2005-03-30 11:52:02 -05:00
|
|
|
#include "cltr-texture.h"
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
IDEAS or less memory
|
|
|
|
|
|
|
|
+ up to 4 textures tiled per image *DONE*
|
|
|
|
|
|
|
|
+ texture compression ?
|
|
|
|
|
|
|
|
+ mipmaps - make zoom faster ? ( vs memory )
|
|
|
|
|
|
|
|
+ check max texture size *DONE*
|
|
|
|
|
|
|
|
+ how much texture mem available ?
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
next_p2 ( int a )
|
|
|
|
{
|
|
|
|
int rval=1;
|
|
|
|
while(rval < a)
|
|
|
|
rval <<= 1;
|
|
|
|
|
|
|
|
return rval;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
2005-03-30 11:52:02 -05:00
|
|
|
cltr_texture_render_to_gl_quad(CltrTexture *texture,
|
|
|
|
int x1,
|
|
|
|
int y1,
|
|
|
|
int x2,
|
|
|
|
int y2)
|
2005-03-29 18:26:36 -05:00
|
|
|
{
|
|
|
|
int qx1, qx2, qy1, qy2;
|
|
|
|
int qwidth, qheight;
|
|
|
|
int x, y, i =0, lastx = 0, lasty = 0;
|
|
|
|
float tx, ty;
|
|
|
|
|
|
|
|
qwidth = x2-x1;
|
|
|
|
qheight = y2-y1;
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
for (x=0; x < texture->n_x_tiles; x++)
|
2005-03-29 18:26:36 -05:00
|
|
|
{
|
|
|
|
lasty = 0;
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
for (y=0; y < texture->n_y_tiles; y++)
|
2005-03-29 18:26:36 -05:00
|
|
|
{
|
|
|
|
int actual_w, actual_h;
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
glBindTexture(GL_TEXTURE_2D, texture->tiles[i]);
|
2005-03-29 18:26:36 -05:00
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
actual_w = texture->tile_x_size[x] - texture->tile_x_waste[x];
|
|
|
|
actual_h = texture->tile_y_size[y] - texture->tile_y_waste[y];
|
2005-03-29 18:26:36 -05:00
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
tx = (float) actual_w / texture->tile_x_size[x];
|
|
|
|
ty = (float) actual_h / texture->tile_y_size[y];
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
qx1 = x1 + lastx;
|
2005-03-30 11:52:02 -05:00
|
|
|
qx2 = qx1 + ((qwidth * actual_w ) / texture->width );
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
qy1 = y1 + lasty;
|
2005-03-30 11:52:02 -05:00
|
|
|
qy2 = qy1 + ((qheight * actual_h) / texture->height );
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
|
|
|
|
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
|
|
|
|
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
|
|
|
|
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
|
|
|
|
glEnd ();
|
|
|
|
|
|
|
|
lasty += qy2 - qy1;
|
|
|
|
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
lastx += qx2 - qx1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Code below based heavily from luminocity - copyright Owen Taylor */
|
|
|
|
|
|
|
|
/* MAX_WASTE: The maximum dimension of blank area we'll accept
|
|
|
|
* in a pixmap. Bigger values use less textures, smaller
|
|
|
|
* values less texture memory. The current value of
|
|
|
|
* 256 means that the smallest texture we'll split to
|
|
|
|
* save texture memory is 513x512. (That will be split into
|
|
|
|
* a 512x512 and, if overlap is 32, a 64x512 texture)
|
|
|
|
*/
|
|
|
|
#define MAX_WASTE 64
|
|
|
|
|
|
|
|
/*
|
|
|
|
* OVERLAP: when we divide the full-resolution image into
|
|
|
|
* tiles to deal with hardware limitations, we overlap
|
|
|
|
