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287 lines
6.9 KiB
Markdown
287 lines
6.9 KiB
Markdown
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# Style
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The coding style used is primarily the GNU flavor of the [GNOME coding
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style][gnome-coding-style], with some additions described below.
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## General
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* Use this code style on new code. When changing old code with a different
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code style, feel free to also adjust it to use this code style.
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* Use regular C types and `stdint.h` types instead of GLib fundamental
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types, except for `gboolean`, and `guint`/`gulong` for GSource IDs and
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signal handler IDs. That means e.g. `uint64_t` instead of `guint64`, `int`
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instead of `gint`, `unsigned int` instead of `guint` if unsignedness
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is of importance, `uint8_t` instead of `guchar`, and so on.
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* Try to to limit line length to 80 characters, although it's not a
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strict limit.
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* Usage of `g_autofree` and `g_autoptr` is encouraged. The style to use is
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```c
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g_autofree char *text = NULL;
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g_autoptr (MetaSomeThing) thing = NULL;
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text = g_strdup_printf ("The text: %d", a_number);
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thing = g_object_new (META_TYPE_SOME_THING,
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"text", text,
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NULL);
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thinger_use_thing (rocket, thing);
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```
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* Declare variables at the top of the block they are used, but avoid
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non-trivial logic among variable declarations. Non-trivial logic can be
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getting a pointer that may be `NULL`, any kind of math, or anything
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that may have side effects.
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* Instead of boolean arguments in functions, prefer enums or flags when
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they're more expressive. The naming convention for flags is
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```c
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typedef _MetaSomeThingFlags
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{
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META_SOME_THING_FLAG_NONE = 0,
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META_SOME_THING_FLAG_ALTER_REALITY = 1 << 0,
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META_SOME_THING_FLAG_MANIPULATE_PERCEPTION = 1 << 1,
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} MetaSomeThingFlags;
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```
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* Use `g_new0 ()` etc. instead of `g_slice_new0 ()`.
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* Initialize and assign floating point variables (i.e. `float` or
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`double`) using the form `floating_point = 3.14159` or `ratio = 2.0`.
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## Header (.h) files
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* The return type and `*` are separated by a space.
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* Function name starts one space after the last `*`.
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* Parenthesis comes one space after the function name.
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As an example, this is how functions in a header file should look like:
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```c
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gboolean meta_udev_is_drm_device (MetaUdev *udev,
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GUdevDevice *device);
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GList * meta_udev_list_drm_devices (MetaUdev *udev,
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GError **error);
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MetaUdev * meta_udev_new (MetaBackendNative *backend_native);
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```
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## Source code
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Keep functions in the following order in source files:
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1. GPL header
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2. Enums
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3. Structures
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4. Function prototypes
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5. `G_DEFINE_TYPE()`
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6. Static variables
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7. Auxiliary functions
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8. Callbacks
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9. Interface implementations
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10. Parent vfunc overrides
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11. class_init and init
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12. Public API
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### Structures
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Each structure field has a space after their type name. Structure fields aren't
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aligned. For example:
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```c
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struct _MetaFooBar
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{
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MetaFoo parent;
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MetaBar *bar;
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MetaSomething *something;
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};
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```
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### Function Prototypes
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Function prototypes must be formatted just like in header files.
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### Overrides
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When overriding parent class vfuncs, or implementing an interface, vfunc
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overrides should be named as a composition of the current class prefix,
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followed by the vfunc name. For example:
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```c
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static void
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meta_bar_spawn_unicorn (MetaParent *parent)
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{
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/* ... */
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}
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static void
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meta_bar_dispose (GObject *object)
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{
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/* ... */
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}
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static void
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meta_bar_finalize (GObject *object)
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{
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/* ... */
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}
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static void
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meta_bar_class_init (MetaBarClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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MetaParentClass *parent_class = META_PARENT_CLASS (klass);
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object_class->dispose = meta_bar_dispose;
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object_class->finalize = meta_bar_finalize;
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parent_class->spawn_unicorn = meta_bar_spawn_unicorn;
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}
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```
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### Interface Implementations
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When implementing interfaces, two groups of functions are involved: the init
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function, and the overrides.
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The interface init function is named after the interface type in snake case,
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followed by the `_iface_init` suffix. For example:
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```c
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static void meta_foo_iface_init (MetaFooInterface *foo_iface);
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G_DEFINE_TYPE_WITH_CODE (MetaBar, meta_bar, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (META_TYPE_FOO,
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meta_foo_iface_init));
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```
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Then, when implementing each vfunc of the interface, follow the same pattern
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of the [Overrides](###Overrides) section. Here's an example:
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```c
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static void
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meta_bar_do_something (MetaFoo *foo)
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{
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/* ... */
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}
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static void
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meta_foo_iface_init (MetaFooInterface *foo_iface)
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{
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foo_iface->do_something = meta_bar_do_something;
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}
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```
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### Auxiliary Functions
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Auxiliary functions are above every other functions to minimize the number of
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function prototypes in the file. These functions often grow when factoring out
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the same code between two or more functions:
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```c
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static void
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do_something_on_data (Foo *data,
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Bar *bar)
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{
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/* ... */
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}
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static void
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random_function (Foo *foo)
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{
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do_something_on_data (foo, bar);
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}
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static void
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another_random_function (Foo *foo)
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{
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do_something_on_data (foo, bar);
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}
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```
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Sometimes, however, auxiliary functions are created to break down otherwise
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large functions - in this case, it is appropriate to keep these auxiliary
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functions close to the function they are tightly related to.
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Auxiliary function names must have a verb in the imperative form, and should
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always perform an action over something. They usually don't have the class
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prefix (`meta_`, `clutter_`, or `cogl_`). For example:
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```c
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static void
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do_something_on_data (Foo *data,
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Bar *bar)
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{
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/* ... */
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}
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```
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Exceptionally, when converting between types, auxiliary function names may
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have the class prefix to this rule. For example:
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```c
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static MetaFoo *
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meta_foo_from_bar (Bar *bar)
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{
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/* ... */
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}
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```
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### Callback Functions
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Callback function names should have the name of the action in imperative
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form. They don't have any prefix, but have a `_func` suffix. For example:
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```c
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static void
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filter_something_func (Foo *foo,
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Bar *bar,
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gpointer user_data)
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{
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/* ... */
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}
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```
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### Signal Callbacks
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Signal callbacks generally have the signal name. They should be prefixed with
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`on_`, or suffixed with `_cb`, but not both. For example:
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```c
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static void
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on_realize (ClutterActor *actor,
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gpointer user_data)
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{
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/* ... */
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}
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static void
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destroy_cb (ClutterActor *actor,
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gpointer user_data)
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{
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/* ... */
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}
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```
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When the callback is named after the object that generated it, and the signal,
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then passive voice is used. For example:
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```c
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static void
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click_action_clicked_cb (ClutterClickAction *click_action,
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ClutterActor *actor,
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gpointer user_data)
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{
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/* ... */
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}
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```
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[gnome-coding-style]: https://developer.gnome.org/programming-guidelines/stable/c-coding-style.html.en
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