mutter/src/tests/clutter/conform/actor-iter.c

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#include <glib.h>
#include <clutter/clutter.h>
static void
actor_iter_traverse_children (void)
{
ClutterActorIter iter;
ClutterActor *actor;
ClutterActor *child;
int i, n_actors;
actor = clutter_actor_new ();
clutter_actor_set_name (actor, "root");
g_object_ref_sink (actor);
n_actors = g_random_int_range (10, 50);
for (i = 0; i < n_actors; i++)
{
char *name;
name = g_strdup_printf ("actor%d", i);
child = clutter_actor_new ();
clutter_actor_set_name (child, name);
clutter_actor_add_child (actor, child);
g_free (name);
}
g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
i = 0;
clutter_actor_iter_init (&iter, actor);
g_assert (clutter_actor_iter_is_valid (&iter));
while (clutter_actor_iter_next (&iter, &child))
{
g_assert (CLUTTER_IS_ACTOR (child));
g_assert (clutter_actor_get_parent (child) == actor);
if (g_test_verbose ())
g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
if (i == 0)
g_assert (child == clutter_actor_get_first_child (actor));
if (i == (n_actors - 1))
g_assert (child == clutter_actor_get_last_child (actor));
i += 1;
}
g_assert_cmpint (i, ==, n_actors);
i = 0;
clutter_actor_iter_init (&iter, actor);
g_assert (clutter_actor_iter_is_valid (&iter));
while (clutter_actor_iter_prev (&iter, &child))
{
g_assert (CLUTTER_IS_ACTOR (child));
g_assert (clutter_actor_get_parent (child) == actor);
if (g_test_verbose ())
g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
if (i == 0)
g_assert (child == clutter_actor_get_last_child (actor));
if (i == (n_actors - 1))
g_assert (child == clutter_actor_get_first_child (actor));
i += 1;
}
g_object_unref (actor);
}
static void
actor_iter_traverse_remove (void)
{
ClutterActorIter iter;
ClutterActor *actor;
ClutterActor *child;
int i, n_actors;
actor = clutter_actor_new ();
clutter_actor_set_name (actor, "root");
g_object_ref_sink (actor);
n_actors = g_random_int_range (10, 50);
for (i = 0; i < n_actors; i++)
{
char *name;
name = g_strdup_printf ("actor%d", i);
child = clutter_actor_new ();
clutter_actor_set_name (child, name);
clutter_actor_add_child (actor, child);
g_free (name);
}
g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
i = 0;
clutter_actor_iter_init (&iter, actor);
g_assert (clutter_actor_iter_is_valid (&iter));
while (clutter_actor_iter_next (&iter, &child))
{
g_assert (CLUTTER_IS_ACTOR (child));
g_assert (clutter_actor_get_parent (child) == actor);
if (g_test_verbose ())
g_print ("actor %d = '%s'\n", i, clutter_actor_get_name (child));
if (i == 0)
g_assert (child == clutter_actor_get_first_child (actor));
if (i == (n_actors - 1))
g_assert (child == clutter_actor_get_last_child (actor));
clutter_actor_iter_remove (&iter);
g_assert (clutter_actor_iter_is_valid (&iter));
i += 1;
}
g_assert_cmpint (i, ==, n_actors);
g_assert_cmpint (0, ==, clutter_actor_get_n_children (actor));
}
static void
actor_iter_assignment (void)
{
ClutterActorIter iter_a, iter_b;
ClutterActor *actor;
ClutterActor *child;
int i, n_actors;
actor = clutter_actor_new ();
clutter_actor_set_name (actor, "root");
g_object_ref_sink (actor);
n_actors = g_random_int_range (10, 50);
for (i = 0; i < n_actors; i++)
{
char *name;
name = g_strdup_printf ("actor[%02d]", i);
child = clutter_actor_new ();
clutter_actor_set_name (child, name);
clutter_actor_add_child (actor, child);
g_free (name);
}
g_assert_cmpint (clutter_actor_get_n_children (actor), ==, n_actors);
i = 0;
clutter_actor_iter_init (&iter_a, actor);
iter_b = iter_a;
g_assert (clutter_actor_iter_is_valid (&iter_a));
g_assert (clutter_actor_iter_is_valid (&iter_b));
while (clutter_actor_iter_next (&iter_a, &child))
{
g_assert (CLUTTER_IS_ACTOR (child));
g_assert (clutter_actor_get_parent (child) == actor);
if (g_test_verbose ())
g_print ("actor %2d = '%s'\n", i, clutter_actor_get_name (child));
if (i == 0)
g_assert (child == clutter_actor_get_first_child (actor));
if (i == (n_actors - 1))
g_assert (child == clutter_actor_get_last_child (actor));
i += 1;
}
g_assert_cmpint (i, ==, n_actors);
i = n_actors - 1;
while (clutter_actor_iter_prev (&iter_b, &child))
{
g_assert (clutter_actor_get_parent (child) == actor);
if (g_test_verbose ())
g_print ("actor %2d = '%s'\n", i, clutter_actor_get_name (child));
if (i == n_actors - 1)
g_assert (child == clutter_actor_get_last_child (actor));
if (i == 0)
g_assert (child == clutter_actor_get_first_child (actor));
i -= 1;
}
g_assert_cmpint (i, ==, -1);
g_object_unref (actor);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/actor/iter/traverse-children", actor_iter_traverse_children)
CLUTTER_TEST_UNIT ("/actor/iter/traverse-remove", actor_iter_traverse_remove)
CLUTTER_TEST_UNIT ("/actor/iter/assignment", actor_iter_assignment)
)