2009-11-27 16:39:16 +00:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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* Copyright (C) 2009,2010 Intel Corporation.
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2009-11-27 16:39:16 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2009-11-27 16:39:16 +00:00
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-driver.h"
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#include <string.h>
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#include <math.h>
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static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
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2010-07-09 17:46:31 +00:00
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COGL_TEXTURE_INTERNAL_DEFINE (SubTexture, sub_texture);
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2009-11-27 16:39:16 +00:00
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static const CoglTextureVtable cogl_sub_texture_vtable;
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static void
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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_cogl_sub_texture_map_range (float *t1, float *t2,
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int sub_offset,
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int sub_size,
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int full_size)
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2009-11-27 16:39:16 +00:00
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{
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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float t1_frac, t1_int, t2_frac, t2_int;
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2010-01-18 09:22:04 +00:00
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t1_frac = modff (*t1, &t1_int);
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t2_frac = modff (*t2, &t2_int);
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if (t1_frac < 0.0f)
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{
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t1_frac += 1.0f;
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t1_int -= 1.0f;
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}
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if (t2_frac < 0.0f)
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{
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t2_frac += 1.0f;
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t2_int -= 1.0f;
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}
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/* If one of the coordinates is zero we need to make sure it is
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still greater than the other coordinate if it was originally so
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we'll flip it to the other side */
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if (*t1 < *t2)
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{
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if (t2_frac == 0.0f)
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{
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t2_frac = 1.0f;
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t2_int -= 1.0f;
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}
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}
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else
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{
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if (t1_frac == 0.0f)
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{
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t1_frac = 1.0f;
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t1_int -= 1.0f;
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}
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}
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/* Convert the fractional part leaving the integer part intact */
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t1_frac = (sub_offset + t1_frac * sub_size) / full_size;
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*t1 = t1_frac + t1_int;
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t2_frac = (sub_offset + t2_frac * sub_size) / full_size;
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*t2 = t2_frac + t2_int;
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2009-11-27 16:39:16 +00:00
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}
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static void
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2010-01-18 09:22:04 +00:00
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_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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float *coords)
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2009-11-27 16:39:16 +00:00
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{
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
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unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
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unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
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2010-01-18 09:22:04 +00:00
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_cogl_sub_texture_map_range (coords + 0, coords + 2,
