2009-04-27 14:48:12 +00:00
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/*
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* Cogl
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2009-03-09 17:06:22 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* An object oriented GL/GLES Abstraction/Utility Layer
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2008-10-30 17:57:41 +00:00
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*
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2009-04-27 14:48:12 +00:00
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* Copyright (C) 2008,2009 Intel Corporation.
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2008-10-30 17:57:41 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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2009-04-27 14:48:12 +00:00
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* version 2 of the License, or (at your option) any later version.
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2008-10-30 17:57:41 +00:00
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2009-04-27 14:48:12 +00:00
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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2008-10-30 17:57:41 +00:00
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*/
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2008-10-30 17:25:00 +00:00
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TYPES_H__
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#define __COGL_TYPES_H__
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2009-02-19 12:02:42 +00:00
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#include <glib-object.h>
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2008-10-30 17:25:00 +00:00
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G_BEGIN_DECLS
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef gpointer CoglHandle;
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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2009-02-19 12:02:42 +00:00
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#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
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GType cogl_handle_get_type (void) G_GNUC_CONST;
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CoglHandle cogl_handle_ref (CoglHandle handle);
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void cogl_handle_unref (CoglHandle Handle);
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2008-10-30 17:25:00 +00:00
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/**
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* CoglFuncPtr:
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*
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* The type used by cogl for function pointers, note that this type
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* is used as a generic catch-all cast for function pointers and the
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* actual arguments and return type may be different.
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*/
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typedef void (* CoglFuncPtr) (void);
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/**
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* CoglFixed:
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*
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* Fixed point number using a (16.16) notation.
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*/
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typedef gint32 CoglFixed;
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2009-03-09 17:06:22 +00:00
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#define COGL_TYPE_FIXED (cogl_fixed_get_type ())
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GType cogl_fixed_get_type (void) G_GNUC_CONST;
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2008-10-30 17:25:00 +00:00
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/**
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* CoglAngle:
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*
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* Integer representation of an angle such that 1024 corresponds to
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* full circle (i.e., 2 * pi).
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*
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* Since: 1.0
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*/
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typedef gint32 CoglAngle;
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typedef struct _CoglColor CoglColor;
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/* Enum declarations */
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#define COGL_PIXEL_FORMAT_24 2
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#define COGL_PIXEL_FORMAT_32 3
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_UNORDERED_MASK 0x0F
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#define COGL_UNPREMULT_MASK 0x7F
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/**
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* CoglPixelFormat:
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2009-01-09 14:26:35 +00:00
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* @COGL_PIXEL_FORMAT_ANY: Any format
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* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
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* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_YUV: FIXME
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* @COGL_PIXEL_FORMAT_G_8: FIXME
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* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
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* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
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2008-10-30 17:25:00 +00:00
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*
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* Pixel formats used by COGL.
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2009-01-09 14:26:35 +00:00
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*
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* Since: 0.8
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2008-10-30 17:25:00 +00:00
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*/
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2009-05-29 11:31:47 +00:00
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typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
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2008-10-30 17:25:00 +00:00
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COGL_PIXEL_FORMAT_ANY = 0,
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COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGB_565 = 4,
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COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8,
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2009-04-27 14:48:12 +00:00
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2008-10-30 17:25:00 +00:00
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COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
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2009-05-29 11:31:47 +00:00
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COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
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2008-10-30 17:25:00 +00:00
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} CoglPixelFormat;
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/**
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* CoglFeatureFlags:
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2009-01-09 14:26:35 +00:00
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* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
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* @COGL_FEATURE_TEXTURE_NPOT: ARB_texture_non_power_of_two support
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* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
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* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
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* @COGL_FEATURE_SHADERS_GLSL: GLSL support
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* @COGL_FEATURE_OFFSCREEN: FBO support
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
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* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
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* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
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* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
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* @COGL_FEATURE_VBOS: VBO support
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2008-10-30 17:25:00 +00:00
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*
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* Flags for the supported features.
