2016-05-07 11:07:46 -04:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2016 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jonas Ådahl <jadahl@gmail.com>
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*/
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#include "config.h"
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#include <glib-object.h>
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Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-26 23:09:24 -04:00
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#include "backends/meta-backend-private.h"
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2016-12-12 21:37:11 -05:00
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#include "backends/meta-logical-monitor.h"
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Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-26 23:09:24 -04:00
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#include "backends/meta-renderer-view.h"
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2018-07-10 04:36:24 -04:00
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#include "backends/meta-renderer.h"
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2016-05-07 11:07:46 -04:00
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#include "backends/x11/meta-renderer-x11.h"
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2018-07-10 04:36:24 -04:00
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#include "clutter/x11/clutter-x11.h"
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#include "cogl/cogl-xlib.h"
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#include "cogl/cogl.h"
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#include "cogl/winsys/cogl-winsys-egl-x11-private.h"
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#include "cogl/winsys/cogl-winsys-glx-private.h"
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Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-26 23:09:24 -04:00
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#include "core/boxes-private.h"
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#include "meta/meta-backend.h"
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2016-05-08 21:59:54 -04:00
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#include "meta/util.h"
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2016-05-07 11:07:46 -04:00
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G_DEFINE_TYPE (MetaRendererX11, meta_renderer_x11, META_TYPE_RENDERER)
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2016-05-08 21:59:54 -04:00
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static const CoglWinsysVtable *
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2016-09-22 23:49:10 -04:00
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get_x11_cogl_winsys_vtable (CoglRenderer *renderer)
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2016-05-08 21:59:54 -04:00
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{
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2018-08-16 10:20:38 -04:00
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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2016-05-08 21:59:54 -04:00
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if (meta_is_wayland_compositor ())
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return _cogl_winsys_egl_xlib_get_vtable ();
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2018-08-16 10:20:38 -04:00
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#endif
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2016-09-22 23:49:10 -04:00
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switch (renderer->driver)
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{
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case COGL_DRIVER_GLES2:
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2018-08-16 10:20:38 -04:00
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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2016-09-22 23:49:10 -04:00
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return _cogl_winsys_egl_xlib_get_vtable ();
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2018-08-16 10:20:38 -04:00
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#else
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break;
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#endif
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2016-09-22 23:49:10 -04:00
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case COGL_DRIVER_GL:
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case COGL_DRIVER_GL3:
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2018-11-06 10:18:56 -05:00
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#ifdef COGL_HAS_GLX_SUPPORT
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2016-09-22 23:49:10 -04:00
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return _cogl_winsys_glx_get_vtable ();
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2018-11-06 10:18:56 -05:00
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#else
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break;
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#endif
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2016-09-22 23:49:10 -04:00
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case COGL_DRIVER_ANY:
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case COGL_DRIVER_NOP:
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break;
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}
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g_assert_not_reached ();
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2016-05-08 21:59:54 -04:00
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}
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static CoglRenderer *
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meta_renderer_x11_create_cogl_renderer (MetaRenderer *renderer)
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{
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CoglRenderer *cogl_renderer;
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Display *xdisplay = clutter_x11_get_default_display ();
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cogl_renderer = cogl_renderer_new ();
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2017-07-24 04:03:02 -04:00
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cogl_renderer_set_custom_winsys (cogl_renderer, get_x11_cogl_winsys_vtable,
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NULL);
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2016-05-08 21:59:54 -04:00
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cogl_xlib_renderer_set_foreign_display (cogl_renderer, xdisplay);
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2018-02-02 01:34:50 -05:00
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cogl_xlib_renderer_request_reset_on_video_memory_purge (cogl_renderer, TRUE);
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2016-05-08 21:59:54 -04:00
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2017-02-21 13:51:16 -05:00
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/* Set up things so that if the INTEL_swap_event extension is not present,
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* but the driver is known to have good thread support, we use an extra
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* thread and call glXWaitVideoSync() in the thread. This allows idles
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* to work properly, even when Mutter is constantly redrawing new frames;
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* otherwise, without INTEL_swap_event, we'll just block in glXSwapBuffers().
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*/
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cogl_xlib_renderer_set_threaded_swap_wait_enabled (cogl_renderer, TRUE);
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2016-05-08 21:59:54 -04:00
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return cogl_renderer;
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}
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2016-05-07 11:07:46 -04:00
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static void
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meta_renderer_x11_init (MetaRendererX11 *renderer_x11)
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{
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}
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static void
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meta_renderer_x11_class_init (MetaRendererX11Class *klass)
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{
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2016-05-08 21:59:54 -04:00
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MetaRendererClass *renderer_class = META_RENDERER_CLASS (klass);
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renderer_class->create_cogl_renderer = meta_renderer_x11_create_cogl_renderer;
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2016-05-07 11:07:46 -04:00
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}
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