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sub_tex->sub_x, sub_tex->sub_width,
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full_width);
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_cogl_sub_texture_map_range (coords + 1, coords + 3,
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sub_tex->sub_y, sub_tex->sub_height,
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full_height);
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2009-11-27 16:39:16 +00:00
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}
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/* Maps from the texture coordinates of the full texture to the
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texture coordinates of the sub texture */
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
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static float
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_cogl_sub_texture_unmap_coord (float t,
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int sub_offset,
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int sub_size,
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int full_size)
|
2009-11-27 16:39:16 +00:00
|
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{
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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float frac_part, int_part;
|
2010-01-18 09:22:04 +00:00
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/* Convert the fractional part leaving the integer part in tact */
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frac_part = modff (t, &int_part);
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2009-11-27 16:39:16 +00:00
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2010-02-11 14:20:48 +00:00
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if (cogl_util_float_signbit (frac_part))
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2010-01-18 09:22:04 +00:00
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frac_part = ((1.0f + frac_part) * full_size -
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sub_offset - sub_size) / sub_size;
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2009-11-27 16:39:16 +00:00
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else
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2010-01-18 09:22:04 +00:00
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frac_part = (frac_part * full_size - sub_offset) / sub_size;
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2009-11-27 16:39:16 +00:00
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2010-01-18 09:22:04 +00:00
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return frac_part + int_part;
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2009-11-27 16:39:16 +00:00
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}
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2010-01-18 09:22:04 +00:00
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static void
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_cogl_sub_texture_unmap_coords (CoglSubTexture *sub_tex,
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
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float *s,
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float *t)
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2009-11-27 16:39:16 +00:00
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{
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
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|
unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
|
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unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
|
2009-11-27 16:39:16 +00:00
|
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|
2010-01-18 09:22:04 +00:00
|
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*s = _cogl_sub_texture_unmap_coord (*s, sub_tex->sub_x, sub_tex->sub_width,
|
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full_width);
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*t = _cogl_sub_texture_unmap_coord (*t, sub_tex->sub_y, sub_tex->sub_height,
|
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full_height);
|
2009-11-27 16:39:16 +00:00
|
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}
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typedef struct _CoglSubTextureForeachData
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{
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CoglSubTexture *sub_tex;
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CoglTextureSliceCallback callback;
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void *user_data;
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} CoglSubTextureForeachData;
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static void
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_cogl_sub_texture_foreach_cb (CoglHandle handle,
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const float *slice_coords,
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const float *full_virtual_coords,
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void *user_data)
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{
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CoglSubTextureForeachData *data = user_data;
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float virtual_coords[4];
