mutter/examples/cogl-basic-video-player.c

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C
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#include <cogl/cogl.h>
#include <cogl-gst/cogl-gst.h>
typedef struct _Data
{
CoglFramebuffer *fb;
CoglPipeline *pln;
CoglGstVideoSink *sink;
CoglBool draw_ready;
CoglBool frame_ready;
GMainLoop *main_loop;
}Data;
static CoglBool
_bus_watch (GstBus *bus,
GstMessage *msg,
void *user_data)
{
Data *data = (Data*) user_data;
switch (GST_MESSAGE_TYPE (msg))
{
case GST_MESSAGE_EOS:
{
g_main_loop_quit (data->main_loop);
break;
}
case GST_MESSAGE_ERROR:
{
char *debug;
GError *error = NULL;
gst_message_parse_error (msg, &error, &debug);
g_free (debug);
if (error != NULL)
{
g_error ("Playback error: %s\n", error->message);
g_error_free (error);
}
g_main_loop_quit (data->main_loop);
break;
}
default:
break;
}
return TRUE;
}
static void
_draw (Data *data)
{
/*
The cogl pipeline needs to be retrieved from the sink before every draw.
This is due to the cogl-gst sink creating a new cogl pipeline for each frame
by copying the previous one and attaching the new frame to it.
*/
CoglPipeline* current = cogl_gst_video_sink_get_pipeline (data->sink);
cogl_framebuffer_clear4f (data->fb,
COGL_BUFFER_BIT_COLOR|COGL_BUFFER_BIT_DEPTH, 0,
0, 0, 1);
data->pln = current;
cogl_framebuffer_push_matrix (data->fb);
cogl_framebuffer_translate (data->fb, 640 / 2, 480 / 2, 0);
cogl_framebuffer_draw_textured_rectangle (data->fb, data->pln, -320, -240,
320, 240, 0, 0, 1, 1);
cogl_framebuffer_pop_matrix (data->fb);
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
}
static void
_check_draw (Data *data)
{
/* The frame is only drawn once we know that a new buffer is ready
* from GStreamer and that Cogl is ready to accept some new
* rendering */
if (data->draw_ready && data->frame_ready)
{
_draw (data);
data->draw_ready = FALSE;
data->frame_ready = FALSE;
}
}
static void
_frame_callback (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
Data *data = user_data;
if (event == COGL_FRAME_EVENT_SYNC)
{
data->draw_ready = TRUE;
_check_draw (data);
}
}
static void
_new_frame_cb (CoglGstVideoSink *sink,
Data *data)
{
data->frame_ready = TRUE;
_check_draw (data);
}
/*
A callback like this should be attached to the cogl-pipeline-ready
signal. This way requesting the cogl pipeline before its creation
by the sink is avoided. At this point, user textures and snippets can
be added to the cogl pipeline.
*/
static void
_set_up_pipeline (gpointer instance,
gpointer user_data)
{
Data* data = (Data*) user_data;
/*
The cogl-gst sink, depending on the video format, can use up to 3 texture
layers to render a frame. To avoid overwriting frame data, the first
free layer in the cogl pipeline needs to be queried before adding any
additional textures.
*/
int free_layer = cogl_gst_video_sink_get_free_layer (data->sink);
data->pln = cogl_gst_video_sink_get_pipeline (data->sink);
while (free_layer > 0)
{
free_layer--;
cogl_pipeline_set_layer_filters (data->pln, free_layer,
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
}
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data->fb), _frame_callback,
data, NULL);
/*
The cogl-gst-new-frame signal is emitted when the cogl-gst sink has
retrieved a new frame and attached it to the cogl pipeline. This can be
used to make sure cogl doesn't do any unnecessary drawing i.e. keeps to the
frame-rate of the video.
*/
g_signal_connect (data->sink, "new-frame", G_CALLBACK (_new_frame_cb), data);
}
int
main (int argc,
char **argv)
{
Data data;
CoglContext *ctx;
CoglOnscreen *onscreen;
CoglMatrix view;
float fovy, aspect, z_near, z_2d, z_far;
GstElement *pipeline;
GstElement *bin;
GSource *cogl_source;
GstBus *bus;
char *uri;
/* Set the necessary cogl elements */
ctx = cogl_context_new (NULL, NULL);
onscreen = cogl_onscreen_new (ctx, 640, 480);
data.fb = COGL_FRAMEBUFFER (onscreen);
cogl_onscreen_show (onscreen);
cogl_framebuffer_set_viewport (data.fb, 0, 0, 640, 480);
fovy = 60;
aspect = 640 / 480;
z_near = 0.1;
z_2d = 1000;
z_far = 2000;
cogl_framebuffer_perspective (data.fb, fovy, aspect, z_near, z_far);
cogl_matrix_init_identity (&view);
cogl_matrix_view_2d_in_perspective (&view, fovy, aspect, z_near, z_2d,
640, 480);
cogl_framebuffer_set_modelview_matrix (data.fb, &view);
/* Intialize GStreamer */
gst_init (&argc, &argv);
/*
Create the cogl-gst video sink by calling the cogl_gst_video_sink_new
function and passing it a CoglContext (this is used to create the
CoglPipeline and the texures for each frame). Alternatively you can use
gst_element_factory_make ("coglsink", "some_name") and then set the
context with cogl_gst_video_sink_set_context.
*/
data.sink = cogl_gst_video_sink_new (ctx);
pipeline = gst_pipeline_new ("gst-player");
bin = gst_element_factory_make ("playbin", "bin");
if (argc < 2)
uri = "http://docs.gstreamer.com/media/sintel_trailer-480p.webm";
else
uri = argv[1];
g_object_set (G_OBJECT (bin), "video-sink", GST_ELEMENT (data.sink), NULL);
gst_bin_add (GST_BIN (pipeline), bin);
g_object_set (G_OBJECT (bin), "uri", uri, NULL);
gst_element_set_state (pipeline, GST_STATE_PLAYING);
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_add_watch (bus, _bus_watch, &data);
data.main_loop = g_main_loop_new (NULL, FALSE);
cogl_source = cogl_glib_source_new (ctx, G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
/*
The cogl-pipeline-ready signal tells you when the cogl pipeline is
initialized i.e. when cogl-gst has figured out the video format and
is prepared to retrieve and attach the first frame of the video.
*/
g_signal_connect (data.sink, "pipeline-ready",
G_CALLBACK (_set_up_pipeline), &data);
data.draw_ready = TRUE;
data.frame_ready = FALSE;
g_main_loop_run (data.main_loop);
g_source_destroy (cogl_source);
g_source_unref (cogl_source);
g_main_loop_unref (data.main_loop);
return 0;
}