mutter/build/win32/vs9/cogl.vsprops

200 lines
11 KiB
Plaintext
Raw Normal View History

VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="coglprops"
OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT"
ForcedIncludeFiles="msvc_recommended_pragmas.h"
DisableSpecificWarnings="4819"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib gobject-2.0.lib"
AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
/>
<UserMacro
Name="GlibEtcInstallRoot"
Value="..\..\..\..\vs9\$(PlatformName)"
/>
<UserMacro
Name="CoglApiVersion"
Value="1.0"
/>
<UserMacro
Name="BaseBuildDefines"
Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG"
/>
<UserMacro
Name="LibBuildDefines"
Value="HAVE_CONFIG_H;CLUTTER_COMPILATION;$(BaseBuildDefines)"
/>
<UserMacro
Name="ReleaseLibBuildDefines"
Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
/>
<UserMacro
Name="DebugLibBuildDefines"
Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG"
/>
<UserMacro
Name="CoglBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl\&quot;;COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\&quot;\&quot;;COGL_LOCALEDIR=\&quot;/some/random/dir\&quot;"
/>
<UserMacro
Name="CoglPangoBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl-Pango\&quot;"
/>
<UserMacro
Name="TestProgDef"
Value="CLUTTER_COMPILATION;TESTS_DATADIR=\&quot;../share/cogl-$(CoglApiVersion)/tests\&quot;"
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
/>
<UserMacro
Name="PreBuildCmd"
Value="
if exist ..\..\..\config.h goto DONE_CONFIG_H&#x0D;&#x0A;
copy ..\..\..\config.h.win32 ..\..\..\config.h&#x0D;&#x0A;
:DONE_CONFIG_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-defines.h goto DONE_COGL_DEFINES_H&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
:DONE_COGL_DEFINES_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.h&#x0D;&#x0A;
cd ..\build\win32\vs9&#x0D;&#x0A;
:DONE_COGL_ENUMS_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.c&#x0D;&#x0A;
cd ..\build\win32\vs9&#x0D;&#x0A;
:DONE_COGL_ENUMS_C&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglDoInstall"
Value="
mkdir $(OutDir)&#x0D;&#x0A;
mkdir $(OutDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(OutDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(OutDir)\bin&#x0D;&#x0A;
copy ..\*.bat $(OutDir)\bin&#x0D;&#x0A;
mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
copy ..\..\..\examples\crate.jpg $(OutDir)\share\cogl-$(CoglApiVersion)\examples-data&#x0D;&#x0A;
mkdir $(OutDir)\lib&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(CoglApiVersion).lib $(OutDir)\lib&#x0D;&#x0A;
mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
mkdir $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl-pango\cogl-pango.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-object.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-bitmap.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-color.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-deprecated.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-depth-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-euler.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-fixed.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-material-compat.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-quaternion.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vector.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-matrix.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-offscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitives.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pipeline-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-pixel-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-shader.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-snippet.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
VS 2008/2010 project files to build Cogl These are the VS 2008/2010 project files to build Cogl, with a README.txt to explain the process involved. Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are expanded with the correct source file listings during "make dist", which is done to simplify maintenance of these project files. -added preconfigured config.h(.win32.in), which is expanded with the correct versioining info during autogen -added preconfigued cogl/cogl-defines.h.win32 -added symbols files for cogl and cogl-pango -Have configure.ac expand the config.h.win32.in into config.h.win32 with the correct versioning info, etc, and to include the Visual C++ project files for distribution -Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects and filters from the templates with up-to-date source file listings, to distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and to avoid depending on PERL on Windows installations. -Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/ 2010 projects and filters from the templates with up-to-date source file listings. -Added/edited various Makefile.am's in build to distribute the VS2008/2010 project files and associated items required for the build. -Update .gitignore. There needs to be a pre-configured config.h(.win32) and its template, config.h.win32.in for Visual C++ builds https://bugzilla.gnome.org/show_bug.cgi?id=650020 Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-05-12 09:06:32 +00:00
copy ..\..\..\cogl\cogl-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-sub-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-rectangle.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-meta-texture.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-texture-3d.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-vertex-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-index-buffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-indices.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-primitive.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-framebuffer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-clutter.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-enum-types.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-swap-chain.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-onscreen-template.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-display.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-context.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-win32-renderer.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-path.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-clip-state.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl2-experimental.h $(OutDir)\include\cogl-$(CoglApiVersion)\cogl&#x0D;&#x0A;
mkdir $(OutDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
copy ..\..\..\tests\data\valgrind.suppressions $(OutDir)\share\cogl-$(CoglApiVersion)\tests&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglDef"
Value="
echo EXPORTS &gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
cl -EP -DCOGL_ENABLE_EXPERIMENTAL_API -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT ..\..\..\cogl\cogl.symbols &gt;&gt; ..\..\..\cogl\cogl.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateCoglPangoDef"
Value="
echo EXPORTS &gt; ..\..\..\cogl-pango\cogl-pango.def&#x0D;&#x0A;
cl -EP ..\..\..\cogl-pango\cogl-pango.symbols &gt;&gt; ..\..\..\cogl-pango\cogl-pango.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="CoglLibtoolCompatibleDllPrefix"
Value="lib"
/>
<UserMacro
Name="CoglLibtoolCompatibleDllSuffix"
Value="-$(CoglApiVersion)-0"
/>
<UserMacro
Name="CoglSeparateVS9DllPrefix"
Value=""
/>
<UserMacro
Name="CoglSeparateVS9DllSuffix"
Value="-1-vs9"
/>
<!-- Change these two to GlibLibtoolCompatibleDllPrefix and
GlibLibtoolCompatibleDllSuffix if that is what you want -->
<UserMacro
Name="CoglDllPrefix"
Value="$(CoglSeparateVS9DllPrefix)"
/>
<UserMacro
Name="CoglDllSuffix"
Value="$(CoglSeparateVS9DllSuffix)"
/>
</VisualStudioPropertySheet>