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155 lines
5.8 KiB
C
155 lines
5.8 KiB
C
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TEXTURE_3D_H
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#define __COGL_TEXTURE_3D_H
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-texture-3d
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* @short_description: Fuctions for creating and manipulating 3D textures
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*
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* These functions allow 3D textures to be used. 3D textures can be
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* thought of as layers of 2D images arranged into a cuboid
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* shape. When choosing a texel from the texture, Cogl will take into
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* account the 'r' texture coordinate to select one of the images.
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*/
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/* All of the cogl-texture-3d API is currently experimental so we
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* suffix the actual symbols with _EXP so if somone is monitoring for
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* ABI changes it will hopefully be clearer to them what's going on if
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* any of the symbols dissapear at a later date.
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*/
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#define cogl_texture_3d_new_with_size cogl_texture_3d_new_with_size_EXP
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#define cogl_texture_3d_new_from_data cogl_texture_3d_new_from_data_EXP
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#define cogl_is_texture_3d cogl_is_texture_3d_EXP
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/**
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* cogl_texture_3d_new_with_size:
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* @width: width of the texture in pixels.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU
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* storage of the texture.
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* @error: A GError return location.
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*
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* Creates a new Cogl 3D texture with the specified dimensions and
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* pixel format.
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*
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* Note that this function will throw a #GError if
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: a new handle to a CoglTexture3D object or
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* %COGL_INVALID_HANDLE on failure.
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglHandle
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cogl_texture_3d_new_with_size (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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/**
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* cogl_texture_3d_new_from_data:
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* @width: width of the texture in pixels.
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data or 0 to infer it from the width and format
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* @image_stride: the number of bytes from one image to the next. This
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* can be used to add padding between the images in a similar way
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* that the rowstride can be used to add padding between
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* rows. Alternatively 0 can be passed to infer the @image_stride
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* from the @height.
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* @data: pointer the memory region where the source buffer resides
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* @error: A GError return location.
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*
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* Creates a new 3D texture and initializes it with @data. The data is
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* assumed to be packed array of @depth images. There can be padding
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* between the images using @image_stride.
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*
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* Note that this function will throw a #GError if
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* %COGL_FEATURE_TEXTURE_3D is not advertised. It can also fail if the
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* requested dimensions are not supported by the GPU.
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*
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* Return value: the newly created texture or %COGL_INVALID_HANDLE if
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* there was an error.
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglHandle
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cogl_texture_3d_new_from_data (unsigned int width,
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unsigned int height,
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unsigned int depth,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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unsigned int image_stride,
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const guint8 *data,
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GError **error);
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/**
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* cogl_is_texture_3d:
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* @handle: a #CoglHandle
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*
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* Checks whether @handle is a #CoglHandle for a 3D texture.
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*
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* Return value: %TRUE if the passed handle represents a 3D texture
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* and %FALSE otherwise
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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gboolean
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cogl_is_texture_3d (CoglHandle handle);
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G_END_DECLS
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#endif /* __COGL_TEXTURE_3D_H */
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