mutter/tests/conform/test-texture-get-set-data.c

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#include <clutter/clutter.h>
#include <glib.h>
#include <string.h>
#include "test-conform-common.h"
static void
check_texture (int width, int height, CoglTextureFlags flags)
{
CoglHandle tex;
uint8_t *data, *p;
int y, x;
p = data = g_malloc (width * height * 4);
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
*(p++) = x;
*(p++) = y;
*(p++) = 128;
*(p++) = (x ^ y);
}
tex = cogl_texture_new_from_data (width, height,
flags,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_RGBA_8888,
width * 4,
data);
/* Replace the bottom right quarter of the data with negated data to
test set_region */
p = data + (height + 1) * width * 2;
for (y = 0; y < height / 2; y++)
{
for (x = 0; x < width / 2; x++)
{
p[0] = ~p[0];
p[1] = ~p[1];
p[2] = ~p[2];
p[3] = ~p[3];
p += 4;
}
p += width * 2;
}
cogl_texture_set_region (tex,
width / 2, /* src_x */
height / 2, /* src_y */
width / 2, /* dst_x */
height / 2, /* dst_y */
width / 2, /* dst_width */
height / 2, /* dst_height */
width,
height,
COGL_PIXEL_FORMAT_RGBA_8888,
width * 4, /* rowstride */
data);
/* Check passing a NULL pointer and a zero rowstride. The texture
should calculate the needed data size and return it */
g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
==,
width * height * 4);
/* Try first receiving the data as RGB. This should cause a
* conversion */
memset (data, 0, width * height * 4);
cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
width * 3, data);
p = data;
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
if (x >= width / 2 && y >= height / 2)
{
g_assert_cmpint (p[0], ==, ~x & 0xff);
g_assert_cmpint (p[1], ==, ~y & 0xff);
g_assert_cmpint (p[2], ==, ~128 & 0xff);
}
else
{
g_assert_cmpint (p[0], ==, x & 0xff);
g_assert_cmpint (p[1], ==, y & 0xff);
g_assert_cmpint (p[2], ==, 128);
}
p += 3;
}
/* Now try receiving the data as RGBA. This should not cause a
* conversion and no unpremultiplication because we explicitly set
* the internal format when we created the texture */
memset (data, 0, width * height * 4);
cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGBA_8888,
width * 4, data);
p = data;
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
if (x >= width / 2 && y >= height / 2)
{
g_assert_cmpint (p[0], ==, ~x & 0xff);
g_assert_cmpint (p[1], ==, ~y & 0xff);
g_assert_cmpint (p[2], ==, ~128 & 0xff);
g_assert_cmpint (p[3], ==, ~(x ^ y) & 0xff);
}
else
{
g_assert_cmpint (p[0], ==, x & 0xff);
g_assert_cmpint (p[1], ==, y & 0xff);
g_assert_cmpint (p[2], ==, 128);
g_assert_cmpint (p[3], ==, (x ^ y) & 0xff);
}
p += 4;
}
cogl_handle_unref (tex);
g_free (data);
}
static void
paint_cb (void)
{
/* First try without atlasing */
check_texture (256, 256, COGL_TEXTURE_NO_ATLAS);
/* Try again with atlasing. This should end up testing the atlas
backend and the sub texture backend */
check_texture (256, 256, 0);
/* Try with a really big texture in the hope that it will end up
sliced. */
check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS);
/* And in the other direction. */
check_texture (5128, 4, COGL_TEXTURE_NO_ATLAS);
clutter_main_quit ();
}
void
test_texture_get_set_data (TestUtilsGTestFixture *fixture,
void *data)
{
ClutterActor *stage;
unsigned int paint_handler;
/* We create a stage even though we don't usually need it so that if
the draw-and-read texture fallback is needed then it will have
something to draw to */
stage = clutter_stage_get_default ();
paint_handler = g_signal_connect_after (stage, "paint",
G_CALLBACK (paint_cb), NULL);
clutter_actor_show (stage);
clutter_main ();
g_signal_handler_disconnect (stage, paint_handler);
if (cogl_test_verbose ())
g_print ("OK\n");
}