransformed(window_group) if we're
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* inside a clone paint. The integer translation, if any, is returned.
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*/
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static gboolean
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painting_untransformed (MetaWindowGroup *window_group,
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int *x_origin,
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int *y_origin)
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{
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CoglMatrix modelview, projection, modelview_projection;
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ClutterVertex vertices[4];
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int width, height;
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float viewport[4];
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int i;
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cogl_get_modelview_matrix (&modelview);
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cogl_get_projection_matrix (&projection);
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cogl_matrix_multiply (&modelview_projection,
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&projection,
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&modelview);
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meta_screen_get_size (window_group->screen, &width, &height);
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vertices[0].x = 0;
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vertices[0].y = 0;
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vertices[0].z = 0;
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vertices[1].x = width;
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vertices[1].y = 0;
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vertices[1].z = 0;
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vertices[2].x = 0;
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vertices[2].y = height;
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vertices[2].z = 0;
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vertices[3].x = width;
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vertices[3].y = height;
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vertices[3].z = 0;
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cogl_get_viewport (viewport);
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for (i = 0; i < 4; i++)
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{
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float w = 1;
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cogl_matrix_transform_point (&modelview_projection, &vertices[i].x, &vertices[i].y, &vertices[i].z, &w);
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vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
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viewport[2], viewport[0]);
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vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,
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viewport[3], viewport[1]);
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}
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return vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
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}
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2009-06-29 14:30:26 -04:00
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static void
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2010-10-18 13:27:14 -04:00
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meta_window_group_paint (ClutterActor *actor)
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2009-06-29 14:30:26 -04:00
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{
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2010-10-18 11:32:50 -04:00
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cairo_region_t *visible_region;
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2011-07-13 09:01:05 -04:00
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ClutterActor *stage;
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2012-08-28 15:52:45 -04:00
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cairo_rectangle_int_t visible_rect;
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2011-10-20 15:23:28 -04:00
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GList *children, *l;
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2012-08-15 19:03:39 -04:00
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int paint_x_origin, paint_y_origin;
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int actor_x_origin, actor_y_origin;
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int paint_x_offset, paint_y_offset;
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2009-06-29 14:30:26 -04:00
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2011-08-27 05:43:09 -04:00
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);
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2012-08-15 19:03:39 -04:00
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/* Normally we expect an actor to be drawn at it's position on the screen.
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* However, if we're inside the paint of a ClutterClone, that won't be the
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* case and we need to compensate. We look at the position of the window
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* group under the current model-view matrix and the position of the actor.
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* If they are both simply integer translations, then we can compensate
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* easily, otherwise we give up.
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*
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* Possible cleanup: work entirely in paint space - we can compute the
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* combination of the model-view matrix with the local matrix for each child
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* actor and get a total transformation for that actor for how we are
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* painting currently, and never worry about how actors are positioned
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* on the stage.
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*/
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if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
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!actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
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{
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
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return;
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}
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paint_x_offset = paint_x_origin - actor_x_origin;
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paint_y_offset = paint_y_origin - actor_y_origin;
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2009-06-29 14:30:26 -04:00
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/* We walk the list from top to bottom (opposite of painting order),
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* and subtract the opaque area of each window out of the visible
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* region that we pass to the windows below.
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*/
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children = clutter_container_get_children (CLUTTER_CONTAINER (actor));
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children = g_list_reverse (children);
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2011-07-13 09:01:05 -04:00
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/* Get the clipped redraw bounds from Clutter so that we can avoid
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* painting shadows on windows that don't need to be painted in this
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* frame. In the case of a multihead setup with mismatched monitor
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* sizes, we could intersect this with an accurate union of the
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* monitors to avoid painting shadows that are visible only in the
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* holes. */
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stage = clutter_actor_get_stage (actor);
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clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
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&visible_rect);
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visible_region = cairo_region_create_rectangle (&visible_rect);
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2009-06-29 14:30:26 -04:00
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2012-08-28 15:52:45 -04:00
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if (info->unredirected_window != NULL)
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{
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cairo_rectangle_int_t unredirected_rect;
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meta_window_actor_get_shape_bounds (META_WINDOW_ACTOR (info->unredirected_window), &unredirected_rect);
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cairo_region_subtract_rectangle (visible_region, &unredirected_rect);
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}
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2011-08-27 05:43:09 -04:00
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2009-06-29 14:30:26 -04:00
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for (l = children; l; l = l->next)
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{
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2010-11-14 12:37:17 -05:00
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if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
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2009-06-29 14:30:26 -04:00
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continue;
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2012-08-29 14:17:14 -04:00
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if (l->data == info->unredirected_window)
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continue;
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2011-09-20 10:55:48 -04:00
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/* If an actor has effects applied, then that can change the area
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* it paints and the opacity, so we no longer can figure out what
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* portion of the actor is obscured and what portion of the screen
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* it obscures, so we skip the actor.
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*
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* This has a secondary beneficial effect: if a ClutterOffscreenEffect
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* is applied to an actor, then our clipped redraws interfere with the
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* caching of the FBO - even if we only need to draw a small portion
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* of the window right now, ClutterOffscreenEffect may use other portions
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* of the FBO later. So, skipping actors with effects applied also
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* prevents these bugs.
