mutter/clutter/cogl/common/cogl-current-matrix.h

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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Havoc Pennington <hp@pobox.com> for litl
*/
#ifndef __COGL_CURRENT_MATRIX_H
#define __COGL_CURRENT_MATRIX_H
#include <cogl/cogl-matrix.h>
/**
* CoglMatrixMode:
* @COGL_MATRIX_MODELVIEW: Select model-view matrix stack
* @COGL_MATRIX_PROJECTION: Select projection matrix stack
* @COGL_MATRIX_TEXTURE: Select texture matrix stack
*
* There are several matrix stacks affected by the COGL current matrix
* operations (which are private). Code should always leave the
* model-view matrix active, switching to the projection matrix stack
* only temporarily in order to modify the projection matrix. Most
* COGL and Clutter APIs (other than the current matrix operations)
* will assume the model-view matrix is active when the API is
* invoked.
*
* Since: 1.0
*/
typedef enum
{
COGL_MATRIX_MODELVIEW = 1,
COGL_MATRIX_PROJECTION = 2,
COGL_MATRIX_TEXTURE = 3
} CoglMatrixMode;
#define COGL_TYPE_MATRIX_MODE (cogl_matrix_mode_get_type ())
GType cogl_matrix_mode_get_type (void) G_GNUC_CONST;
void _cogl_set_current_matrix (CoglMatrixMode mode);
void _cogl_current_matrix_push (void);
void _cogl_current_matrix_pop (void);
void _cogl_current_matrix_identity (void);
void _cogl_current_matrix_load (const CoglMatrix *matrix);
void _cogl_current_matrix_multiply (const CoglMatrix *matrix);
void _cogl_current_matrix_rotate (float angle,
float x,
float y,
float z);
void _cogl_current_matrix_scale (float x,
float y,
float z);
void _cogl_current_matrix_translate (float x,
float y,
float z);
void _cogl_current_matrix_frustum (float left,
float right,
float bottom,
float top,
float near_val,
float far_val);
void _cogl_current_matrix_ortho (float left,
float right,
float bottom,
float top,
float near_val,
float far_val);
void _cogl_get_matrix (CoglMatrixMode mode,
CoglMatrix *matrix);
void _cogl_current_matrix_state_init (void);
void _cogl_current_matrix_state_destroy (void);
void _cogl_current_matrix_state_flush (void);
void _cogl_current_matrix_state_dirty (void);
void _cogl_flush_matrix_stacks (void);
#endif /* __COGL_CURRENT_MATRIX_H */