2012-04-06 10:16:19 +00:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SDL_H__
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#define __COGL_SDL_H__
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#include <cogl/cogl-context.h>
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#include <SDL.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-sdl
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* @short_description: Integration api for the Simple DirectMedia
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* Layer library.
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*
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* Cogl is a portable graphics api that can either be used standalone
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* or alternatively integrated with certain existing frameworks. This
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* api enables Cogl to be used in conjunction with the Simple
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* DirectMedia Layer library.
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*
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* Using this API a typical SDL application would look something like
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* this:
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* |[
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* MyAppData data;
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* GError *error = NULL;
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*
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* data.ctx = cogl_sdl_context_new (NULL, SDL_USEREVENT, &error);
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* if (!data.ctx)
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* {
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* fprintf (stderr, "Failed to create context: %s\n",
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* error->message);
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* return 1;
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* }
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*
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* my_application_setup (&data);
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*
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* data.redraw_queued = TRUE;
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* while (!data.quit)
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* {
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* while (!data.quit)
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* {
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* if (!SDL_PollEvent (&event))
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* {
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* if (data.redraw_queued)
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* break;
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*
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* cogl_sdl_idle (ctx);
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* if (!SDL_WaitEvent (&event))
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* {
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* fprintf (stderr, "Error waiting for SDL events");
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* return 1;
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* }
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* }
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*
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* handle_event (&data, &event);
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* cogl_sdl_handle_event (ctx, &event);
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* }
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*
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* data.redraw_queued = redraw (&data);
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* }
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* ]|
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*/
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/**
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* cogl_sdl_context_new:
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* @type: An SDL user event type between %SDL_USEREVENT and
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* %SDL_NUMEVENTS - %1
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* @error: A GError return location.
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*
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* This is a convenience function for creating a new #CoglContext for
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* use with SDL and specifying what SDL user event type Cogl can use
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* as a way to interrupt SDL_WaitEvent().
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*
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* This function is equivalent to the following code:
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* |[
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* CoglRenderer *renderer = cogl_renderer_new ();
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* CoglDisplay *display;
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*
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* cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
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*
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* cogl_sdl_renderer_set_event_type (renderer, type);
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*
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* if (!cogl_renderer_connect (renderer, error))
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* return NULL;
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*
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* display = cogl_display_new (renderer, NULL);
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* if (!cogl_display_setup (display, error))
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* return NULL;
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*
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* return cogl_context_new (display, error);
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* ]|
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*
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* <note>SDL applications are required to either use this API or
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* to manually create a #CoglRenderer and call
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* cogl_sdl_renderer_set_event_type().</note>
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*
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* Since: 2.0
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* Stability: unstable
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*/
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CoglContext *
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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cogl_sdl_context_new (uint8_t type, GError **error);
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2012-04-06 10:16:19 +00:00
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/**
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* cogl_sdl_renderer_set_event_type:
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* @renderer: A #CoglRenderer
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* @type: An SDL user event type between %SDL_USEREVENT and
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* %SDL_NUMEVENTS - %1
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*
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* Tells Cogl what SDL user event type it can use as a way to
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* interrupt SDL_WaitEvent() to ensure that cogl_sdl_handle_event()
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* will be called in a finite amount of time.
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*
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* <note>This should only be called on an un-connected
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* @renderer.</note>
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*
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* <note>For convenience most simple applications can use
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* cogl_sdl_context_new() if they don't want to manually create
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* #CoglRenderer and #CoglDisplay objects during
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* initialization.</note>
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*
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* Since: 2.0
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* Stability: unstable
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*/
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void
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, uint8_t type);
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2012-04-06 10:16:19 +00:00
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/**
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* cogl_sdl_renderer_get_event_type:
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* @renderer: A #CoglRenderer
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*
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* Queries what SDL user event type Cogl is using as a way to
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* interrupt SDL_WaitEvent(). This is set either using
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* cogl_sdl_context_new or by using
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* cogl_sdl_renderer_set_event_type().
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*
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* Since: 2.0
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* Stability: unstable
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*/
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 20:56:40 +00:00
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uint8_t
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2012-04-06 10:16:19 +00:00
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cogl_sdl_renderer_get_event_type (CoglRenderer *renderer);
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/**
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* cogl_sdl_handle_event:
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* @context: A #CoglContext
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* @event: An SDL event
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*
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* Passes control to Cogl so that it may dispatch any internal event
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* callbacks in response to the given SDL @event. This function must
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* be called for every SDL event.
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*
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* Since: 2.0
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* Stability: unstable
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*/
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void
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cogl_sdl_handle_event (CoglContext *context, SDL_Event *event);
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/**
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* cogl_sdl_idle:
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* @context: A #CoglContext
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*
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* Notifies Cogl that the application is idle and about to call
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* SDL_WaitEvent(). Cogl may use this to run low priority book keeping
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* tasks.
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*
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* Since: 2.0
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* Stability: unstable
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*/
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void
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cogl_sdl_idle (CoglContext *context);
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G_END_DECLS
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#endif /* __COGL_SDL_H__ */
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