mutter/fixed-to-float-patches/gles-cogl-gles2-wrapper.c.0.patch

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diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.c b/clutter/cogl/gles/cogl-gles2-wrapper.c
index b2e19eb..a7800c5 100644
--- a/clutter/cogl/gles/cogl-gles2-wrapper.c
+++ b/clutter/cogl/gles/cogl-gles2-wrapper.c
@@ -515,15 +515,6 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
}
void
-cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
-{
- glClearColor ( (r),
- (g),
- (b),
- (a));
-}
-
-void
cogl_wrap_glPushMatrix ()
{
const float *src;
@@ -1143,13 +1134,9 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
}
void
-cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
+cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
{
- glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
- (r),
- (g),
- (b),
- (a));
+ glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB, r, g, b, a);
}
void
@@ -1158,15 +1145,6 @@ cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation)
/* FIXME */
}
-static void
-cogl_gles2_float_array_to_fixed (int size,
- const GLfloat *floats,
- GLfloat *fixeds)
-{
- while (size-- > 0)
- *(fixeds++) = (*(floats++));
-}
-
void
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
{
@@ -1185,31 +1163,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
}
void
-cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params)
+cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
{
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
switch (pname)
{
case GL_MODELVIEW_MATRIX:
- cogl_gles2_float_array_to_fixed (16, w->modelview_stack
- + w->modelview_stack_pos * 16,
- params);
+ memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
+ sizeof (GLfloat) * 16);
break;
case GL_PROJECTION_MATRIX:
- cogl_gles2_float_array_to_fixed (16, w->projection_stack
- + w->projection_stack_pos * 16,
- params);
+ memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
+ sizeof (GLfloat) * 16);
break;
case GL_VIEWPORT:
- {
- GLfloat v[4];
-
- glGetFloatv (GL_VIEWPORT, v);
- cogl_gles2_float_array_to_fixed (4, v, params);
- }
+ glGetFloatv (GL_VIEWPORT, params);
break;
}
}