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memcpy (virtual_coords, full_virtual_coords, sizeof (virtual_coords));
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|
/* Convert the virtual coords from the full-texture space to the sub
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|
|
|
texture space */
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_sub_texture_unmap_coords (data->sub_tex,
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|
|
&virtual_coords[0],
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|
|
&virtual_coords[1]);
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_cogl_sub_texture_unmap_coords (data->sub_tex,
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|
|
&virtual_coords[2],
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|
|
&virtual_coords[3]);
|
2009-11-27 16:39:16 +00:00
|
|
|
|
2010-11-11 16:24:54 +00:00
|
|
|
data->callback (handle,
|
2009-11-27 16:39:16 +00:00
|
|
|
slice_coords, virtual_coords,
|
|
|
|
data->user_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_sub_texture_manual_repeat_cb (const float *coords,
|
|
|
|
void *user_data)
|
|
|
|
{
|
|
|
|
CoglSubTextureForeachData *data = user_data;
|
|
|
|
float mapped_coords[4];
|
|
|
|
|
|
|
|
memcpy (mapped_coords, coords, sizeof (mapped_coords));
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_sub_texture_map_quad (data->sub_tex, mapped_coords);
|
2009-11-27 16:39:16 +00:00
|
|
|
|
|
|
|
_cogl_texture_foreach_sub_texture_in_region (data->sub_tex->full_texture,
|
|
|
|
mapped_coords[0],
|
|
|
|
mapped_coords[1],
|
|
|
|
mapped_coords[2],
|
|
|
|
mapped_coords[3],
|
|
|
|
_cogl_sub_texture_foreach_cb,
|
|
|
|
user_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_sub_texture_foreach_sub_texture_in_region (
|
|
|
|
CoglTexture *tex,
|
|
|
|
float virtual_tx_1,
|
|
|
|
float virtual_ty_1,
|
|
|
|
float virtual_tx_2,
|
|
|
|
float virtual_ty_2,
|
|
|
|
CoglTextureSliceCallback callback,
|
|
|
|
void *user_data)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
CoglSubTextureForeachData data;
|
|
|
|
|
|
|
|
data.sub_tex = sub_tex;
|
|
|
|
data.callback = callback;
|
|
|
|
data.user_data = user_data;
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
|
|
|
|
virtual_tx_1, virtual_ty_1,
|
|
|
|
virtual_tx_2, virtual_ty_2,
|
|
|
|
&data);
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-03-25 17:29:22 +00:00
|
|
|
_cogl_sub_texture_set_wrap_mode_parameters (CoglTexture *tex,
|
|
|
|
GLenum wrap_mode_s,
|
|
|
|
GLenum wrap_mode_t,
|
2010-07-12 16:01:32 +00:00
|
|
|
GLenum wrap_mode_p)
|
2009-11-27 16:39:16 +00:00
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-03-25 17:29:22 +00:00
|
|
|
_cogl_texture_set_wrap_mode_parameters (sub_tex->full_texture,
|
|
|
|
wrap_mode_s,
|
|
|
|
wrap_mode_t,
|
2010-07-12 16:01:32 +00:00
|
|
|
wrap_mode_p);
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_sub_texture_free (CoglSubTexture *sub_tex)
|
|
|
|
{
|
2010-02-12 10:08:51 +00:00
|
|
|
cogl_handle_unref (sub_tex->next_texture);
|
2009-11-27 16:39:16 +00:00
|
|
|
cogl_handle_unref (sub_tex->full_texture);
|
|
|
|
|
2010-04-26 09:01:43 +00:00
|
|
|
/* Chain up */
|
|
|
|
_cogl_texture_free (COGL_TEXTURE (sub_tex));
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
CoglHandle
|
2010-02-12 10:08:51 +00:00
|
|
|
_cogl_sub_texture_new (CoglHandle next_texture,
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
|
|
int sub_x, int sub_y,
|
|
|
|
int sub_width, int sub_height)
|
2009-11-27 16:39:16 +00:00
|
|
|
{
|
2010-02-12 10:08:51 +00:00
|
|
|
CoglHandle full_texture;
|
2009-11-27 16:39:16 +00:00
|
|
|
CoglSubTexture *sub_tex;
|
|
|
|
CoglTexture *tex;
|
2010-02-12 10:08:51 +00:00
|
|
|
unsigned int next_width, next_height;
|
2010-01-18 09:22:04 +00:00
|
|
|
|
2010-02-12 10:08:51 +00:00
|
|
|
next_width = cogl_texture_get_width (next_texture);
|
|
|
|
next_height = cogl_texture_get_height (next_texture);
|
2010-01-18 09:22:04 +00:00
|
|
|
|
|
|
|
/* The region must specify a non-zero subset of the full texture */
|
|
|
|
g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, COGL_INVALID_HANDLE);
|
|
|
|
g_return_val_if_fail (sub_width > 0 && sub_height > 0, COGL_INVALID_HANDLE);
|
2010-02-12 10:08:51 +00:00
|
|
|
g_return_val_if_fail (sub_x + sub_width <= next_width, COGL_INVALID_HANDLE);
|
|
|
|
g_return_val_if_fail (sub_y + sub_height <= next_height, COGL_INVALID_HANDLE);
|
2009-11-27 16:39:16 +00:00
|
|
|
|
|
|
|
sub_tex = g_new (CoglSubTexture, 1);
|
|
|
|
|
|
|
|
tex = COGL_TEXTURE (sub_tex);
|
2011-01-06 13:25:45 +00:00
|
|
|
|
|
|
|
_cogl_texture_init (tex, &cogl_sub_texture_vtable);
|
2009-11-27 16:39:16 +00:00
|
|
|
|
2010-02-12 10:08:51 +00:00
|
|
|
/* If the next texture is also a sub texture we can avoid one level
|
|
|
|
of indirection by referencing the full texture of that texture
|
|
|
|
instead. */
|
2010-07-09 17:46:31 +00:00
|
|
|
if (_cogl_is_sub_texture (next_texture))
|
2010-02-12 10:08:51 +00:00
|
|
|
{
|
|
|
|
CoglSubTexture *other_sub_tex =
|
|
|
|
_cogl_sub_texture_pointer_from_handle (next_texture);
|
|
|
|
full_texture = other_sub_tex->full_texture;
|
|
|
|
sub_x += other_sub_tex->sub_x;
|
|
|
|
sub_y += other_sub_tex->sub_y;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
full_texture = next_texture;
|
|
|
|
|
|
|
|
sub_tex->next_texture = cogl_handle_ref (next_texture);
|
2009-11-27 16:39:16 +00:00
|
|
|
