2009-09-25 09:34:34 -04:00
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 07:56:10 -05:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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2009-09-25 09:34:34 -04:00
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*/
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2009-11-26 14:06:35 -05:00
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#ifndef __COGL_FRAMEBUFFER_PRIVATE_H
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#define __COGL_FRAMEBUFFER_PRIVATE_H
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2009-09-25 09:34:34 -04:00
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#include "cogl-handle.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-clip-state.h"
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#include "cogl-journal-private.h"
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2009-09-25 09:34:34 -04:00
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2009-11-26 14:06:35 -05:00
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typedef enum _CoglFramebufferType {
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_FRAMEBUFFER_TYPE_OFFSCREEN
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} CoglFramebufferType;
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struct _CoglFramebuffer
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{
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CoglObject _parent;
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CoglFramebufferType type;
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int width;
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int height;
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2010-11-17 12:57:17 -05:00
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/* Format of the pixels in the framebuffer (including the expected
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premult state) */
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CoglPixelFormat format;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *projection_stack;
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int viewport_x;
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int viewport_y;
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int viewport_width;
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int viewport_height;
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CoglClipState clip_state;
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gboolean dirty_bitmasks;
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int red_bits;
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int blue_bits;
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int green_bits;
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int alpha_bits;
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/* We journal the textured rectangles we want to submit to OpenGL so
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* we have an oppertunity to batch them together into less draw
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* calls. */
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CoglJournal *journal;
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/* The scene of a given framebuffer may depend on images in other
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* framebuffers... */
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GList *deps;
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};
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#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
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typedef struct _CoglOffscreen
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{
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CoglFramebuffer _parent;
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GLuint fbo_handle;
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GSList *renderbuffers;
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CoglHandle texture;
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} CoglOffscreen;
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2010-11-11 10:28:44 -05:00
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/* Flags to pass to _cogl_offscreen_new_to_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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} CoglOffscreenFlags;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
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typedef struct _CoglOnscreen
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{
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CoglFramebuffer _parent;
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} CoglOnscreen;
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#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
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void
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_cogl_framebuffer_state_init (void);
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2011-01-05 10:30:04 -05:00
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void
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_cogl_clear4f (unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha);
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void
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_cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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const CoglColor *color);
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void
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_cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha);
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2009-10-21 18:20:44 -04:00
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int
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_cogl_framebuffer_get_width (CoglFramebuffer *framebuffer);
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2009-10-21 18:20:44 -04:00
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int
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_cogl_framebuffer_get_height (CoglFramebuffer *framebuffer);
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CoglClipState *
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_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer);
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2011-01-12 14:30:30 -05:00
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/*
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* _cogl_framebuffer_get_clip_stack:
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* @framebuffer: A #CoglFramebuffer
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*
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* Gets a pointer to the current clip stack. This can be used to later
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* return to the same clip stack state with
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* _cogl_framebuffer_set_clip_stack(). A reference is not taken on the
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* stack so if you want to keep it you should call
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* _cogl_clip_stack_ref().
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*
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* Return value: a pointer to the @framebuffer clip stack.
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*/
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CoglClipStack *
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_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer);
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/*
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* _cogl_framebuffer_set_clip_stack:
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* @framebuffer: A #CoglFramebuffer
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* @stack: a pointer to the replacement clip stack
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*
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* Replaces the @framebuffer clip stack with @stack.
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*/
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void
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_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
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CoglClipStack *stack);
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void
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_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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int x,
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int y,
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int width,
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int height);
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int
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_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
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int
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_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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int *viewport);
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CoglMatrixStack *
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_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
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CoglMatrixStack *
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_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
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CoglFramebuffer *dependency);
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void
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_cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer);
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typedef enum _CoglFramebufferFlushFlags
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{
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/* XXX: When using this, that imples you are going to manually load the
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* modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
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* be called for framebuffer->modelview_stack, and the modelview_stack will
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* also be marked as dirty. */
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COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
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/* Similarly this flag implies you are going to flush the clip state
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yourself */
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COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE = 1L<<1
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} CoglFramebufferFlushFlags;
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void
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_cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
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CoglFramebufferFlushFlags flags);
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CoglHandle
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_cogl_onscreen_new (void);
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CoglFramebuffer *
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_cogl_get_framebuffer (void);
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GSList *
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_cogl_create_framebuffer_stack (void);
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void
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_cogl_free_framebuffer_stack (GSList *stack);
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2010-11-11 10:28:44 -05:00
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/*
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* _cogl_offscreen_new_to_texture_full:
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* @texhandle: A handle to the texture to target
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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*
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* Creates a new offscreen buffer which will target the given
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* texture. By default the buffer will have a depth and stencil
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* buffer. This can be disabled by passing
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* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglHandle
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_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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CoglOffscreenFlags create_flags,
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unsigned int level);
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2009-11-26 14:06:35 -05:00
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#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
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