mutter/gl/cogl-program.c

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Removed COGLhandle and changed shader and program functions to be wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
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/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-program.h"
#include "cogl-shader-private.h"
Removed COGLhandle and changed shader and program functions to be wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
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#include "cogl-internal.h"
#include "cogl-handle.h"
#include "cogl-context.h"
#include <glib.h>
/* Expecting ARB functions not to be defined */
#define glCreateProgramObjectARB ctx->pf_glCreateProgramObjectARB
#define glAttachObjectARB ctx->pf_glAttachObjectARB
#define glUseProgramObjectARB ctx->pf_glUseProgramObjectARB
#define glLinkProgramARB ctx->pf_glLinkProgramARB
#define glGetUniformLocationARB ctx->pf_glGetUniformLocationARB
#define glUniform1fARB ctx->pf_glUniform1fARB
#define glUniform2fARB ctx->pf_glUniform2fARB
#define glUniform3fARB ctx->pf_glUniform3fARB
#define glUniform4fARB ctx->pf_glUniform4fARB
#define glUniform1fvARB ctx->pf_glUniform1fvARB
#define glUniform2fvARB ctx->pf_glUniform2fvARB
#define glUniform3fvARB ctx->pf_glUniform3fvARB
#define glUniform4fvARB ctx->pf_glUniform4fvARB
#define glUniform1iARB ctx->pf_glUniform1iARB
#define glUniform2iARB ctx->pf_glUniform2iARB
#define glUniform3iARB ctx->pf_glUniform3iARB
#define glUniform4iARB ctx->pf_glUniform4iARB
#define glUniform1ivARB ctx->pf_glUniform1ivARB
#define glUniform2ivARB ctx->pf_glUniform2ivARB
#define glUniform3ivARB ctx->pf_glUniform3ivARB
#define glUniform4ivARB ctx->pf_glUniform4ivARB
#define glUniformMatrix2fvARB ctx->pf_glUniformMatrix2fvARB
#define glUniformMatrix3fvARB ctx->pf_glUniformMatrix3fvARB
#define glUniformMatrix4fvARB ctx->pf_glUniformMatrix4fvARB
Removed COGLhandle and changed shader and program functions to be wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
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#define glDeleteObjectARB ctx->pf_glDeleteObjectARB
static void _cogl_program_free (CoglProgram *program);
COGL_HANDLE_DEFINE (Program, program, program_handles);
static void
_cogl_program_free (CoglProgram *program)
{
/* Frees program resources but its handle is not
released! Do that separately before this! */
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glDeleteObjectARB (program->gl_handle);
}
CoglHandle
cogl_create_program (void)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, 0);
program = g_slice_new (CoglProgram);
program->ref_count = 1;
program->gl_handle = glCreateProgramObjectARB ();
COGL_HANDLE_DEBUG_NEW (program, program);
return _cogl_program_handle_new (program);
}
void
cogl_program_attach_shader (CoglHandle program_handle,
CoglHandle shader_handle)
{
CoglProgram *program;
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle))
return;
program = _cogl_program_pointer_from_handle (program_handle);
shader = _cogl_shader_pointer_from_handle (shader_handle);
glAttachObjectARB (program->gl_handle, shader->gl_handle);
}
void
cogl_program_link (CoglHandle handle)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!cogl_is_program (handle))
return;
program = _cogl_program_pointer_from_handle (handle);
glLinkProgramARB (program->gl_handle);
}
void
cogl_program_use (CoglHandle handle)
{
CoglProgram *program;
GLhandleARB gl_handle;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle))
return;
if (handle == COGL_INVALID_HANDLE)
gl_handle = 0;
else
{
program = _cogl_program_pointer_from_handle (handle);
gl_handle = program->gl_handle;
}
Removed COGLhandle and changed shader and program functions to be wrapped in reference-counted CoglHandles instead. * clutter/cogl/gl/cogl-shader.c: * clutter/cogl/gl/cogl-shader.h: * clutter/cogl/gl/cogl-program.c: * clutter/cogl/gl/cogl-program.h: New files to hold the shader and program functions. * clutter/cogl/gl/cogl.c: Removed shader and program functions. * clutter/cogl/common/cogl-handle.h: New header to define COGL_HANDLE_DEFINE which helps build functions to create reference-counted handles. This reduces the amount of duplicated code. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE from cogl-handle.h to avoid duplicating some of the common code. * clutter/cogl/gles/cogl-defines.h.in: * clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle * clutter/cogl/gl/cogl-context.h: Added handle arrays for programs and shaders. * clutter/cogl/gl/cogl-context.c (cogl_create_context): Added initialisers for shader_handles and program_handles. (cogl_destroy_context): Added calls to g_array_free for all handle arrays. * clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added cogl-{program,shader}.{c,h} * clutter/cogl/common/Makefile.am (libclutter_cogl_common_la_SOURCES): Added cogl-handle.h * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in CoglHandles instead of COGLhandles. cogl_program_destroy and cogl_shader_destroy is now replaced with cogl_program_unref and cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also added. * clutter/clutter-shader.c: Converted to use CoglHandles for the programs and shaders instead of COGLhandles. * cogl/cogl-sections.txt: Added cogl_shader_ref, cogl_shader_unref, cogl_is_shader, cogl_program_ref, cogl_program_unref, cogl_is_program and cogl_is_offscreen.
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glUseProgramObjectARB (gl_handle);
}
COGLint
cogl_program_get_uniform_location (CoglHandle handle,
const gchar *uniform_name)
{
CoglProgram *program;
_COGL_GET_CONTEXT (ctx, 0);
if (!cogl_is_program (handle))
return 0;
program = _cogl_program_pointer_from_handle (handle);
return glGetUniformLocationARB (program->gl_handle, uniform_name);
}
void
cogl_program_uniform_1f (COGLint uniform_no,
gfloat value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1fARB (uniform_no, value);
}
void
cogl_program_uniform_1i (COGLint uniform_no,
gint value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
glUniform1iARB (uniform_no, value);
}
void
cogl_program_uniform_float (COGLint uniform_no,
gint size,
gint count,
const GLfloat *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 1:
glUniform1fvARB (uniform_no, count, value);
break;
case 2:
glUniform2fvARB (uniform_no, count, value);
break;
case 3:
glUniform3fvARB (uniform_no, count, value);
break;
case 4:
glUniform4fvARB (uniform_no, count, value);
break;
default:
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}
void
cogl_program_uniform_int (COGLint uniform_no,
gint size,
gint count,
const COGLint *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 1:
glUniform1ivARB (uniform_no, count, value);
break;
case 2:
glUniform2ivARB (uniform_no, count, value);
break;
case 3:
glUniform3ivARB (uniform_no, count, value);
break;
case 4:
glUniform4ivARB (uniform_no, count, value);
break;
default:
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}
void
cogl_program_uniform_matrix (COGLint uniform_no,
gint size,
gint count,
gboolean transpose,
const GLfloat *value)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
switch (size)
{
case 2 :
glUniformMatrix2fvARB (uniform_no, count, transpose, value);
break;
case 3 :
glUniformMatrix3fvARB (uniform_no, count, transpose, value);
break;
case 4 :
glUniformMatrix4fvARB (uniform_no, count, transpose, value);
break;
default :
g_warning ("%s called with invalid size parameter", G_STRFUNC);
}
}