sub_tex->full_texture = cogl_handle_ref (full_texture);
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
sub_tex->sub_x = sub_x;
|
|
|
|
sub_tex->sub_y = sub_y;
|
|
|
|
sub_tex->sub_width = sub_width;
|
|
|
|
sub_tex->sub_height = sub_height;
|
2009-11-27 16:39:16 +00:00
|
|
|
|
|
|
|
return _cogl_sub_texture_handle_new (sub_tex);
|
|
|
|
}
|
|
|
|
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
|
|
static int
|
2009-11-27 16:39:16 +00:00
|
|
|
_cogl_sub_texture_get_max_waste (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
|
|
|
return cogl_texture_get_max_waste (sub_tex->full_texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_sub_texture_is_sliced (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
|
|
|
return cogl_texture_is_sliced (sub_tex->full_texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
/* We can hardware repeat if the subtexture actually represents all of the
|
|
|
|
of the full texture */
|
|
|
|
return (sub_tex->sub_width ==
|
|
|
|
cogl_texture_get_width (sub_tex->full_texture) &&
|
|
|
|
sub_tex->sub_height ==
|
|
|
|
cogl_texture_get_height (sub_tex->full_texture) &&
|
2009-11-27 16:39:16 +00:00
|
|
|
_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
|
|
|
|
float *s,
|
|
|
|
float *t)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
/* This won't work if the sub texture is not the size of the full
|
|
|
|
texture and the coordinates are outside the range [0,1] */
|
|
|
|
*s = ((*s * sub_tex->sub_width + sub_tex->sub_x) /
|
|
|
|
cogl_texture_get_width (sub_tex->full_texture));
|
|
|
|
*t = ((*t * sub_tex->sub_height + sub_tex->sub_y) /
|
|
|
|
cogl_texture_get_height (sub_tex->full_texture));
|
|
|
|
|
2010-02-09 10:21:37 +00:00
|
|
|
_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
|
2010-01-18 09:22:04 +00:00
|
|
|
}
|
|
|
|
|
2010-03-01 21:49:04 +00:00
|
|
|
static CoglTransformResult
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
|
|
float *coords)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
int i;
|
|
|
|
|
|
|
|
/* We can't support repeating with this method. In this case
|
|
|
|
cogl-primitives will resort to manual repeating */
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
2010-03-01 21:49:04 +00:00
|
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
2010-01-18 09:22:04 +00:00
|
|
|
|
|
|
|
_cogl_sub_texture_map_quad (sub_tex, coords);
|
|
|
|
|
2010-03-01 21:49:04 +00:00
|
|
|
return _cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture,
|
|
|
|
coords);
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_sub_texture_get_gl_texture (CoglTexture *tex,
|
|
|
|
GLuint *out_gl_handle,
|
|
|
|
GLenum *out_gl_target)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
|
|
|
return cogl_texture_get_gl_texture (sub_tex->full_texture,
|
|
|
|
out_gl_handle,
|
|
|
|
out_gl_target);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
_cogl_sub_texture_set_filters (CoglTexture *tex,
|
|
|
|
GLenum min_filter,
|
|
|
|
GLenum mag_filter)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
|
|
|
_cogl_texture_set_filters (sub_tex->full_texture, min_filter, mag_filter);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-06-09 16:39:59 +00:00
|
|
|
_cogl_sub_texture_pre_paint (CoglTexture *tex,
|
|
|
|
CoglTexturePrePaintFlags flags)
|
2009-11-27 16:39:16 +00:00
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-06-09 16:39:59 +00:00
|
|
|
_cogl_texture_pre_paint (sub_tex->full_texture, flags);
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex)
|
2009-11-27 16:39:16 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
_cogl_sub_texture_set_region (CoglTexture *tex,
|
|
|
|
int src_x,
|
|
|
|
int src_y,
|
|
|
|
int dst_x,
|
|
|
|
int dst_y,
|
|
|
|
unsigned int dst_width,
|
|
|
|
unsigned int dst_height,
|
2010-07-08 14:15:22 +00:00
|
|
|
CoglBitmap *bmp)
|
2009-11-27 16:39:16 +00:00
|
|
|
{
|
2010-01-18 09:22:04 +00:00
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-07-08 14:15:22 +00:00
|
|
|
return _cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
|
|
|
|
src_x, src_y,
|
|
|
|
dst_x + sub_tex->sub_x,
|
|
|
|
dst_y + sub_tex->sub_y,
|
|
|
|
dst_width, dst_height,
|
|
|
|
bmp);
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static CoglPixelFormat
|
|
|
|
_cogl_sub_texture_get_format (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
|
|
|
return cogl_texture_get_format (sub_tex->full_texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
static GLenum
|
|
|
|
_cogl_sub_texture_get_gl_format (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
|
|
|
return _cogl_texture_get_gl_format (sub_tex->full_texture);
|
|
|
|
}
|
|
|
|
|
cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
|
|
|
static int
|
2009-11-27 16:39:16 +00:00
|
|
|
_cogl_sub_texture_get_width (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
return sub_tex->sub_width;
|
2009-11-27 16:39:16 +00:00
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|
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}
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|
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cogl: improves header and coding style consistency
We've had complaints that our Cogl code/headers are a bit "special" so
this is a first pass at tidying things up by giving them some
consistency. These changes are all consistent with how new code in Cogl
is being written, but the style isn't consistently applied across all
code yet.