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*
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* Theoretically, we should check clutter_actor_get_offscreen_redirect()
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* as well for the same reason, but omitted for simplicity in the
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* hopes that no-one will do that.
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*/
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2012-02-10 10:26:28 -05:00
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if (clutter_actor_has_effects (l->data))
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2011-10-20 15:23:28 -04:00
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continue;
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2011-09-20 10:55:48 -04:00
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2010-11-14 12:37:17 -05:00
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if (META_IS_WINDOW_ACTOR (l->data))
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{
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MetaWindowActor *window_actor = l->data;
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2011-11-09 15:12:11 -05:00
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int x, y;
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2010-11-14 12:37:17 -05:00
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if (!actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
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continue;
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2009-06-29 14:30:26 -04:00
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2012-08-15 19:03:39 -04:00
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x += paint_x_offset;
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y += paint_y_offset;
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2010-11-14 12:37:17 -05:00
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/* Temporarily move to the coordinate system of the actor */
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cairo_region_translate (visible_region, - x, - y);
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2009-06-29 14:30:26 -04:00
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2010-11-14 12:37:17 -05:00
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meta_window_actor_set_visible_region (window_actor, visible_region);
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2009-06-29 14:30:26 -04:00
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2010-11-14 12:37:17 -05:00
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if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (window_actor)) == 0xff)
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{
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cairo_region_t *obscured_region = meta_window_actor_get_obscured_region (window_actor);
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if (obscured_region)
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cairo_region_subtract (visible_region, obscured_region);
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}
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2009-06-29 14:30:26 -04:00
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2010-11-14 12:37:17 -05:00
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meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
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cairo_region_translate (visible_region, x, y);
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}
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else if (META_IS_BACKGROUND_ACTOR (l->data))
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2009-06-29 14:30:26 -04:00
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{
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2010-11-14 12:37:17 -05:00
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MetaBackgroundActor *background_actor = l->data;
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2012-08-15 13:28:34 -04:00
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int x, y;
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if (!actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
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continue;
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2012-08-05 12:30:31 -04:00
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2012-08-15 19:03:39 -04:00
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x += paint_x_offset;
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y += paint_y_offset;
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2012-08-15 13:28:34 -04:00
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cairo_region_translate (visible_region, - x, - y);
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2010-11-14 12:37:17 -05:00
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meta_background_actor_set_visible_region (background_actor, visible_region);
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2012-08-15 13:28:34 -04:00
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cairo_region_translate (visible_region, x, y);
|
2009-06-29 14:30:26 -04:00
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}
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}
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|
2010-10-18 11:32:50 -04:00
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cairo_region_destroy (visible_region);
|
2009-06-29 14:30:26 -04:00
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|
2010-10-18 13:27:14 -04:00
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
|
2009-06-29 14:30:26 -04:00
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|
|
/* Now that we are done painting, unset the visible regions (they will
|
|
|
|
* mess up painting clones of our actors)
|
|
|
|
*/
|
|
|
|
for (l = children; l; l = l->next)
|
|
|
|
{
|
2010-11-14 12:37:17 -05:00
|
|
|
if (META_IS_WINDOW_ACTOR (l->data))
|
|
|
|
{
|
|
|
|
MetaWindowActor *window_actor = l->data;
|
|
|
|
meta_window_actor_reset_visible_regions (window_actor);
|
|
|
|
}
|
|
|
|
else if (META_IS_BACKGROUND_ACTOR (l->data))
|
|
|
|
{
|
|
|
|
MetaBackgroundActor *background_actor = l->data;
|
|
|
|
meta_background_actor_set_visible_region (background_actor, NULL);
|
|
|
|
}
|
2009-06-29 14:30:26 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
g_list_free (children);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-10-18 13:27:14 -04:00
|
|
|
meta_window_group_class_init (MetaWindowGroupClass *klass)
|
2009-06-29 14:30:26 -04:00
|
|
|
{
|
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
|
2010-10-18 13:27:14 -04:00
|
|
|
actor_class->paint = meta_window_group_paint;
|
2009-06-29 14:30:26 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-10-18 13:27:14 -04:00
|
|
|
meta_window_group_init (MetaWindowGroup *window_group)
|
2009-06-29 14:30:26 -04:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
ClutterActor *
|
2010-10-18 13:27:14 -04:00
|
|
|
meta_window_group_new (MetaScreen *screen)
|
2009-06-29 14:30:26 -04:00
|
|
|
{
|
2010-10-18 13:27:14 -04:00
|
|
|
MetaWindowGroup *window_group;
|
2009-06-29 14:30:26 -04:00
|
|
|
|
2010-10-18 13:27:14 -04:00
|
|
|
window_group = g_object_new (META_TYPE_WINDOW_GROUP, NULL);
|
2009-06-29 14:30:26 -04:00
|
|
|
|
|
|
|
window_group->screen = screen;
|
|
|
|
|
|
|
|
return CLUTTER_ACTOR (window_group);
|
|
|
|
}
|