mutter/src/wayland/meta-xwayland-surface.c

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/*
* Copyright (C) 2013 Intel Corporation
* Copyright (C) 2013-2019 Red Hat Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#include "config.h"
#include "wayland/meta-xwayland-surface.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-private.h"
#include "wayland/meta-wayland-actor-surface.h"
#include "wayland/meta-xwayland-private.h"
enum
{
WINDOW_ASSOCIATED,
N_SIGNALS
};
static guint signals[N_SIGNALS];
struct _MetaXwaylandSurface
{
MetaWaylandActorSurface parent;
MetaWindow *window;
gulong unmanaging_handler_id;
};
G_DEFINE_TYPE (MetaXwaylandSurface,
meta_xwayland_surface,
META_TYPE_WAYLAND_ACTOR_SURFACE)
static void
clear_window (MetaXwaylandSurface *xwayland_surface)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (xwayland_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActor *surface_actor;
if (!xwayland_surface->window)
return;
g_clear_signal_handler (&xwayland_surface->unmanaging_handler_id,
xwayland_surface->window);
xwayland_surface->window->surface = NULL;
xwayland_surface->window = NULL;
surface_actor = meta_wayland_surface_get_actor (surface);
if (surface_actor)
clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), FALSE);
meta_wayland_surface_notify_unmapped (surface);
}
static void
window_unmanaging (MetaWindow *window,
MetaXwaylandSurface *xwayland_surface)
{
clear_window (xwayland_surface);
}
void
meta_xwayland_surface_associate_with_window (MetaXwaylandSurface *xwayland_surface,
MetaWindow *window)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (xwayland_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActor *surface_actor;
MetaWindowActor *window_actor;
/*
* If the window has an existing surface, like if we're undecorating or
* decorating the window, then we need to detach the window from its old
* surface.
*/
if (window->surface)
{
MetaXwaylandSurface *other_xwayland_surface;
other_xwayland_surface = META_XWAYLAND_SURFACE (window->surface->role);
clear_window (other_xwayland_surface);
}
window->surface = surface;
xwayland_surface->window = window;
surface_actor = meta_wayland_surface_get_actor (surface);
if (surface_actor)
clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), TRUE);
xwayland_surface->unmanaging_handler_id =
g_signal_connect (window,
"unmanaging",
G_CALLBACK (window_unmanaging),
xwayland_surface);
g_signal_emit (xwayland_surface, signals[WINDOW_ASSOCIATED], 0);
window_actor = meta_window_actor_from_window (window);
if (window_actor)
meta_window_actor_assign_surface_actor (window_actor, surface_actor);
}
static void
meta_xwayland_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (meta_xwayland_surface_parent_class);
surface->dnd.funcs = meta_xwayland_selection_get_drag_dest_funcs ();
surface_role_class->assigned (surface_role);
}
static void
meta_xwayland_surface_pre_apply_state (MetaWaylandSurfaceRole *surface_role,
MetaWaylandSurfaceState *pending)
{
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role);
if (pending->newly_attached &&
surface->buffer_ref->buffer &&
xwayland_surface->window)
meta_window_queue (xwayland_surface->window, META_QUEUE_CALC_SHOWING);
}
static void
meta_xwayland_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role,
float abs_x,
float abs_y,
float *out_sx,
float *out_sy)
{
MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role);
MetaRectangle window_rect = { 0 };
if (xwayland_surface->window)
meta_window_get_buffer_rect (xwayland_surface->window, &window_rect);
*out_sx = abs_x - window_rect.x;
*out_sy = abs_y - window_rect.y;
}
static MetaWaylandSurface *
meta_xwayland_surface_get_toplevel (MetaWaylandSurfaceRole *surface_role)
{
return meta_wayland_surface_role_get_surface (surface_role);
}
static MetaWindow *
meta_xwayland_surface_get_window (MetaWaylandSurfaceRole *surface_role)
{
MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role);
return xwayland_surface->window;
}
static double
meta_xwayland_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
{
return 1;
}
static void
meta_xwayland_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (actor_surface);
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_CLASS (meta_xwayland_surface_parent_class);
if (xwayland_surface->window)
{
MetaWindowActor *window_actor =
meta_window_actor_from_window (xwayland_surface->window);
actor_surface_class->sync_actor_state (actor_surface);
meta_window_actor_update_regions (window_actor);
}
}
static void
meta_xwayland_surface_finalize (GObject *object)
{
MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (object);
GObjectClass *parent_object_class =
G_OBJECT_CLASS (meta_xwayland_surface_parent_class);
clear_window (xwayland_surface);
parent_object_class->finalize (object);
}
static void
meta_xwayland_surface_init (MetaXwaylandSurface *xwayland_surface)
{
}
static void
meta_xwayland_surface_class_init (MetaXwaylandSurfaceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_CLASS (klass);
object_class->finalize = meta_xwayland_surface_finalize;
surface_role_class->assigned = meta_xwayland_surface_assigned;
surface_role_class->pre_apply_state = meta_xwayland_surface_pre_apply_state;
surface_role_class->get_relative_coordinates =
meta_xwayland_surface_get_relative_coordinates;
surface_role_class->get_toplevel = meta_xwayland_surface_get_toplevel;
surface_role_class->get_window = meta_xwayland_surface_get_window;
actor_surface_class->get_geometry_scale =
meta_xwayland_surface_get_geometry_scale;
actor_surface_class->sync_actor_state =
meta_xwayland_surface_sync_actor_state;
signals[WINDOW_ASSOCIATED] =
g_signal_new ("window-associated",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}