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2009-01-09 14:26:35 +00:00
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*
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* Since: 0.8
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2008-10-30 17:25:00 +00:00
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*/
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typedef enum
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{
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COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
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COGL_FEATURE_TEXTURE_YUV = (1 << 3),
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COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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COGL_FEATURE_SHADERS_GLSL = (1 << 5),
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COGL_FEATURE_OFFSCREEN = (1 << 6),
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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2008-11-10 18:53:14 +00:00
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
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COGL_FEATURE_VBOS = (1 << 11)
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2008-10-30 17:25:00 +00:00
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} CoglFeatureFlags;
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/**
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* CoglBufferTarget:
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2009-01-09 14:26:35 +00:00
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* @COGL_WINDOW_BUFFER: FIXME
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* @COGL_OFFSCREEN_BUFFER: FIXME
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2008-10-30 17:25:00 +00:00
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*
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2009-01-09 14:26:35 +00:00
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* Target flags for FBOs.
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2008-10-30 17:25:00 +00:00
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*
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2009-01-09 14:26:35 +00:00
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* Since: 0.8
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2008-10-30 17:25:00 +00:00
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*/
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typedef enum
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{
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COGL_WINDOW_BUFFER = (1 << 1),
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2009-04-30 21:19:43 +00:00
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COGL_OFFSCREEN_BUFFER = (1 << 2)
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2008-10-30 17:25:00 +00:00
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} CoglBufferTarget;
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/**
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* CoglColor:
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*
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* A structure for holding a color definition. The contents of
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* the CoglColor structure are private and should never by accessed
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* directly.
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*
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* Since: 1.0
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*/
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struct _CoglColor
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{
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/*< private >*/
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2008-11-12 13:57:58 +00:00
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guint8 red;
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guint8 green;
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guint8 blue;
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2008-10-30 17:25:00 +00:00
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2008-11-12 13:57:58 +00:00
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guint8 alpha;
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2009-01-27 11:01:23 +00:00
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/* padding in case we want to change to floats at
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* some point */
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guint32 padding0;
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guint32 padding1;
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guint32 padding2;
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2008-10-30 17:25:00 +00:00
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};
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/**
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* CoglTextureVertex:
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* @x: Model x-coordinate
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* @y: Model y-coordinate
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* @z: Model z-coordinate
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* @tx: Texture x-coordinate
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* @ty: Texture y-coordinate
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* @color: The color to use at this vertex. This is ignored if
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* @use_color is %FALSE when calling cogl_texture_polygon().
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*
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* Used to specify vertex information when calling cogl_texture_polygon().
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*/
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struct _CoglTextureVertex
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{
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2009-01-20 16:20:54 +00:00
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float x, y, z;
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float tx, ty;
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2008-10-30 17:25:00 +00:00
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CoglColor color;
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};
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2009-01-18 14:51:19 +00:00
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/**
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* CoglTextureFlags:
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* @COGL_TEXTURE_NONE: No flags specified
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* @COGL_TEXTURE_AUTO_MIPMAP: Enables the automatic generation of the
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* mipmap pyramid from the base level image whenever it is updated
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[cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.
Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.
Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.
Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.
Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 18:18:18 +00:00
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* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
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2009-01-18 14:51:19 +00:00
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*
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* Flags to pass to the cogl_texture_new_* family of functions.
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_TEXTURE_NONE = 0,
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[cogl] Remove max_waste argument from Texture ctors
The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.
Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.
Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.
Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.
Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-05-23 18:18:18 +00:00
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COGL_TEXTURE_AUTO_MIPMAP = 1 << 0,
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COGL_TEXTURE_NO_SLICING = 1 << 1
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2009-01-18 14:51:19 +00:00
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} CoglTextureFlags;
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2009-03-09 17:06:22 +00:00
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/**
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* CoglFogMode:
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* @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
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* |[
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* f = end - eye_distance / end - start
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* ]|
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* @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
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* |[
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* f = e ^ -(density * eye_distance)
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* ]|
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* @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
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* |[
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* f = e ^ -(density * eye_distance)^2
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* ]|
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*
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* The fog mode determines the equation used to calculate the fogging blend
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* factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
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* determines f as:
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*
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* |[
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* f = end - eye_distance / end - start
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* ]|
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*
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* Where eye_distance is the distance of the current fragment in eye
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* coordinates from the origin.
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*
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* Since: 1.0
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*/
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2009-05-29 11:31:47 +00:00
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typedef enum {
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2009-03-09 17:06:22 +00:00
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COGL_FOG_MODE_LINEAR,
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COGL_FOG_MODE_EXPONENTIAL,
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COGL_FOG_MODE_EXPONENTIAL_SQUARED
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} CoglFogMode;
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2008-10-30 17:25:00 +00:00
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G_END_DECLS
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#endif /* __COGL_TYPES_H__ */
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