2008-05-28 13:48:11 +00:00
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BOOLEAN:BOXED
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2010-10-09 21:07:26 +00:00
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BOOLEAN:STRING,UINT,FLAGS
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2010-10-15 16:35:41 +00:00
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BOXED:UINT,UINT
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2009-01-20 16:42:49 +00:00
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DOUBLE:VOID
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2008-05-28 13:48:11 +00:00
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UINT:VOID
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VOID:BOXED
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2009-06-04 11:00:58 +00:00
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VOID:BOXED,FLAGS
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2006-06-22 12:05:51 +00:00
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VOID:INT
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2008-05-28 13:48:11 +00:00
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VOID:INT64,INT64,FLOAT,BOOLEAN
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2006-05-29 08:59:36 +00:00
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VOID:INT,INT
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2009-05-22 00:23:29 +00:00
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VOID:FLOAT,FLOAT
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2008-02-20 12:43:54 +00:00
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VOID:INT,INT,INT,INT
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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VOID:OBJECT
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2010-05-12 11:00:33 +00:00
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VOID:OBJECT,FLOAT,FLOAT
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2010-06-12 16:45:54 +00:00
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VOID:OBJECT,FLOAT,FLOAT,FLAGS
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2010-10-03 14:12:01 +00:00
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VOID:OBJECT,PARAM
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2006-08-29 Jorn Baayen <jorn@openedhand.com>
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
(_clutter_behaviour_set_property),
(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
(clutter_behaviour_init), (clutter_behaviour_apply),
(clutter_behaviour_remove), (clutter_behaviour_remove_all),
(clutter_behaviour_actors_foreach):
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
(clutter_behaviour_property_change),
(clutter_behaviour_opacity_dispose),
(clutter_behaviour_opacity_finalize),
(clutter_behaviour_opacity_class_init),
(clutter_behaviour_opacity_init):
* clutter/clutter-behaviours.h:
* clutter/clutter-marshal.list:
* examples/behave.c: (main):
Behaviours track generic GObject properties.
* clutter/clutter-video-texture.h:
Remove signal prototypes - they are already specified in
clutter-media.h.
2006-08-29 13:20:29 +00:00
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VOID:OBJECT,POINTER
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2010-11-07 21:35:40 +00:00
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VOID:OBJECT,UINT
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2009-11-20 15:35:40 +00:00
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VOID:POINTER
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2008-05-28 13:48:11 +00:00
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VOID:STRING,BOOLEAN,BOOLEAN
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2008-06-15 12:50:05 +00:00
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VOID:STRING,INT
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2008-12-05 13:13:37 +00:00
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VOID:UINT
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2008-05-28 13:48:11 +00:00
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VOID:VOID
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2009-11-20 14:17:41 +00:00
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VOID:STRING,INT,POINTER
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