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https://github.com/brl/mutter.git
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249 lines
6.6 KiB
C
249 lines
6.6 KiB
C
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#include <cogl/cogl.h>
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#include <cogl-gst/cogl-gst.h>
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typedef struct _Data
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{
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CoglFramebuffer *fb;
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CoglPipeline *pln;
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CoglGstVideoSink *sink;
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CoglBool draw_ready;
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CoglBool frame_ready;
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GMainLoop *main_loop;
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}Data;
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static CoglBool
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_bus_watch (GstBus *bus,
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GstMessage *msg,
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void *user_data)
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{
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Data *data = (Data*) user_data;
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switch (GST_MESSAGE_TYPE (msg))
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{
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case GST_MESSAGE_EOS:
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{
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g_main_loop_quit (data->main_loop);
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break;
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}
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case GST_MESSAGE_ERROR:
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{
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char *debug;
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GError *error = NULL;
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gst_message_parse_error (msg, &error, &debug);
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g_free (debug);
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if (error != NULL)
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{
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g_error ("Playback error: %s\n", error->message);
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g_error_free (error);
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}
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g_main_loop_quit (data->main_loop);
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break;
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}
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default:
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break;
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}
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return TRUE;
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}
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static void
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_draw (Data *data)
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{
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/*
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The cogl pipeline needs to be retrieved from the sink before every draw.
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This is due to the cogl-gst sink creating a new cogl pipeline for each frame
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by copying the previous one and attaching the new frame to it.
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*/
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CoglPipeline* current = cogl_gst_video_sink_get_pipeline (data->sink);
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cogl_framebuffer_clear4f (data->fb,
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COGL_BUFFER_BIT_COLOR|COGL_BUFFER_BIT_DEPTH, 0,
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0, 0, 1);
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data->pln = current;
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, 640 / 2, 480 / 2, 0);
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cogl_framebuffer_draw_textured_rectangle (data->fb, data->pln, -320, -240,
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320, 240, 0, 0, 1, 1);
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cogl_framebuffer_pop_matrix (data->fb);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
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}
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static void
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_check_draw (Data *data)
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{
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/* The frame is only drawn once we know that a new buffer is ready
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* from GStreamer and that Cogl is ready to accept some new
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* rendering */
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if (data->draw_ready && data->frame_ready)
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{
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_draw (data);
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data->draw_ready = FALSE;
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data->frame_ready = FALSE;
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}
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}
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static void
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_frame_callback (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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Data *data = user_data;
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if (event == COGL_FRAME_EVENT_SYNC)
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{
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data->draw_ready = TRUE;
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_check_draw (data);
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}
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}
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static void
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_new_frame_cb (CoglGstVideoSink *sink,
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Data *data)
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{
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data->frame_ready = TRUE;
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_check_draw (data);
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}
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/*
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A callback like this should be attached to the cogl-pipeline-ready
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signal. This way requesting the cogl pipeline before its creation
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by the sink is avoided. At this point, user textures and snippets can
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be added to the cogl pipeline.
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*/
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static void
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_set_up_pipeline (gpointer instance,
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gpointer user_data)
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{
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Data* data = (Data*) user_data;
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/*
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The cogl-gst sink, depending on the video format, can use up to 3 texture
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layers to render a frame. To avoid overwriting frame data, the first
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free layer in the cogl pipeline needs to be queried before adding any
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additional textures.
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*/
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int free_layer = cogl_gst_video_sink_get_free_layer (data->sink);
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data->pln = cogl_gst_video_sink_get_pipeline (data->sink);
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while (free_layer > 0)
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{
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free_layer--;
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cogl_pipeline_set_layer_filters (data->pln, free_layer,
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COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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}
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data->fb), _frame_callback,
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data, NULL);
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/*
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The cogl-gst-new-frame signal is emitted when the cogl-gst sink has
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retrieved a new frame and attached it to the cogl pipeline. This can be
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used to make sure cogl doesn't do any unnecessary drawing i.e. keeps to the
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frame-rate of the video.
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*/
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g_signal_connect (data->sink, "new-frame", G_CALLBACK (_new_frame_cb), data);
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}
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int
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main (int argc,
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char **argv)
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{
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Data data;
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglMatrix view;
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float fovy, aspect, z_near, z_2d, z_far;
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GstElement *pipeline;
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GstElement *bin;
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GSource *cogl_source;
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GstBus *bus;
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char *uri;
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/* Set the necessary cogl elements */
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ctx = cogl_context_new (NULL, NULL);
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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data.fb = COGL_FRAMEBUFFER (onscreen);
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_set_viewport (data.fb, 0, 0, 640, 480);
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fovy = 60;
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aspect = 640 / 480;
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z_near = 0.1;
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z_2d = 1000;
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z_far = 2000;
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cogl_framebuffer_perspective (data.fb, fovy, aspect, z_near, z_far);
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cogl_matrix_init_identity (&view);
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cogl_matrix_view_2d_in_perspective (&view, fovy, aspect, z_near, z_2d,
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640, 480);
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cogl_framebuffer_set_modelview_matrix (data.fb, &view);
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/* Intialize GStreamer */
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gst_init (&argc, &argv);
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/*
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Create the cogl-gst video sink by calling the cogl_gst_video_sink_new
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function and passing it a CoglContext (this is used to create the
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CoglPipeline and the texures for each frame). Alternatively you can use
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gst_element_factory_make ("coglsink", "some_name") and then set the
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context with cogl_gst_video_sink_set_context.
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*/
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data.sink = cogl_gst_video_sink_new (ctx);
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pipeline = gst_pipeline_new ("gst-player");
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bin = gst_element_factory_make ("playbin", "bin");
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if (argc < 2)
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uri = "http://docs.gstreamer.com/media/sintel_trailer-480p.webm";
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else
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uri = argv[1];
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g_object_set (G_OBJECT (bin), "video-sink", GST_ELEMENT (data.sink), NULL);
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gst_bin_add (GST_BIN (pipeline), bin);
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g_object_set (G_OBJECT (bin), "uri", uri, NULL);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_watch (bus, _bus_watch, &data);
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data.main_loop = g_main_loop_new (NULL, FALSE);
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cogl_source = cogl_glib_source_new (ctx, G_PRIORITY_DEFAULT);
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g_source_attach (cogl_source, NULL);
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/*
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The cogl-pipeline-ready signal tells you when the cogl pipeline is
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initialized i.e. when cogl-gst has figured out the video format and
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is prepared to retrieve and attach the first frame of the video.
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*/
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g_signal_connect (data.sink, "pipeline-ready",
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G_CALLBACK (_set_up_pipeline), &data);
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data.draw_ready = TRUE;
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data.frame_ready = FALSE;
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g_main_loop_run (data.main_loop);
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g_source_destroy (cogl_source);
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g_source_unref (cogl_source);
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g_main_loop_unref (data.main_loop);
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return 0;
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}
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