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/*
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* Cogl
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2008-10-30 13:57:41 -04:00
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*
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2014-02-21 20:28:54 -05:00
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* A Low Level GPU Graphics and Utilities API
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2009-04-27 10:48:12 -04:00
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*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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2010-03-01 07:56:10 -05:00
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*
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*
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*/
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2012-06-20 13:49:08 -04:00
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_OFFSCREEN_H__
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#define __COGL_OFFSCREEN_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-texture.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-offscreen
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* @short_description: Functions for creating and manipulating offscreen
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* framebuffers.
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*
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* Cogl allows creating and operating on offscreen framebuffers.
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*/
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typedef struct _CoglOffscreen CoglOffscreen;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
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/* Offscreen api */
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/**
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* cogl_offscreen_new_with_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen framebuffer object using the given
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* @texture as the primary color buffer. It doesn't just initialize
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* the contents of the offscreen buffer with the @texture; they are
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* tightly bound so that drawing to the offscreen buffer effectively
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* updates the contents of the given texture. You don't need to
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* destroy the offscreen buffer before you can use the @texture again.
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*
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* <note>This api only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* The storage for the framebuffer is actually allocated lazily
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* so this function will never return %NULL to indicate a runtime
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* error. This means it is still possible to configure the framebuffer
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* before it is really allocated.
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*
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* Simple applications without full error handling can simply rely on
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* Cogl to lazily allocate the storage of framebuffers but you should
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* be aware that if Cogl encounters an error (such as running out of
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* GPU memory) then your application will simply abort with an error
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* message. If you need to be able to catch such exceptions at runtime
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* then you can explicitly allocate your framebuffer when you have
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* finished configuring it by calling cogl_framebuffer_allocate() and
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* passing in a #CoglError argument to catch any exceptions.
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer.
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*/
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CoglOffscreen *
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cogl_offscreen_new_with_texture (CoglTexture *texture);
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/**
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* cogl_offscreen_new_to_texture:
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* @texture: A #CoglTexture pointer
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*
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* This creates an offscreen buffer object using the given @texture as the
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* primary color buffer. It doesn't just initialize the contents of the
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* offscreen buffer with the @texture; they are tightly bound so that
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* drawing to the offscreen buffer effectivly updates the contents of the
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* given texture. You don't need to destroy the offscreen buffer before
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* you can use the @texture again.
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*
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* <note>This only works with low-level #CoglTexture types such as
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* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
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* with meta-texture types such as #CoglTexture2DSliced.</note>
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*
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* Return value: (transfer full): a newly instantiated #CoglOffscreen
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* framebuffer or %NULL if it wasn't possible to create the
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* buffer.
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* Deprecated: 1.16: Use cogl_offscreen_new_with_texture instead.
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*/
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COGL_DEPRECATED_IN_1_16_FOR (cogl_offscreen_new_with_texture)
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CoglOffscreen *
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cogl_offscreen_new_to_texture (CoglTexture *texture);
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/**
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* cogl_is_offscreen:
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* @object: A pointer to a #CoglObject
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*
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* Determines whether the given #CoglObject references an offscreen
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* framebuffer object.
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*
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* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
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* %FALSE otherwise
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*/
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Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-04-16 16:56:40 -04:00
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CoglBool
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cogl_is_offscreen (void *object);
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/**
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* cogl_offscreen_ref:
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Increments the reference count on the @offscreen framebuffer.
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*
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* Return value: (transfer none): For convenience it returns the
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* given @offscreen
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*
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* Deprecated: 1.2: cogl_object_ref() should be used in new code.
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*/
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COGL_DEPRECATED_FOR (cogl_object_ref)
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void *
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cogl_offscreen_ref (void *offscreen);
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/**
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* cogl_offscreen_unref:
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* @offscreen: A pointer to a #CoglOffscreen framebuffer
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*
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* Decreases the reference count for the @offscreen buffer and frees it when
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* the count reaches 0.
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*
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* Deprecated: 1.2: cogl_object_unref() should be used in new code.
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*/
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COGL_DEPRECATED_FOR (cogl_object_unref)
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void
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cogl_offscreen_unref (void *offscreen);
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2012-11-22 13:01:10 -05:00
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COGL_END_DECLS
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#endif /* __COGL_OFFSCREEN_H__ */
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