* tiles by this much. This means that we can scale
|
|
|
|
* down by up to OVERLAP before we start getting
|
|
|
|
* seems.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define OVERLAP 0 /* 32 */
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
can_create (int width, int height)
|
|
|
|
{
|
|
|
|
GLint new_width;
|
|
|
|
|
|
|
|
glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
|
|
|
|
width, height, 0 /* border */,
|
|
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
|
|
|
|
|
|
glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
|
|
|
|
GL_TEXTURE_WIDTH, &new_width);
|
|
|
|
|
|
|
|
return new_width != 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int
|
|
|
|
tile_dimension (int to_fill,
|
|
|
|
int start_size,
|
|
|
|
int *positions,
|
|
|
|
int *sizes,
|
|
|
|
int *waste)
|
|
|
|
|
|
|
|
{
|
|
|
|
int pos = 0;
|
|
|
|
int n_tiles = 0;
|
|
|
|
int size = start_size;
|
|
|
|
|
|
|
|
while (TRUE)
|
|
|
|
{
|
|
|
|
if (positions)
|
|
|
|
positions[n_tiles] = pos;
|
|
|
|
if (sizes)
|
|
|
|
sizes[n_tiles] = size;
|
|
|
|
if (waste)
|
|
|
|
waste[n_tiles] = 0;
|
|
|
|
|
|
|
|
n_tiles++;
|
|
|
|
|
|
|
|
if (to_fill <= size)
|
|
|
|
{
|
|
|
|
if (waste)
|
|
|
|
waste[n_tiles-1] = size - to_fill;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
to_fill -= (size - OVERLAP);
|
|
|
|
pos += size - OVERLAP;
|
|
|
|
while (size >= 2 * to_fill || size - to_fill > MAX_WASTE)
|
|
|
|
size /= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return n_tiles;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2005-03-30 11:52:02 -05:00
|
|
|
init_tiles (CltrTexture *texture)
|
2005-03-29 18:26:36 -05:00
|
|
|
{
|
|
|
|
int x_pot = next_p2 (texture->width);
|
|
|
|
int y_pot = next_p2 (texture->height);
|
|
|
|
|
|
|
|
while (!(can_create (x_pot, y_pot) &&
|
|
|
|
(x_pot - texture->width < MAX_WASTE) &&
|
|
|
|
(y_pot - texture->height < MAX_WASTE)))
|
|
|
|
{
|
|
|
|
if (x_pot > y_pot)
|
|
|
|
x_pot /= 2;
|
|
|
|
else
|
|
|
|
y_pot /= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->n_x_tiles = tile_dimension (texture->width, x_pot,
|
|
|
|
NULL, NULL, NULL);
|
|
|
|
|
|
|
|
texture->tile_x_position = g_new (int, texture->n_x_tiles);
|
|
|
|
texture->tile_x_size = g_new (int, texture->n_x_tiles);
|
|
|
|
texture->tile_x_waste = g_new (int, texture->n_x_tiles);
|
|
|
|
|
|
|
|
tile_dimension (texture->width, x_pot,
|
|
|
|
texture->tile_x_position,
|
|
|
|
texture->tile_x_size,
|
|
|
|
texture->tile_x_waste);
|
|
|
|
|
|
|
|
texture->n_y_tiles = tile_dimension (texture->height, y_pot,
|
|
|
|
NULL, NULL, NULL);
|
|
|
|
|
|
|
|
texture->tile_y_position = g_new (int, texture->n_y_tiles);
|
|
|
|
texture->tile_y_size = g_new (int, texture->n_y_tiles);
|
|
|
|
texture->tile_y_waste = g_new (int, texture->n_y_tiles);
|
|
|
|
|
|
|
|
tile_dimension (texture->height, y_pot,
|
|
|
|
texture->tile_y_position,
|
|
|
|
texture->tile_y_size,
|
|
|
|
texture->tile_y_waste);
|
|
|
|
|
|
|
|
texture->tiles = g_new (GLuint, texture->n_x_tiles * texture->n_y_tiles);
|
|
|
|
glGenTextures (texture->n_x_tiles * texture->n_y_tiles, texture->tiles);
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* debug info */
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