There are two parts to this patch; but since each one required a large
amount of effort to maintain tidy indenting it made sense to combine the
changes to reduce the time spent re indenting the same lines.
The first change is to use a consistent style for declaring function
prototypes in headers. Cogl headers now consistently use this style for
prototypes:
return_type
cogl_function_name (CoglType arg0,
CoglType arg1);
Not everyone likes this style, but it seems that most of the currently
active Cogl developers agree on it.
The second change is to constrain the use of redundant glib data types
in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all
been replaced with int, unsigned int, float, long, unsigned long and char
respectively. When talking about pixel data; use of guchar has been
replaced with guint8, otherwise unsigned char can be used.
The glib types that we continue to use for portability are gboolean,
gint{8,16,32,64}, guint{8,16,32,64} and gsize.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.
2010-02-10 01:57:32 +00:00
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static int
|
2009-11-27 16:39:16 +00:00
|
|
|
_cogl_sub_texture_get_height (CoglTexture *tex)
|
|
|
|
{
|
|
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
|
2010-01-18 09:22:04 +00:00
|
|
|
return sub_tex->sub_height;
|
2009-11-27 16:39:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static const CoglTextureVtable
|
|
|
|
cogl_sub_texture_vtable =
|
|
|
|
{
|
|
|
|
_cogl_sub_texture_set_region,
|
2010-11-12 16:02:13 +00:00
|
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NULL, /* get_data */
|
2009-11-27 16:39:16 +00:00
|
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_cogl_sub_texture_foreach_sub_texture_in_region,
|
|
|
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_cogl_sub_texture_get_max_waste,
|
|
|
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_cogl_sub_texture_is_sliced,
|
|
|
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_cogl_sub_texture_can_hardware_repeat,
|
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|
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_cogl_sub_texture_transform_coords_to_gl,
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_sub_texture_transform_quad_coords_to_gl,
|
2009-11-27 16:39:16 +00:00
|
|
|
_cogl_sub_texture_get_gl_texture,
|
|
|
|
_cogl_sub_texture_set_filters,
|
2010-06-09 16:39:59 +00:00
|
|
|
_cogl_sub_texture_pre_paint,
|
2010-01-18 09:22:04 +00:00
|
|
|
_cogl_sub_texture_ensure_non_quad_rendering,
|
2010-03-25 17:29:22 +00:00
|
|
|
_cogl_sub_texture_set_wrap_mode_parameters,
|
2009-11-27 16:39:16 +00:00
|
|
|
_cogl_sub_texture_get_format,
|
|
|
|
_cogl_sub_texture_get_gl_format,
|
|
|
|
_cogl_sub_texture_get_width,
|
2010-04-26 09:01:43 +00:00
|
|
|
_cogl_sub_texture_get_height,
|
|
|
|
NULL /* is_foreign */
|
2009-11-27 16:39:16 +00:00
|
|
|
};
|