2009-12-18 23:29:11 +00:00
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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#define TEST_TYPE_DESTROY (test_destroy_get_type ())
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#define TEST_DESTROY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TEST_TYPE_DESTROY, TestDestroy))
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#define TEST_IS_DESTROY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TEST_TYPE_DESTROY))
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typedef struct _TestDestroy TestDestroy;
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typedef struct _TestDestroyClass TestDestroyClass;
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struct _TestDestroy
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{
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ClutterActor parent_instance;
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ClutterActor *bg;
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ClutterActor *label;
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ClutterActor *tex;
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GList *children;
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};
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struct _TestDestroyClass
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{
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ClutterActorClass parent_class;
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};
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static void clutter_container_init (ClutterContainerIface *iface);
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G_DEFINE_TYPE_WITH_CODE (TestDestroy, test_destroy, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
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clutter_container_init));
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static void
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test_destroy_add (ClutterContainer *container,
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ClutterActor *actor)
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{
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TestDestroy *self = TEST_DESTROY (container);
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if (g_test_verbose ())
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g_print ("Adding '%s' (type:%s)\n",
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clutter_actor_get_name (actor),
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G_OBJECT_TYPE_NAME (actor));
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self->children = g_list_prepend (self->children, actor);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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}
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static void
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test_destroy_remove (ClutterContainer *container,
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ClutterActor *actor)
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{
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TestDestroy *self = TEST_DESTROY (container);
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if (g_test_verbose ())
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g_print ("Removing '%s' (type:%s)\n",
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clutter_actor_get_name (actor),
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G_OBJECT_TYPE_NAME (actor));
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g_assert (actor != self->bg);
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g_assert (actor != self->label);
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if (!g_list_find (self->children, actor))
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g_assert (actor == self->tex);
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else
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self->children = g_list_remove (self->children, actor);
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clutter_actor_unparent (actor);
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}
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static void
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clutter_container_init (ClutterContainerIface *iface)
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{
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iface->add = test_destroy_add;
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iface->remove = test_destroy_remove;
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}
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static void
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test_destroy_destroy (ClutterActor *self)
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{
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TestDestroy *test = TEST_DESTROY (self);
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if (test->bg != NULL)
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{
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if (g_test_verbose ())
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g_print ("Destroying '%s' (type:%s)\n",
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clutter_actor_get_name (test->bg),
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G_OBJECT_TYPE_NAME (test->bg));
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clutter_actor_destroy (test->bg);
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test->bg = NULL;
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}
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if (test->label != NULL)
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{
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if (g_test_verbose ())
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g_print ("Destroying '%s' (type:%s)\n",
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clutter_actor_get_name (test->label),
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G_OBJECT_TYPE_NAME (test->label));
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clutter_actor_destroy (test->label);
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test->label = NULL;
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}
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if (test->tex != NULL)
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{
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if (g_test_verbose ())
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g_print ("Destroying '%s' (type:%s)\n",
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clutter_actor_get_name (test->tex),
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G_OBJECT_TYPE_NAME (test->tex));
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clutter_actor_destroy (test->tex);
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test->tex = NULL;
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}
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g_list_foreach (test->children, (GFunc) clutter_actor_destroy, NULL);
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g_list_free (test->children);
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test->children = NULL;
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if (CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy)
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CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy (self);
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}
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static void
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test_destroy_class_init (TestDestroyClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->destroy = test_destroy_destroy;
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}
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static void
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test_destroy_init (TestDestroy *self)
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{
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actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.
The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.
http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
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clutter_actor_push_internal (CLUTTER_ACTOR (self));
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2009-12-18 23:29:11 +00:00
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if (g_test_verbose ())
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g_print ("Adding internal children...\n");
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self->bg = clutter_rectangle_new ();
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clutter_actor_set_parent (self->bg, CLUTTER_ACTOR (self));
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clutter_actor_set_name (self->bg, "Background");
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self->label = clutter_text_new ();
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clutter_actor_set_parent (self->label, CLUTTER_ACTOR (self));
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clutter_actor_set_name (self->label, "Label");
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actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.
The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.
http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
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clutter_actor_pop_internal (CLUTTER_ACTOR (self));
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2009-12-18 23:29:11 +00:00
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self->tex = clutter_texture_new ();
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clutter_actor_set_parent (self->tex, CLUTTER_ACTOR (self));
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clutter_actor_set_name (self->tex, "Texture");
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}
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2010-10-12 16:31:15 +00:00
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static void
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on_destroy (ClutterActor *actor,
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gpointer data)
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{
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gboolean *destroy_called = data;
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*destroy_called = TRUE;
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}
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2009-12-18 23:29:11 +00:00
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void
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2010-10-12 16:31:15 +00:00
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actor_destruction (void)
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2009-12-18 23:29:11 +00:00
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{
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ClutterActor *test = g_object_new (TEST_TYPE_DESTROY, NULL);
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ClutterActor *child = clutter_rectangle_new ();
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2010-10-12 16:31:15 +00:00
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gboolean destroy_called = FALSE;
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2009-12-18 23:29:11 +00:00
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if (g_test_verbose ())
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g_print ("Adding external child...\n");
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clutter_actor_set_name (child, "Child");
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clutter_container_add_actor (CLUTTER_CONTAINER (test), child);
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2010-10-12 16:31:15 +00:00
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g_signal_connect (child, "destroy", G_CALLBACK (on_destroy), &destroy_called);
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if (g_test_verbose ())
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g_print ("Calling destroy()...\n");
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2009-12-18 23:29:11 +00:00
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clutter_actor_destroy (test);
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2010-10-12 16:31:15 +00:00
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g_assert (destroy_called);
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2009-12-18 23:29:11 +00:00
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}
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