g_print("n_x_tiles %i, n_y_tiles %i\n",
|
|
|
|
texture->n_x_tiles, texture->n_y_tiles);
|
|
|
|
|
|
|
|
g_print ("Tiled %d x %d texture as [", texture->width, texture->height);
|
|
|
|
for (i = 0; i < texture->n_x_tiles; i++)
|
|
|
|
{
|
|
|
|
if (i != 0)
|
|
|
|
g_print (",");
|
|
|
|
g_print ("%d(%d)", texture->tile_x_size[i], texture->tile_x_position[i]);
|
|
|
|
}
|
|
|
|
g_print ("]x[");
|
|
|
|
for (i = 0; i < texture->n_y_tiles; i++)
|
|
|
|
{
|
|
|
|
if (i != 0)
|
|
|
|
g_print (",");
|
|
|
|
g_print ("%d(%d)", texture->tile_y_size[i], texture->tile_y_position[i]);
|
|
|
|
}
|
|
|
|
g_print ("]\n");
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* End borrowed luminocity code */
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
CltrTexture*
|
|
|
|
cltr_texture_new(Pixbuf *pixb)
|
2005-03-29 18:26:36 -05:00
|
|
|
{
|
2005-03-30 11:52:02 -05:00
|
|
|
CltrTexture *texture;
|
2005-03-29 18:26:36 -05:00
|
|
|
int x, y, i = 0;
|
|
|
|
|
|
|
|
CLTR_MARK();
|
|
|
|
|
|
|
|
img = g_malloc0(sizeof(CltrImage));
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
texture->width = pixb->width;
|
|
|
|
texture->height = pixb->height;
|
|
|
|
texture->pixb = pixb;
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
pixbuf_ref(pixb);
|
|
|
|
|
|
|
|
init_tiles (img);
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
for (x=0; x < texture->n_x_tiles; x++)
|
|
|
|
for (y=0; y < texture->n_y_tiles; y++)
|
2005-03-29 18:26:36 -05:00
|
|
|
{
|
|
|
|
Pixbuf *pixtmp;
|
|
|
|
int src_h, src_w;
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
pixtmp = pixbuf_new(texture->tile_x_size[x], texture->tile_y_size[y]);
|
2005-03-29 18:26:36 -05:00
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
src_w = texture->tile_x_size[x];
|
|
|
|
src_h = texture->tile_y_size[y];
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
CLTR_DBG("%i+%i, %ix%i to %ix%i, waste %ix%i",
|
2005-03-30 11:52:02 -05:00
|
|
|
texture->tile_x_position[x],
|
|
|
|
texture->tile_y_position[y],
|
|
|
|
texture->tile_x_size[x],
|
|
|
|
texture->tile_y_size[y],
|
|
|
|
texture->width,
|
|
|
|
texture->height,
|
|
|
|
texture->tile_x_waste[x],
|
|
|
|
texture->tile_y_waste[y]);
|
2005-03-29 18:26:36 -05:00
|
|
|
*/
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
pixbuf_copy(texture->pixb,
|
2005-03-29 18:26:36 -05:00
|
|
|
pixtmp,
|
2005-03-30 11:52:02 -05:00
|
|
|
texture->tile_x_position[x],
|
|
|
|
texture->tile_y_position[y],
|
|
|
|
texture->tile_x_size[x],
|
|
|
|
texture->tile_y_size[y],
|
2005-03-29 18:26:36 -05:00
|
|
|
0,0);
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
glBindTexture(GL_TEXTURE_2D, texture->tiles[i]);
|
2005-03-29 18:26:36 -05:00
|
|
|
|
|
|
|
CLTR_GLERR();
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
|
|
|
2005-03-30 11:52:02 -05:00
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, /*GL_COMPRESSED_RGBA_ARB*/ GL_RGBA,
|
2005-03-29 18:26:36 -05:00
|
|
|
pixtmp->width,
|
|
|
|
pixtmp->height,
|
|
|
|
0, GL_RGBA,
|
|
|
|
GL_UNSIGNED_INT_8_8_8_8,
|
|
|
|
pixtmp->data);
|
|
|
|
|
|
|
|
CLTR_GLERR();
|
|
|
|
|
|
|
|
pixbuf_unref(pixtmp);
|
|
|
|
|
|
|
|
i++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return img;
|
|
|
|
}
|